mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-23 17:30:10 +00:00
优化数据存储类型由float全部转为double
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@@ -30,7 +30,7 @@ namespace XCharts
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[SerializeField] private Emphasis m_Emphasis = new Emphasis();
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[SerializeField] private bool m_EnableSymbol = false;
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[SerializeField] private SerieSymbol m_Symbol = new SerieSymbol();
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[SerializeField] private List<float> m_Data = new List<float>();
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[SerializeField] private List<double> m_Data = new List<double>();
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public ChartLabel labelObject { get; set; }
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@@ -106,7 +106,7 @@ namespace XCharts
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/// An arbitrary dimension data list of data item.
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/// 可指定任意维数的数值列表。
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/// </summary>
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public List<float> data { get { return m_Data; } set { m_Data = value; } }
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public List<double> data { get { return m_Data; } set { m_Data = value; } }
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/// <summary>
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/// [default:true] Whether the data item is showed.
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/// 该数据项是否要显示。
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@@ -171,7 +171,7 @@ namespace XCharts
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public float runtimeAngle { get; set; }
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public Vector3 runtiemPieOffsetCenter { get; set; }
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public float runtimeStackHig { get; set; }
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private List<float> m_PreviousData = new List<float>();
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private List<double> m_PreviousData = new List<double>();
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private List<float> m_DataUpdateTime = new List<float>();
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private List<bool> m_DataUpdateFlag = new List<bool>();
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private List<Vector2> m_PolygonPoints = new List<Vector2>();
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@@ -200,7 +200,7 @@ namespace XCharts
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m_Emphasis.Reset();
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}
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public float GetData(int index, bool inverse = false)
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public double GetData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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@@ -209,7 +209,7 @@ namespace XCharts
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else return 0;
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}
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public float GetData(int index, float min, float max)
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public double GetData(int index, double min, double max)
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{
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if (index >= 0 && index < m_Data.Count)
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{
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@@ -221,7 +221,7 @@ namespace XCharts
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else return 0;
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}
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public float GetPreviousData(int index, bool inverse = false)
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public double GetPreviousData(int index, bool inverse = false)
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{
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if (index >= 0 && index < m_PreviousData.Count)
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{
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@@ -230,24 +230,24 @@ namespace XCharts
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else return 0;
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}
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public float GetFirstData(float animationDuration = 500f)
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public double GetFirstData(float animationDuration = 500f)
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{
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if (m_Data.Count > 0) return GetCurrData(0, animationDuration);
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return 0;
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}
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public float GetLastData()
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public double GetLastData()
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{
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if (m_Data.Count > 0) return m_Data[m_Data.Count - 1];
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return 0;
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}
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public float GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
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public double GetCurrData(int index, float animationDuration = 500f, bool inverse = false)
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{
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return GetCurrData(index, animationDuration, inverse, 0, 0);
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}
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public float GetCurrData(int index, float animationDuration, bool inverse, float min, float max)
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public double GetCurrData(int index, float animationDuration, bool inverse, double min, double max)
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{
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if (index < m_DataUpdateFlag.Count && m_DataUpdateFlag[index] && animationDuration > 0)
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{
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@@ -259,7 +259,7 @@ namespace XCharts
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if (rate < 1)
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{
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CheckLastData();
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var curr = Mathf.Lerp(GetPreviousData(index), GetData(index), rate);
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var curr = MathUtil.Lerp(GetPreviousData(index), GetData(index), rate);
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if (min != 0 || max != 0)
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{
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if (inverse)
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@@ -299,10 +299,10 @@ namespace XCharts
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/// the maxinum value.
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/// 最大值。
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/// </summary>
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public float GetMaxData(bool inverse = false)
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public double GetMaxData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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float temp = float.MinValue;
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var temp = double.MinValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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@@ -310,15 +310,15 @@ namespace XCharts
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}
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return temp;
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}
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/// <summary>
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/// the mininum value.
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/// 最小值。
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/// </summary>
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public float GetMinData(bool inverse = false)
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public double GetMinData(bool inverse = false)
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{
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if (m_Data.Count == 0) return 0;
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float temp = float.MaxValue;
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var temp = double.MaxValue;
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for (int i = 0; i < m_Data.Count; i++)
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{
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var value = GetData(i, inverse);
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@@ -327,7 +327,7 @@ namespace XCharts
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return temp;
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}
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public bool UpdateData(int dimension, float value, bool updateAnimation, float animationDuration = 500f)
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public bool UpdateData(int dimension, double value, bool updateAnimation, float animationDuration = 500f)
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{
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if (dimension >= 0 && dimension < data.Count)
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{
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