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3.0 - unitypackage
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27
Editor/ChildComponents/LabelLineDrawer.cs
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27
Editor/ChildComponents/LabelLineDrawer.cs
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using UnityEditor;
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using UnityEngine;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(LabelLine), true)]
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public class LabelLineDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "LabelLine"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show"))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_LineType");
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PropertyField(prop, "m_LineColor");
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PropertyField(prop, "m_LineWidth");
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PropertyField(prop, "m_LineGap");
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PropertyField(prop, "m_LineLength1");
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PropertyField(prop, "m_LineLength2");
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--EditorGUI.indentLevel;
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}
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}
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}
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}
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