3.0 - unitypackage

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monitor1394
2022-01-05 21:40:48 +08:00
parent c160867765
commit 228a4b2840
846 changed files with 105 additions and 467693 deletions

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
/// <summary>
/// Vessel component for liquid chart. There can be multiple vessels in a Chart, which can be matched by vesselIndex in Serie.
/// <para>
/// 容器组件。
/// 一般用于LiquidChart。一个Chart中可以有多个VesselSerie中用vesselIndex来对应。
/// </para>
/// </summary>
[Serializable]
[ComponentHandler(typeof(VesselHandler), true)]
public class Vessel : MainComponent, ISerieContainer
{
public enum Shape
{
/// <summary>
/// 圆形
/// </summary>
Circle,
/// <summary>
/// 正方形。
/// </summary>
Rect,
/// <summary>
/// 三角形。
/// </summary>
Triangle,
/// <summary>
/// 菱形。
/// </summary>
Diamond,
/// <summary>
/// 不显示标记。
/// </summary>
None,
}
[SerializeField] private bool m_Show = true;
[SerializeField] private Shape m_Shape = Shape.Circle;
[SerializeField] private float m_ShapeWidth = 5f;
[SerializeField] private float m_Gap = 5f;
[SerializeField] private Color32 m_Color = new Color32(70, 70, 240, 255);
[SerializeField] private Color32 m_BackgroundColor;
[SerializeField] private bool m_AutoColor = true;
[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
[SerializeField] private float m_Radius = 0.35f;
[SerializeField] [Range(0.5f, 10f)] private float m_Smoothness = 1f;
[SerializeField] private float m_Width = 0.5f;
[SerializeField] private float m_Height = 0.7f;
[SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
public VesselContext context = new VesselContext();
/// <summary>
/// Whether to show the vessel.
/// 是否显示容器组件。
/// [defaut: true]
/// </summary>
public bool show
{
get { return m_Show; }
set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
}
/// <summary>
/// The shape of vessel.
/// 容器形状。
/// [default: Shape.Circle]
/// </summary>
public Shape shape
{
get { return m_Shape; }
set { if (PropertyUtil.SetStruct(ref m_Shape, value)) SetVerticesDirty(); }
}
/// <summary>
/// Thickness of vessel.
/// 容器厚度。
/// [defaut: 5f]
/// </summary>
public float shapeWidth
{
get { return m_ShapeWidth; }
set { if (PropertyUtil.SetStruct(ref m_ShapeWidth, value)) SetVerticesDirty(); }
}
/// <summary>
/// The gap between the vessel and the liquid.
/// 间隙。容器和液体的间隙。
/// [defaut: 10f]
/// </summary>
public float gap
{
get { return m_Gap; }
set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
}
/// <summary>
/// The center of vesselß. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 中心点。数组的第一项是横坐标,第二项是纵坐标。
/// 当值为0-1之间时表示百分比设置成百分比时表示图表宽高最小值的百分比。
/// [default:[0.5f,0.45f]]
/// </summary>
public float[] center
{
get { return m_Center; }
set { if (value != null) { m_Center = value; SetAllDirty(); } }
}
/// <summary>
/// The radius of vessel.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 半径。
/// [default: 0.35f]
/// </summary>
public float radius
{
get { return m_Radius; }
set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
}
/// <summary>
/// The width of vessel.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 容器的宽。shape为Rect时有效。
/// [default: 0.35f]
/// </summary>
public float width
{
get { return m_Width; }
set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
}
/// <summary>
/// The height of vessel.
/// When value between 0 and 1 represents a percentage relative to the chart.
/// 容器的高。shape为Rect时有效。
/// [default: 0.35f]
/// </summary>
public float height
{
get { return m_Height; }
set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
}
/// <summary>
/// The smoothness of wave.
/// 水波平滑度。
/// [default: 1f]
/// </summary>
public float smoothness
{
get { return m_Smoothness; }
set { if (PropertyUtil.SetStruct(ref m_Smoothness, value)) SetAllDirty(); }
}
/// <summary>
/// Background color of polar, which is transparent by default.
/// 背景色,默认透明。
/// [default: `Color.clear`]
/// </summary>
public Color32 backgroundColor
{
get { return m_BackgroundColor; }
set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// Vessel color. The default is consistent with Serie.
/// 容器颜色。默认和serie一致。
/// </summary>
public Color32 color
{
get { return m_Color; }
set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
}
/// <summary>
/// Whether automatic color. If true, the color matches serie.
/// 是否自动颜色。为true时颜色会和serie一致。
/// [default: true]
/// </summary>
public bool autoColor
{
get { return m_AutoColor; }
set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
}
/// <summary>
/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
/// 容器的圆角半径。用数组分别指定4个圆角半径顺时针左上右上右下左下。shape为Rect时有效。
/// </summary>
public float[] cornerRadius
{
get { return m_CornerRadius; }
set { if (PropertyUtil.SetClass(ref m_CornerRadius, value, true)) SetVerticesDirty(); }
}
public bool IsPointerEnter()
{
return context.isPointerEnter;
}
}
}

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using UnityEngine;
namespace XCharts
{
public class VesselContext : MainComponentContext
{
/// <summary>
/// the runtime center position of vessel.
/// 运行时中心点。
/// </summary>
public Vector3 center { get; internal set; }
/// <summary>
/// the runtime radius of vessel.
/// 运行时半径。
/// </summary>
public float radius { get; internal set; }
/// <summary>
/// The actual radius after deducting shapeWidth and gap.
/// 运行时内半径。扣除厚度和间隙后的实际半径。
/// </summary>
public float innerRadius { get; internal set; }
public float width { get; set; }
public float height { get; set; }
public bool isPointerEnter { get; set; }
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
[UnityEngine.Scripting.Preserve]
internal sealed class VesselHandler : MainComponentHandler<Vessel>
{
public override void Update()
{
if (chart.isPointerInChart)
{
component.context.isPointerEnter = false;
return;
}
var vessel = component;
vessel.context.isPointerEnter = vessel.show
&& Vector3.Distance(vessel.context.center, chart.pointerPos) <= vessel.context.radius;
}
}
}

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using System;
using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
internal static class VesselHelper
{
public static Color32 GetColor(Vessel vessel, Serie serie, ThemeStyle theme, List<string> legendRealShowName)
{
if (serie != null && vessel.autoColor)
{
var colorIndex = legendRealShowName.IndexOf(serie.serieName);
return SerieHelper.GetItemColor(serie, null, theme, colorIndex, false);
}
else
{
return vessel.color;
}
}
public static void UpdateVesselCenter(Vessel vessel, Vector3 chartPosition, float chartWidth, float chartHeight)
{
if (vessel.center.Length < 2) return;
var centerX = vessel.center[0] <= 1 ? chartWidth * vessel.center[0] : vessel.center[0];
var centerY = vessel.center[1] <= 1 ? chartHeight * vessel.center[1] : vessel.center[1];
var checkWidth = Mathf.Min(chartWidth, chartHeight);
vessel.context.center = chartPosition + new Vector3(centerX, centerY);
vessel.context.radius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth);
vessel.context.innerRadius = vessel.context.radius - vessel.shapeWidth - vessel.gap;
vessel.context.width = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.width, checkWidth) - 2 * vessel.gap;
vessel.context.height = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.height, chartHeight) - 2 * vessel.gap;
}
}
}

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