完善SerieSymbol以支持象形柱图PictorialBarChart扩展

This commit is contained in:
monitor1394
2021-07-22 08:11:12 +08:00
parent f452905f7a
commit 16d6a5a3a0
9 changed files with 100 additions and 11 deletions

View File

@@ -7,6 +7,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
@@ -176,6 +177,7 @@ namespace XCharts
public float runtimeAngle { get; set; }
public Vector3 runtiemPieOffsetCenter { get; set; }
public float runtimeStackHig { get; set; }
public Image runtimeSymbol { get; set; }
private List<double> m_PreviousData = new List<double>();
private List<float> m_DataUpdateTime = new List<float>();
private List<bool> m_DataUpdateFlag = new List<bool>();

View File

@@ -7,6 +7,7 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
@@ -43,7 +44,11 @@ namespace XCharts
/// <summary>
/// 箭头。
/// </summary>
Arrow
Arrow,
/// <summary>
/// 自定义标记。
/// </summary>
Custom
}
/// <summary>
@@ -96,6 +101,12 @@ namespace XCharts
[SerializeField] private int m_Interval;
[SerializeField] private bool m_ForceShowLast = false;
[SerializeField] private float m_Gap = 0;
[SerializeField] private float m_Width = 0f;
[SerializeField] private float m_Height = 0f;
[SerializeField] private bool m_Repeat = false;
[SerializeField] private Vector2 m_Offset = Vector2.zero;
[SerializeField] private Sprite m_Image;
[SerializeField] private Image.Type m_ImageType;
public void Reset()
{
@@ -113,6 +124,12 @@ namespace XCharts
m_Interval = 0;
m_ForceShowLast = false;
m_Gap = 0;
m_Width = 0f;
m_Height = 0f;
m_Repeat = false;
m_Offset = Vector2.zero;
m_Image = null;
m_ImageType = Image.Type.Simple;
}
/// <summary>
@@ -241,6 +258,52 @@ namespace XCharts
get { return m_Gap; }
set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
}
/// <summary>
/// 图形的宽。
/// </summary>
public float width
{
get { return m_Width; }
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
}
/// <summary>
/// 图形的高。
/// </summary>
public float height
{
get { return m_Height; }
set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
}
/// <summary>
/// 图形是否重复。
/// </summary>
public bool repeat
{
get { return m_Repeat; }
set { if (PropertyUtil.SetStruct(ref m_Repeat, value)) SetAllDirty(); }
}
/// <summary>
/// 自定义的标记图形。
/// </summary>
public Sprite image
{
get { return m_Image; }
set { if (PropertyUtil.SetClass(ref m_Image, value)) SetAllDirty(); }
}
public Image.Type imageType
{
get { return m_ImageType; }
set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetAllDirty(); }
}
/// <summary>
/// 图形的偏移。
/// </summary>
public Vector2 offset
{
get { return m_Offset; }
set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); }
}
public Vector3 offset3 { get { return new Vector3(m_Offset.x, m_Offset.y, 0); } }
private List<float> m_AnimationSize = new List<float>() { 0, 5, 10 };
/// <summary>
/// the setting for effect scatter.