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3.0 - unitypackage
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20
Runtime/Component/VisualMap/VisualMapContext.cs
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20
Runtime/Component/VisualMap/VisualMapContext.cs
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using System.Collections.Generic;
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using UnityEngine;
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namespace XCharts
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{
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public class VisualMapContext : MainComponentContext
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{
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/// <summary>
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/// 鼠标悬停选中的index
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/// </summary>
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public int pointerIndex { get; set; }
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public double pointerValue { get; set; }
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public bool minDrag { get; internal set; }
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public bool maxDrag { get; internal set; }
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internal List<Color32> inRangeColors = new List<Color32>();
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}
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}
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