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增加GridCoord3D3D坐标系
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23
Runtime/Coord/Grid3D/GridCoord3DContext.cs
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23
Runtime/Coord/Grid3D/GridCoord3DContext.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts.Runtime
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{
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public class GridCoord3DContext : MainComponentContext
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{
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public float x;
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public float y;
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public Rect maxRect = new Rect(0, 0, 0, 0);
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public bool isPointerEnter;
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public List<ChartLabel> endLabelList = new List<ChartLabel>();
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//public Vector3 position = Vector3.zero;
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public Vector3 pointA = Vector3.zero;
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public Vector3 pointB = Vector3.zero;
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public Vector3 pointC = Vector3.zero;
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public Vector3 pointD = Vector3.zero;
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public Vector3 pointE = Vector3.zero;
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public Vector3 pointF = Vector3.zero;
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public Vector3 pointG = Vector3.zero;
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public Vector3 pointH = Vector3.zero;
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}
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}
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