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3.0 - unitypackage
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48
Examples/Runtime/Example12_CustomDrawing.cs
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48
Examples/Runtime/Example12_CustomDrawing.cs
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using UnityEngine;
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using UnityEngine.UI;
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using XUGL;
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namespace XCharts.Example
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{
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[DisallowMultipleComponent]
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[ExecuteInEditMode]
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public class Example12_CustomDrawing : MonoBehaviour
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{
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LineChart chart;
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void Awake()
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{
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chart = gameObject.GetComponent<LineChart>();
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if (chart == null) return;
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chart.onCustomDraw = delegate (VertexHelper vh)
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{
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};
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// or
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chart.onCustomDrawBeforeSerie = delegate (VertexHelper vh, Serie serie)
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{
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};
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// or
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chart.onCustomDrawAfterSerie = delegate (VertexHelper vh, Serie serie)
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{
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if (serie.index != 0) return;
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var dataPoints = serie.context.dataPoints;
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if (dataPoints.Count > 0)
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{
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var pos = dataPoints[3];
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var grid = chart.GetChartComponent<GridCoord>();
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var zeroPos = new Vector3(grid.context.x, grid.context.y);
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var startPos = new Vector3(pos.x, zeroPos.y);
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var endPos = new Vector3(pos.x, zeroPos.y + grid.context.height);
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UGL.DrawLine(vh, startPos, endPos, chart.theme.serie.lineWidth, Color.blue);
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UGL.DrawCricle(vh, pos, 5, Color.blue);
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}
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};
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// or
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chart.onCustomDrawTop = delegate (VertexHelper vh)
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{
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};
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}
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}
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}
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