fix destroying a gameobject inside a prefab

This commit is contained in:
Jacob Rapoport
2019-10-27 09:05:50 -07:00
committed by monitor1394
parent 54ee3d43f5
commit 16c8d26e2a
3 changed files with 5 additions and 5 deletions

View File

@@ -96,7 +96,7 @@ namespace XCharts
var btnPanel = transform.Find("chart_list");
m_BtnClone = transform.Find("btn_clone").gameObject;
m_BtnClone.SetActive(false);
ChartHelper.DestoryAllChilds(btnPanel);
//ChartHelper.DestroyAllChildren(btnPanel);
foreach (var module in m_ChartModule)
{
var btnName = "btn_" + module.name;