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3.0 - unitypackage
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45
Editor/ChildComponents/TextStyleDrawer.cs
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45
Editor/ChildComponents/TextStyleDrawer.cs
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using UnityEditor;
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using UnityEngine;
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#if dUI_TextMeshPro
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using TMPro;
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#endif
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namespace XCharts.Editor
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{
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[CustomPropertyDrawer(typeof(TextStyle), true)]
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public class TextStyleDrawer : BasePropertyDrawer
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{
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public override string ClassName { get { return "TextStyle"; } }
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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base.OnGUI(pos, prop, label);
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if (MakeComponentFoldout(prop, ""))
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{
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++EditorGUI.indentLevel;
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#if dUI_TextMeshPro
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PropertyField(prop, "m_TMPFont");
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#else
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PropertyField(prop, "m_Font");
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#endif
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PropertyField(prop, "m_Rotate");
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PropertyField(prop, "m_Offset");
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PropertyField(prop, "m_ExtraWidth");
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PropertyField(prop, "m_Color");
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PropertyField(prop, "m_BackgroundColor");
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PropertyField(prop, "m_FontSize");
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PropertyField(prop, "m_LineSpacing");
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#if dUI_TextMeshPro
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PropertyField(prop, "m_TMPFontStyle");
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PropertyField(prop, "m_TMPAlignment");
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#else
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PropertyField(prop, "m_FontStyle");
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PropertyField(prop, "m_Alignment");
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PropertyField(prop, "m_AutoWrap");
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PropertyField(prop, "m_AutoAlign");
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#endif
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--EditorGUI.indentLevel;
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}
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}
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}
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}
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