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3.0 - unitypackage
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403
Runtime/Component/Child/SymbolStyle.cs
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403
Runtime/Component/Child/SymbolStyle.cs
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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/// <summary>
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/// the type of symbol.
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/// 标记图形的类型。
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/// </summary>
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public enum SymbolType
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{
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/// <summary>
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/// 不显示标记。
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/// </summary>
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None,
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/// <summary>
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/// 自定义标记。
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/// </summary>
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Custom,
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/// <summary>
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/// 圆形。
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/// </summary>
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Circle,
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/// <summary>
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/// 空心圆。
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/// </summary>
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EmptyCircle,
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/// <summary>
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/// 正方形。可通过设置`itemStyle`的`cornerRadius`变成圆角矩形。
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/// </summary>
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Rect,
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/// <summary>
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/// 空心正方形。
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/// </summary>
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EmptyRect,
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/// <summary>
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/// 三角形。
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/// </summary>
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Triangle,
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/// <summary>
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/// 空心三角形。
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/// </summary>
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EmptyTriangle,
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/// <summary>
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/// 菱形。
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/// </summary>
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Diamond,
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/// <summary>
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/// 空心菱形。
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/// </summary>
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EmptyDiamond,
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/// <summary>
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/// 箭头。
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/// </summary>
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Arrow,
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/// <summary>
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/// 空心箭头。
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/// </summary>
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EmptyArrow
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}
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/// <summary>
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/// The way to get serie symbol size.
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/// 获取标记图形大小的方式。
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/// </summary>
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public enum SymbolSizeType
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{
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/// <summary>
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/// Specify constant for symbol size.
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/// 自定义大小。
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/// </summary>
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Custom,
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/// <summary>
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/// Specify the dataIndex and dataScale to calculate symbol size.
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/// 通过 dataIndex 从数据中获取,再乘以一个比例系数 dataScale 。
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/// </summary>
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FromData,
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/// <summary>
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/// Specify callback function for symbol size.
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/// 通过回调函数获取。
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/// </summary>
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Callback,
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}
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/// <summary>
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/// 获取标记大小的回调。
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/// </summary>
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/// <param name="data"></param>
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/// <returns></returns>
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public delegate float SymbolSizeCallback(List<double> data);
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/// <summary>
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/// 系列数据项的标记的图形
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/// </summary>
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[System.Serializable]
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public class SymbolStyle : ChildComponent, ISerieDataComponent
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{
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[SerializeField] private bool m_Show = true;
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[SerializeField] private SymbolType m_Type = SymbolType.EmptyCircle;
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[SerializeField] private SymbolSizeType m_SizeType = SymbolSizeType.Custom;
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[SerializeField] private float m_Size = 0f;
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[SerializeField] private float m_SelectedSize = 0f;
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[SerializeField] private int m_DataIndex = 1;
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[SerializeField] private float m_DataScale = 1;
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[SerializeField] private float m_SelectedDataScale = 1.5f;
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[SerializeField] private SymbolSizeCallback m_SizeCallback;
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[SerializeField] private SymbolSizeCallback m_SelectedSizeCallback;
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[SerializeField] private int m_StartIndex;
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[SerializeField] private int m_Interval;
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[SerializeField] private bool m_ForceShowLast = false;
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[SerializeField] private float m_Gap = 0;
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[SerializeField] private float m_Width = 0f;
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[SerializeField] private float m_Height = 0f;
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[SerializeField] private bool m_Repeat = false;
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[SerializeField] private Vector2 m_Offset = Vector2.zero;
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[SerializeField] private Sprite m_Image;
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[SerializeField] private Image.Type m_ImageType;
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public void Reset()
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{
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m_Show = false;
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m_Type = SymbolType.EmptyCircle;
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m_SizeType = SymbolSizeType.Custom;
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m_Size = 0f;
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m_SelectedSize = 0f;
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m_DataIndex = 1;
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m_DataScale = 1;
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m_SelectedDataScale = 1.5f;
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m_SizeCallback = null;
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m_SelectedSizeCallback = null;
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m_StartIndex = 0;
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m_Interval = 0;
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m_ForceShowLast = false;
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m_Gap = 0;
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m_Width = 0f;
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m_Height = 0f;
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m_Repeat = false;
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m_Offset = Vector2.zero;
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m_Image = null;
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m_ImageType = Image.Type.Simple;
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}
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/// <summary>
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/// Whether the symbol is showed.
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/// 是否显示标记。
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetAllDirty(); }
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}
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/// <summary>
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/// the type of symbol.
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/// 标记类型。
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/// </summary>
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public SymbolType type
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{
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get { return m_Type; }
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set { if (PropertyUtil.SetStruct(ref m_Type, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the type of symbol size.
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/// 标记图形的大小获取方式。
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/// </summary>
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public SymbolSizeType sizeType
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{
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get { return m_SizeType; }
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set { if (PropertyUtil.SetStruct(ref m_SizeType, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the size of symbol.
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/// 标记的大小。
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/// </summary>
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public float size
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{
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get { return m_Size; }
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set { if (PropertyUtil.SetStruct(ref m_Size, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the size of selected symbol.
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/// 被选中的标记的大小。
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/// </summary>
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public float selectedSize
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{
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get { return m_SelectedSize; }
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set { if (PropertyUtil.SetStruct(ref m_SelectedSize, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// whitch data index is when the sizeType assined as FromData.
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/// 当sizeType指定为FromData时,指定的数据源索引。
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/// </summary>
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public int dataIndex
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{
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get { return m_DataIndex; }
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set { if (PropertyUtil.SetStruct(ref m_DataIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the scale of data when sizeType assined as FromData.
