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https://github.com/XCharts-Team/XCharts.git
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[bug] fix rotation
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@@ -195,6 +195,7 @@ namespace XCharts.Runtime
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SetActive(obj, true);
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SetActive(obj, true);
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localScale = Vector3.one;
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obj.transform.localScale = Vector3.one;
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obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
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}
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}
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else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
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else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
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{
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{
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@@ -209,6 +210,7 @@ namespace XCharts.Runtime
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obj.transform.SetParent(parent);
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obj.transform.SetParent(parent);
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obj.transform.localScale = Vector3.one;
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obj.transform.localScale = Vector3.one;
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localPosition = Vector3.zero;
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obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
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obj.layer = parent.gameObject.layer;
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obj.layer = parent.gameObject.layer;
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}
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}
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RectTransform rect = GetOrAddComponent<RectTransform>(obj);
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RectTransform rect = GetOrAddComponent<RectTransform>(obj);
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