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3.0 - unitypackage
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35
Editor/ChildComponents/LabelStyleDrawer.cs
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35
Editor/ChildComponents/LabelStyleDrawer.cs
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using UnityEditor;
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using UnityEngine;
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(LabelStyle), true)]
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public class LabelStyleDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "Label"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, "m_Show"))
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{
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++EditorGUI.indentLevel;
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PropertyField(prop, "m_Position");
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PropertyField(prop, "m_Offset");
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PropertyField(prop, "m_AutoOffset");
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PropertyField(prop, "m_Margin");
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PropertyField(prop, "m_Formatter");
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PropertyField(prop, "m_NumericFormatter");
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PropertyField(prop, "m_BackgroundWidth");
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PropertyField(prop, "m_BackgroundHeight");
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PropertyField(prop, "m_PaddingLeftRight");
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PropertyField(prop, "m_PaddingTopBottom");
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PropertyField(prop, "m_Border");
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PropertyField(prop, "m_BorderWidth");
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PropertyField(prop, "m_BorderColor");
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PropertyField(prop, "m_TextStyle");
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--EditorGUI.indentLevel;
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}
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}
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}
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}
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