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/// 当sizeType指定为FromData时,指定的倍数系数。
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/// </summary>
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public float dataScale
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{
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get { return m_DataScale; }
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set { if (PropertyUtil.SetStruct(ref m_DataScale, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the scale of selected data when sizeType assined as FromData.
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/// 当sizeType指定为FromData时,指定的高亮倍数系数。
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/// </summary>
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public float selectedDataScale
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{
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get { return m_SelectedDataScale; }
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set { if (PropertyUtil.SetStruct(ref m_SelectedDataScale, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the callback of size when sizeType assined as Callback.
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/// 当sizeType指定为Callback时,指定的回调函数。
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/// </summary>
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public SymbolSizeCallback sizeCallback
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{
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get { return m_SizeCallback; }
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set { if (PropertyUtil.SetClass(ref m_SizeCallback, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the callback of size when sizeType assined as Callback.
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/// 当sizeType指定为Callback时,指定的高亮回调函数。
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/// </summary>
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public SymbolSizeCallback selectedSizeCallback
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{
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get { return m_SelectedSizeCallback; }
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set { if (PropertyUtil.SetClass(ref m_SelectedSizeCallback, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the index start to show symbol.
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/// 开始显示图形标记的索引。
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/// </summary>
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public int startIndex
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{
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get { return m_StartIndex; }
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set { if (PropertyUtil.SetStruct(ref m_StartIndex, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the interval of show symbol.
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/// 显示图形标记的间隔。0表示显示所有标签,1表示隔一个隔显示一个标签,以此类推。
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/// </summary>
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public int interval
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{
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get { return m_Interval; }
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set { if (PropertyUtil.SetStruct(ref m_Interval, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// whether to show the last symbol.
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/// 是否强制显示最后一个图形标记。
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/// </summary>
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public bool forceShowLast
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{
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get { return m_ForceShowLast; }
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set { if (PropertyUtil.SetStruct(ref m_ForceShowLast, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// the gap of symbol and line segment.
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/// 图形标记和线条的间隙距离。
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/// </summary>
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public float gap
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{
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get { return m_Gap; }
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set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// 图形的宽。
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/// </summary>
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public float width
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{
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get { return m_Width; }
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set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
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}
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/// <summary>
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/// 图形的高。
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/// </summary>
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public float height
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{
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get { return m_Height; }
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set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
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}
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/// <summary>
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/// 图形是否重复。
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/// </summary>
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public bool repeat
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{
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get { return m_Repeat; }
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set { if (PropertyUtil.SetStruct(ref m_Repeat, value)) SetAllDirty(); }
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}
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/// <summary>
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/// 自定义的标记图形。
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/// </summary>
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public Sprite image
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{
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get { return m_Image; }
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set { if (PropertyUtil.SetClass(ref m_Image, value)) SetAllDirty(); }
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}
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public Image.Type imageType
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{
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get { return m_ImageType; }
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set { if (PropertyUtil.SetStruct(ref m_ImageType, value)) SetAllDirty(); }
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}
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/// <summary>
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/// 图形的偏移。
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/// </summary>
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public Vector2 offset
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{
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get { return m_Offset; }
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set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetAllDirty(); }
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}
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public Vector3 offset3 { get { return new Vector3(m_Offset.x, m_Offset.y, 0); } }
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private List<float> m_AnimationSize = new List<float>() { 0, 5, 10 };
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/// <summary>
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/// the setting for effect scatter.
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/// 带有涟漪特效动画的散点图的动画参数。
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/// </summary>
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public List<float> animationSize { get { return m_AnimationSize; } }
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/// <summary>
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/// 根据指定的sizeType获得标记的大小
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/// </summary>
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/// <param name="data"></param>
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/// <returns></returns>
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public float GetSize(List<double> data, float themeSize)
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{
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switch (m_SizeType)
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{
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case SymbolSizeType.Custom:
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return size == 0 ? themeSize : size;
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case SymbolSizeType.FromData:
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if (data != null && dataIndex >= 0 && dataIndex < data.Count)
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{
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return (float)data[dataIndex] * m_DataScale;
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}
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else
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{
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return size == 0 ? themeSize : size;
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}
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case SymbolSizeType.Callback:
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if (data != null && sizeCallback != null) return sizeCallback(data);
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else return size == 0 ? themeSize : size;
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default: return size == 0 ? themeSize : size;
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}
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}
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/// <summary>
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/// 根据sizeType获得高亮时的标记大小
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/// </summary>
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/// <param name="data"></param>
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/// <returns></returns>
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public float GetSelectedSize(List<double> data, float themeSelectedSize)
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{
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switch (m_SizeType)
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{
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case SymbolSizeType.Custom:
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return selectedSize == 0 ? themeSelectedSize : selectedSize;
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case SymbolSizeType.FromData:
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if (data != null && dataIndex >= 0 && dataIndex < data.Count)
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{
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return (float)data[dataIndex] * m_SelectedDataScale;
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}
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else
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{
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return selectedSize == 0 ? themeSelectedSize : selectedSize;
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}
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case SymbolSizeType.Callback:
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if (data != null && selectedSizeCallback != null)
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return selectedSizeCallback(data);
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else
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return selectedSize == 0 ? themeSelectedSize : selectedSize;
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default: return selectedSize == 0 ? themeSelectedSize : selectedSize;
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}
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}
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public bool ShowSymbol(int dataIndex, int dataCount)
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{
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if (!show)
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return false;
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if (dataIndex < startIndex)
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return false;
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if (m_Interval <= 0)
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return true;
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if (m_ForceShowLast && dataIndex == dataCount - 1)
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return true;
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return (dataIndex - startIndex) % (m_Interval + 1) == 0;
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}
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}
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}
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