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增加Axis的Animation支持动画效果
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63
Runtime/Component/Axis/AxisAnimation.cs
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63
Runtime/Component/Axis/AxisAnimation.cs
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using UnityEngine;
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namespace XCharts.Runtime
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{
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/// <summary>
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/// animation style of axis.
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/// ||坐标轴动画配置。
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/// </summary>
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[System.Serializable]
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[Since("v3.9.0")]
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public class AxisAnimation : ChildComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private float m_Duration;
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[SerializeField] private bool m_UnscaledTime;
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/// <summary>
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/// whether to enable animation.
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/// ||是否开启动画。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the duration of animation (ms). When it is set to 0, the animation duration will be automatically calculated according to the serie.
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/// ||动画时长(ms)。 默认设置为0时,会自动获取serie的动画时长。
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/// </summary>
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public float duration
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{
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get { return m_Duration; }
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set { if (PropertyUtil.SetStruct(ref m_Duration, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// Animation updates independently of Time.timeScale.
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/// ||动画是否受TimeScaled的影响。默认为 false 受TimeScaled的影响。
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/// </summary>
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public bool unscaledTime
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{
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get { return m_UnscaledTime; }
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set { if (PropertyUtil.SetStruct(ref m_UnscaledTime, value)) SetComponentDirty(); }
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}
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public AxisAnimation Clone()
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{
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var animation = new AxisAnimation
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{
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show = show,
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duration = duration,
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unscaledTime = unscaledTime
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};
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return animation;
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}
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public void Copy(AxisAnimation animation)
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{
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show = animation.show;
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duration = animation.duration;
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unscaledTime = animation.unscaledTime;
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}
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}
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}
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11
Runtime/Component/Axis/AxisAnimation.cs.meta
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11
Runtime/Component/Axis/AxisAnimation.cs.meta
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fileFormatVersion: 2
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guid: ecce90a24f1e64ce2affa51992d56ac4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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