3.0 - unitypackage

This commit is contained in:
monitor1394
2022-01-05 21:40:48 +08:00
parent c160867765
commit 228a4b2840
846 changed files with 105 additions and 467693 deletions

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@@ -0,0 +1,63 @@
using System;
using UnityEngine;
namespace XCharts
{
[System.Serializable]
public class ChildComponent
{
public int index { get; set; }
[NonSerialized] protected bool m_VertsDirty;
[NonSerialized] protected bool m_ComponentDirty;
[NonSerialized] protected Painter m_Painter;
/// <summary>
/// 图表重绘标记。
/// </summary>
public virtual bool vertsDirty { get { return m_VertsDirty; } }
/// <summary>
/// 组件重新初始化标记。
/// </summary>
public virtual bool componentDirty { get { return m_ComponentDirty; } }
/// <summary>
/// 需要重绘图表或重新初始化组件。
/// </summary>
public bool anyDirty { get { return vertsDirty || componentDirty; } }
public Painter painter { get { return m_Painter; } set { m_Painter = value; } }
public Action refreshComponent { get; set; }
public GameObject gameObject { get; set; }
public virtual void SetVerticesDirty()
{
m_VertsDirty = true;
}
public virtual void ClearVerticesDirty()
{
m_VertsDirty = false;
}
public virtual void SetComponentDirty()
{
m_ComponentDirty = true;
}
public virtual void ClearComponentDirty()
{
m_ComponentDirty = false;
}
public virtual void ClearDirty()
{
ClearVerticesDirty();
ClearComponentDirty();
}
public virtual void SetAllDirty()
{
SetVerticesDirty();
SetComponentDirty();
}
}
}