增加GridCoord3D3D坐标系

This commit is contained in:
monitor1394
2024-04-22 22:25:12 +08:00
parent e2120b3da6
commit 120c6d5408
55 changed files with 2062 additions and 51 deletions

View File

@@ -310,7 +310,7 @@ namespace XUGL
/// <param name="nbp">下一个点的下角点</param>
/// <param name="itp">交汇点的上角点</param>
/// <param name="ibp">交汇点的下角点</param>
internal static void GetLinePoints(Vector3 lp, Vector3 cp, Vector3 np, float width,
public static void GetLinePoints(Vector3 lp, Vector3 cp, Vector3 np, float width,
ref Vector3 ltp, ref Vector3 lbp,
ref Vector3 ntp, ref Vector3 nbp,
ref Vector3 itp, ref Vector3 ibp,
@@ -397,6 +397,23 @@ namespace XUGL
}
return inside;
}
public static bool IsPointInPolygon(Vector3 p, params Vector3[] polyons)
{
if (polyons.Length == 0) return false;
var inside = false;
var j = polyons.Length - 1;
for (int i = 0; i < polyons.Length; j = i++)
{
var pi = polyons[i];
var pj = polyons[j];
if (((pi.y <= p.y && p.y < pj.y) || (pj.y <= p.y && p.y < pi.y)) &&
(p.x < (pj.x - pi.x) * (p.y - pi.y) / (pj.y - pi.y) + pi.x))
inside = !inside;
}
return inside;
}
public static bool IsPointInPolygon(Vector3 p, List<Vector2> polyons)
{
if (polyons.Count == 0) return false;