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https://github.com/XCharts-Team/XCharts.git
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增加LiquidChart水位图
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39
Runtime/Internal/Helper/VesselHelper.cs
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39
Runtime/Internal/Helper/VesselHelper.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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public static class VesselHelper
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{
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internal static Color GetColor(Vessel vessel, Serie serie, ThemeInfo themeInfo, List<string> legendRealShowName)
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{
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if (serie != null && vessel.autoColor)
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{
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var colorIndex = legendRealShowName.IndexOf(serie.name);
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return SerieHelper.GetItemColor(serie, null, themeInfo, colorIndex, false);
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}
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else
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{
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return vessel.color;
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}
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}
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internal static void UpdateVesselCenter(Vessel vessel, Vector3 chartPosition, float chartWidth, float chartHeight)
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{
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if (vessel.center.Length < 2) return;
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var centerX = vessel.center[0] <= 1 ? chartWidth * vessel.center[0] : vessel.center[0];
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var centerY = vessel.center[1] <= 1 ? chartHeight * vessel.center[1] : vessel.center[1];
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var checkWidth = Mathf.Min(chartWidth, chartHeight);
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vessel.runtimeCenterPos = chartPosition + new Vector3(centerX, centerY);
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vessel.runtimeRadius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth);
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vessel.runtimeInnerRadius = vessel.runtimeRadius - vessel.shapeWidth - vessel.gap;
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}
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}
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}
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