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3.0 - unitypackage
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198
Runtime/Component/Vessel/Vessel.cs
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198
Runtime/Component/Vessel/Vessel.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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/// <summary>
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/// Vessel component for liquid chart. There can be multiple vessels in a Chart, which can be matched by vesselIndex in Serie.
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/// <para>
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/// 容器组件。
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/// 一般用于LiquidChart。一个Chart中可以有多个Vessel,Serie中用vesselIndex来对应。
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/// </para>
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/// </summary>
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[Serializable]
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[ComponentHandler(typeof(VesselHandler), true)]
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public class Vessel : MainComponent, ISerieContainer
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{
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public enum Shape
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{
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/// <summary>
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/// 圆形
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/// </summary>
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Circle,
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/// <summary>
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/// 正方形。
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/// </summary>
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Rect,
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/// <summary>
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/// 三角形。
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/// </summary>
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Triangle,
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/// <summary>
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/// 菱形。
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/// </summary>
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Diamond,
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/// <summary>
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/// 不显示标记。
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/// </summary>
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None,
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}
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[SerializeField] private bool m_Show = true;
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[SerializeField] private Shape m_Shape = Shape.Circle;
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[SerializeField] private float m_ShapeWidth = 5f;
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[SerializeField] private float m_Gap = 5f;
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[SerializeField] private Color32 m_Color = new Color32(70, 70, 240, 255);
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[SerializeField] private Color32 m_BackgroundColor;
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[SerializeField] private bool m_AutoColor = true;
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[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.45f };
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[SerializeField] private float m_Radius = 0.35f;
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[SerializeField] [Range(0.5f, 10f)] private float m_Smoothness = 1f;
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[SerializeField] private float m_Width = 0.5f;
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[SerializeField] private float m_Height = 0.7f;
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[SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
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public VesselContext context = new VesselContext();
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/// <summary>
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/// Whether to show the vessel.
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/// 是否显示容器组件。
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/// [defaut: true]
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/// </summary>
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public bool show
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{
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get { return m_Show; }
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set { if (PropertyUtil.SetStruct(ref m_Show, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The shape of vessel.
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/// 容器形状。
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/// [default: Shape.Circle]
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/// </summary>
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public Shape shape
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{
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get { return m_Shape; }
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set { if (PropertyUtil.SetStruct(ref m_Shape, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Thickness of vessel.
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/// 容器厚度。
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/// [defaut: 5f]
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/// </summary>
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public float shapeWidth
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{
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get { return m_ShapeWidth; }
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set { if (PropertyUtil.SetStruct(ref m_ShapeWidth, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The gap between the vessel and the liquid.
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/// 间隙。容器和液体的间隙。
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/// [defaut: 10f]
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/// </summary>
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public float gap
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{
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get { return m_Gap; }
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set { if (PropertyUtil.SetStruct(ref m_Gap, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The center of vesselß. The center[0] is the x-coordinate, and the center[1] is the y-coordinate.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 中心点。数组的第一项是横坐标,第二项是纵坐标。
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/// 当值为0-1之间时表示百分比,设置成百分比时表示图表宽高最小值的百分比。
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/// [default:[0.5f,0.45f]]
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/// </summary>
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public float[] center
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{
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get { return m_Center; }
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set { if (value != null) { m_Center = value; SetAllDirty(); } }
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}
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/// <summary>
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/// The radius of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 半径。
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/// [default: 0.35f]
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/// </summary>
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public float radius
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{
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get { return m_Radius; }
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set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The width of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 容器的宽。shape为Rect时有效。
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/// [default: 0.35f]
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/// </summary>
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public float width
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{
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get { return m_Width; }
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set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The height of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 容器的高。shape为Rect时有效。
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/// [default: 0.35f]
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/// </summary>
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public float height
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{
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get { return m_Height; }
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set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The smoothness of wave.
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/// 水波平滑度。
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/// [default: 1f]
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/// </summary>
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public float smoothness
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{
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get { return m_Smoothness; }
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set { if (PropertyUtil.SetStruct(ref m_Smoothness, value)) SetAllDirty(); }
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}
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/// <summary>
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/// Background color of polar, which is transparent by default.
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/// 背景色,默认透明。
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/// [default: `Color.clear`]
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/// </summary>
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public Color32 backgroundColor
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{
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get { return m_BackgroundColor; }
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set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Vessel color. The default is consistent with Serie.
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/// 容器颜色。默认和serie一致。
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/// </summary>
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public Color32 color
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{
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get { return m_Color; }
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set { if (PropertyUtil.SetColor(ref m_Color, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// Whether automatic color. If true, the color matches serie.
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/// 是否自动颜色。为true时颜色会和serie一致。
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/// [default: true]
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/// </summary>
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public bool autoColor
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{
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get { return m_AutoColor; }
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set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
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/// 容器的圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。shape为Rect时有效。
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/// </summary>
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public float[] cornerRadius
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{
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get { return m_CornerRadius; }
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set { if (PropertyUtil.SetClass(ref m_CornerRadius, value, true)) SetVerticesDirty(); }
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}
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public bool IsPointerEnter()
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{
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return context.isPointerEnter;
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}
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}
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}
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