mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-22 00:20:18 +00:00
3.0 - unitypackage
This commit is contained in:
146
Runtime/Component/Axis/SingleAxis/SingleAxis.cs
Normal file
146
Runtime/Component/Axis/SingleAxis/SingleAxis.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
/// <summary>
|
||||
/// Single axis.
|
||||
/// 单轴。
|
||||
/// </summary>
|
||||
[System.Serializable]
|
||||
[ComponentHandler(typeof(SingleAxisHander), true)]
|
||||
public class SingleAxis : Axis, IUpdateRuntimeData
|
||||
{
|
||||
[SerializeField] protected Orient m_Orient = Orient.Horizonal;
|
||||
[SerializeField] private float m_Left = 0.1f;
|
||||
[SerializeField] private float m_Right = 0.1f;
|
||||
[SerializeField] private float m_Top = 0f;
|
||||
[SerializeField] private float m_Bottom = 0.2f;
|
||||
[SerializeField] private float m_Width = 0;
|
||||
[SerializeField] private float m_Height = 50;
|
||||
|
||||
/// <summary>
|
||||
/// Orientation of the axis. By default, it's 'Horizontal'. You can set it to be 'Vertical' to make a vertical axis.
|
||||
/// 坐标轴朝向。默认为水平朝向。
|
||||
/// </summary>
|
||||
public Orient orient
|
||||
{
|
||||
get { return m_Orient; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Orient, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the left side of the container.
|
||||
/// 组件离容器左侧的距离。
|
||||
/// </summary>
|
||||
public float left
|
||||
{
|
||||
get { return m_Left; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Left, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the right side of the container.
|
||||
/// 组件离容器右侧的距离。
|
||||
/// </summary>
|
||||
public float right
|
||||
{
|
||||
get { return m_Right; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Right, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the top side of the container.
|
||||
/// 组件离容器上侧的距离。
|
||||
/// </summary>
|
||||
public float top
|
||||
{
|
||||
get { return m_Top; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Top, value)) SetAllDirty(); }
|
||||
}
|
||||
/// <summary>
|
||||
/// Distance between component and the bottom side of the container.
|
||||
/// 组件离容器下侧的距离。
|
||||
/// </summary>
|
||||
public float bottom
|
||||
{
|
||||
get { return m_Bottom; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Bottom, value)) SetAllDirty(); }
|
||||
}
|
||||
public float width
|
||||
{
|
||||
get { return m_Width; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
|
||||
}
|
||||
public float height
|
||||
{
|
||||
get { return m_Height; }
|
||||
set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
|
||||
}
|
||||
|
||||
public void UpdateRuntimeData(float chartX, float chartY, float chartWidth, float chartHeight)
|
||||
{
|
||||
context.left = left <= 1 ? left * chartWidth : left;
|
||||
context.bottom = bottom <= 1 ? bottom * chartHeight : bottom;
|
||||
context.top = top <= 1 ? top * chartHeight : top;
|
||||
context.right = right <= 1 ? right * chartWidth : right;
|
||||
|
||||
context.height = height <= 1 ? height * chartHeight : height;
|
||||
|
||||
if (m_Orient == Orient.Horizonal)
|
||||
{
|
||||
context.width = width == 0
|
||||
? chartWidth - context.left - context.right
|
||||
: (width <= 1 ? chartWidth * width : width);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.width = width == 0
|
||||
? chartHeight - context.top - context.bottom
|
||||
: (width <= 1 ? chartHeight * width : width);
|
||||
}
|
||||
|
||||
if (context.left != 0 && context.right == 0)
|
||||
context.x = chartX + context.left;
|
||||
else if (context.left == 0 && context.right != 0)
|
||||
context.x = chartX + chartWidth - context.right - context.width;
|
||||
else
|
||||
context.x = chartX + context.left;
|
||||
|
||||
if (context.bottom != 0 && context.top == 0)
|
||||
context.y = chartY + context.bottom;
|
||||
else if (context.bottom == 0 && context.top != 0)
|
||||
context.y = chartY + chartHeight - context.top - context.height;
|
||||
else
|
||||
context.y = chartY + context.bottom;
|
||||
|
||||
context.position = new Vector3(context.x, context.y);
|
||||
}
|
||||
|
||||
public override void SetDefaultValue()
|
||||
{
|
||||
m_Show = true;
|
||||
m_Type = AxisType.Category;
|
||||
m_Min = 0;
|
||||
m_Max = 0;
|
||||
m_SplitNumber = 0;
|
||||
m_BoundaryGap = true;
|
||||
m_Position = AxisPosition.Bottom;
|
||||
m_Offset = 0;
|
||||
|
||||
m_Left = 0.1f;
|
||||
m_Right = 0.1f;
|
||||
m_Top = 0;
|
||||
m_Bottom = 0.2f;
|
||||
m_Width = 0;
|
||||
m_Height = 50;
|
||||
|
||||
m_Data = new List<string>() { "x1", "x2", "x3", "x4", "x5" };
|
||||
m_Icons = new List<Sprite>(5);
|
||||
splitLine.show = false;
|
||||
splitLine.lineStyle.type = LineStyle.Type.None;
|
||||
axisLabel.textLimit.enable = true;
|
||||
axisTick.showStartTick = true;
|
||||
axisTick.showEndTick = true;
|
||||
iconStyle.show = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user