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修复Unity2020上新创建的图表无法正常绘制的问题
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@@ -1,6 +1,7 @@
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# 更新日志
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# 更新日志
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* (2020.12.01) fixed an issue where a newly created chart on `Unity2020` could not be drawn properly
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* (2020.11.22) Release `v1.6.2` version
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* (2020.11.22) Release `v1.6.2` version
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* (2020.11.22) Fixed an issue where `LineChart` draws an exception when the data is too dense #99
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* (2020.11.22) Fixed an issue where `LineChart` draws an exception when the data is too dense #99
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* (2020.11.21) Fixed an issue where the scale position of `LineChart` could be abnormal if `alignWithLabel` was `true`
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* (2020.11.21) Fixed an issue where the scale position of `LineChart` could be abnormal if `alignWithLabel` was `true`
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@@ -1,6 +1,7 @@
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# 更新日志
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# 更新日志
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* (2020.12.01) 修复`Unity2020`上新创建的图表无法正常绘制的问题
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* (2020.11.22) 发布`v1.6.2`版本
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* (2020.11.22) 发布`v1.6.2`版本
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* (2020.11.22) 修复`LineChart`在数据过于密集时折线绘制异常的问题 #99
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* (2020.11.22) 修复`LineChart`在数据过于密集时折线绘制异常的问题 #99
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* (2020.11.21) 修复`LineChart`的刻度位置在`alignWithLabel`为`true`时可能异常的问题
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* (2020.11.21) 修复`LineChart`的刻度位置在`alignWithLabel`为`true`时可能异常的问题
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@@ -12,6 +12,7 @@ using UnityEngine.EventSystems;
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namespace XCharts
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namespace XCharts
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{
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{
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[RequireComponent(typeof(CanvasRenderer))]
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public partial class BaseGraph : MaskableGraphic, IPointerDownHandler, IPointerUpHandler,
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public partial class BaseGraph : MaskableGraphic, IPointerDownHandler, IPointerUpHandler,
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IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IPointerClickHandler,
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IPointerEnterHandler, IPointerExitHandler, IBeginDragHandler, IPointerClickHandler,
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IDragHandler, IEndDragHandler, IScrollHandler
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IDragHandler, IEndDragHandler, IScrollHandler
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@@ -213,6 +214,7 @@ namespace XCharts
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protected override void OnPopulateMesh(VertexHelper vh)
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protected override void OnPopulateMesh(VertexHelper vh)
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{
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{
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Debug.LogError("baseGraph:OnPopulateMesh");
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vh.Clear();
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vh.Clear();
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DrawBackground(vh);
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DrawBackground(vh);
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DrawGraphic(vh);
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DrawGraphic(vh);
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