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修复Check For Update在Unity 2018部分版本报错的问题#63
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@@ -1,6 +1,7 @@
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# 更新日志
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* (2020.06.17) 修复`Check For Update`在`Unity 2018`部分版本报错的问题#63
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* (2020.06.16) 增加`Serie`的`avoidLabelOverlap`参数避免饼图标签堆叠的情况#56
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* (2020.06.15) 修复`SerieLabel`单独控制显示时可能错乱的问题
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* (2020.06.11) 修复`Check warning`不生效的问题
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@@ -15,7 +15,7 @@ namespace XCharts
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private Vector2 scrollPos;
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private static CheckVersionEditor window;
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[MenuItem("Component/XCharts/Check For Update")]
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[MenuItem("XCharts/Check For Update")]
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public static void ShowWindow()
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{
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window = GetWindow<CheckVersionEditor>();
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@@ -72,48 +72,56 @@ namespace XCharts
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rect.pivot = new Vector2(0.5f, 0.5f);
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}
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[MenuItem("XCharts/LineChart", priority = 44)]
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[MenuItem("GameObject/XCharts/LineChart", priority = 44)]
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public static void AddLineChart()
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{
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AddChart<LineChart>("LineChart");
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}
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[MenuItem("XCharts/BarChart", priority = 45)]
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[MenuItem("GameObject/XCharts/BarChart", priority = 45)]
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public static void AddBarChart()
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{
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AddChart<BarChart>("BarChart");
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}
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[MenuItem("XCharts/PieChart", priority = 46)]
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[MenuItem("GameObject/XCharts/PieChart", priority = 46)]
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public static void AddPieChart()
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{
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AddChart<PieChart>("PieChart");
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}
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[MenuItem("XCharts/RadarChart", priority = 47)]
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[MenuItem("GameObject/XCharts/RadarChart", priority = 47)]
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public static void AddRadarChart()
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{
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AddChart<RadarChart>("RadarChart");
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}
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[MenuItem("XCharts/ScatterChart", priority = 48)]
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[MenuItem("GameObject/XCharts/ScatterChart", priority = 48)]
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public static void AddScatterChart()
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{
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AddChart<ScatterChart>("ScatterChart");
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}
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[MenuItem("XCharts/HeatmapChart", priority = 49)]
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[MenuItem("GameObject/XCharts/HeatmapChart", priority = 49)]
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public static void AddHeatmapChart()
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{
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AddChart<HeatmapChart>("HeatmapChart");
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}
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[MenuItem("XCharts/GaugeChart", priority = 50)]
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[MenuItem("GameObject/XCharts/GaugeChart", priority = 50)]
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public static void AddGaugeChart()
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{
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AddChart<GaugeChart>("GaugeChart");
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}
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[MenuItem("XCharts/RingChart", priority = 51)]
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[MenuItem("GameObject/XCharts/RingChart", priority = 51)]
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public static void AddRingChart()
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{
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