3.0 - unitypackage

This commit is contained in:
monitor1394
2022-01-05 21:40:48 +08:00
parent c160867765
commit 228a4b2840
846 changed files with 105 additions and 467693 deletions

View File

@@ -0,0 +1,45 @@

using UnityEngine;
namespace XCharts.Example
{
[DisallowMultipleComponent]
[ExecuteInEditMode]
public class Example13_LineSimple : MonoBehaviour
{
void Awake()
{
var chart = gameObject.GetComponent<LineChart>();
if (chart == null)
{
chart = gameObject.AddComponent<LineChart>();
chart.SetSize(580, 300);//代码动态添加图表需要设置尺寸或直接操作chart.rectTransform
}
chart.GetChartComponent<Title>().show = true;
chart.GetChartComponent<Title>().text = "Line Simple";
chart.GetChartComponent<Tooltip>().show = true;
chart.GetChartComponent<Legend>().show = false;
var xAxis = chart.GetChartComponent<XAxis>();
var yAxis = chart.GetChartComponent<YAxis>();
xAxis.show = true;
yAxis.show = true;
xAxis.type = Axis.AxisType.Category;
yAxis.type = Axis.AxisType.Value;
xAxis.splitNumber = 10;
xAxis.boundaryGap = true;
chart.RemoveData();
chart.AddSerie<Line>();
chart.AddSerie<Line>();
for (int i = 0; i < 2000; i++)
{
chart.AddXAxisData("x" + i);
chart.AddData(0, Random.Range(10, 20));
chart.AddData(1, Random.Range(10, 20));
}
}
}
}