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https://github.com/XCharts-Team/XCharts.git
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3.0 - unitypackage
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257
Runtime/Internal/Object/ChartLabel.cs
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257
Runtime/Internal/Object/ChartLabel.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public class ChartLabel : Image
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{
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private bool m_AutoHideIconWhenLabelEmpty = false;
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private bool m_LabelAutoSize = true;
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private float m_LabelPaddingLeftRight = 3f;
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private float m_LabelPaddingTopBottom = 3f;
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private ChartText m_LabelText;
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private RectTransform m_LabelRect;
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private RectTransform m_LabelBackgroundRect;
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private RectTransform m_IconRect;
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private RectTransform m_ObjectRect;
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private Vector3 m_IconOffest;
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private Align m_Align = Align.Left;
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private Image m_IconImage;
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private Image m_LabelBackgroundImage;
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public Image icon
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{
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get { return m_IconImage; }
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set { SetIcon(value); }
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}
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public Image labelBackground
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{
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get { return m_LabelBackgroundImage; }
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set { SetLabelBackground(value); }
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}
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public ChartText label
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{
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get { return m_LabelText; }
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set
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{
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m_LabelText = value;
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if (value != null) m_LabelRect = m_LabelText.gameObject.GetComponent<RectTransform>();
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}
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}
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public bool autoHideIconWhenLabelEmpty { set { m_AutoHideIconWhenLabelEmpty = value; } }
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public bool isIconActive { get; private set; }
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protected override void Awake()
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{
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m_ObjectRect = gameObject.GetComponent<RectTransform>();
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raycastTarget = false;
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}
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public void SetLabel(GameObject labelObj, bool autoSize, float paddingLeftRight, float paddingTopBottom)
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{
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m_LabelAutoSize = autoSize;
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m_LabelPaddingLeftRight = paddingLeftRight;
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m_LabelPaddingTopBottom = paddingTopBottom;
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m_LabelText = new ChartText(labelObj);
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m_LabelRect = m_LabelText.gameObject.GetComponent<RectTransform>();
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m_Align = Align.Left;
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}
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public void SetLabelBackground(Image image)
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{
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m_LabelBackgroundImage = image;
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if (image != null)
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{
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m_LabelBackgroundRect = m_LabelBackgroundImage.GetComponent<RectTransform>();
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}
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}
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public void SetIcon(Image image)
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{
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m_IconImage = image;
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if (image != null)
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{
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m_IconRect = m_IconImage.GetComponent<RectTransform>();
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}
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}
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public void SetAutoSize(bool flag)
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{
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m_LabelAutoSize = flag;
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}
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public void SetIconSprite(Sprite sprite)
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{
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if (m_IconImage != null) m_IconImage.sprite = sprite;
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}
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public void SetIconSize(float width, float height)
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{
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if (m_IconRect != null) m_IconRect.sizeDelta = new Vector3(width, height);
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}
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public void UpdateIcon(IconStyle iconStyle, Sprite sprite = null)
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{
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if (m_IconImage == null || iconStyle == null)
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return;
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SetIconActive(iconStyle.show);
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if (iconStyle.show)
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{
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m_IconImage.sprite = sprite == null ? iconStyle.sprite : sprite;
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m_IconImage.color = iconStyle.color;
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m_IconRect.sizeDelta = new Vector2(iconStyle.width, iconStyle.height);
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m_IconOffest = iconStyle.offset;
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m_Align = iconStyle.align;
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m_AutoHideIconWhenLabelEmpty = iconStyle.autoHideWhenLabelEmpty;
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AdjustIconPos();
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if (iconStyle.layer == IconStyle.Layer.UnderLabel)
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m_IconRect.SetSiblingIndex(0);
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else
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m_IconRect.SetSiblingIndex(transform.childCount - 1);
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}
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}
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public float GetLabelWidth()
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{
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if (m_LabelRect) return m_LabelRect.sizeDelta.x;
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else return 0;
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}
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public float GetLabelHeight()
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{
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if (m_LabelRect) return m_LabelRect.sizeDelta.y;
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return 0;
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}
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public void SetTextColor(Color color)
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{
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if (m_LabelText != null) m_LabelText.SetColor(color);
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}
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public void SetLabelRotate(float rotate)
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{
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if (m_LabelText != null) m_LabelText.SetLocalEulerAngles(new Vector3(0, 0, rotate));
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}
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public void SetPosition(Vector3 position)
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{
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transform.localPosition = position;
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}
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public Vector3 GetPosition()
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{
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return transform.localPosition;
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}
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public void SetLabelPosition(Vector3 position)
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{
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if (m_LabelRect) m_LabelRect.localPosition = position;
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}
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public void SetActive(bool flag)
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{
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ChartHelper.SetActive(gameObject, flag);
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}
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public void SetLabelActive(bool flag)
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{
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if (m_LabelText != null) m_LabelText.SetActive(flag);
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}
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public void SetIconActive(bool flag)
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{
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isIconActive = flag;
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if (m_IconImage) ChartHelper.SetActive(m_IconImage, flag);
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}
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public bool SetText(string text)
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{
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if (m_LabelRect == null || m_LabelText == null)
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return false;
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if (text == null)
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text = "";
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if (!m_LabelText.GetText().Equals(text))
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{
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m_LabelText.SetText(text);
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if (m_LabelAutoSize)
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{
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var newSize = string.IsNullOrEmpty(text) ? Vector2.zero :
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new Vector2(m_LabelText.GetPreferredWidth() + m_LabelPaddingLeftRight * 2,
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m_LabelText.GetPreferredHeight() + m_LabelPaddingTopBottom * 2);
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var sizeChange = newSize.x != m_LabelRect.sizeDelta.x || newSize.y != m_LabelRect.sizeDelta.y;
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if (sizeChange)
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{
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m_LabelRect.sizeDelta = newSize;
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if (m_LabelBackgroundRect != null)
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m_LabelBackgroundRect.sizeDelta = newSize;
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AdjustIconPos();
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}
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return sizeChange;
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}
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AdjustIconPos();
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if (m_AutoHideIconWhenLabelEmpty && isIconActive)
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{
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ChartHelper.SetActive(m_IconImage.gameObject, !string.IsNullOrEmpty(text));
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}
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}
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return false;
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}
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private void AdjustIconPos()
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{
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if (m_IconImage && m_IconRect && m_LabelText != null && m_ObjectRect != null)
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{
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var iconX = 0f;
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switch (m_Align)
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{
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case Align.Left:
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switch (m_LabelText.alignment)
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{
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case TextAnchor.LowerLeft:
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case TextAnchor.UpperLeft:
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case TextAnchor.MiddleLeft:
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iconX = -m_ObjectRect.sizeDelta.x / 2 - m_IconRect.sizeDelta.x / 2;
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break;
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case TextAnchor.LowerRight:
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case TextAnchor.UpperRight:
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case TextAnchor.MiddleRight:
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iconX = m_ObjectRect.sizeDelta.x / 2 - m_LabelText.GetPreferredWidth() - m_IconRect.sizeDelta.x / 2;
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break;
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case TextAnchor.LowerCenter:
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case TextAnchor.UpperCenter:
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case TextAnchor.MiddleCenter:
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iconX = -m_LabelText.GetPreferredWidth() / 2 - m_IconRect.sizeDelta.x / 2;
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break;
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}
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break;
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case Align.Right:
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switch (m_LabelText.alignment)
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{
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case TextAnchor.LowerLeft:
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case TextAnchor.UpperLeft:
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case TextAnchor.MiddleLeft:
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iconX = m_ObjectRect.sizeDelta.x / 2 + m_IconRect.sizeDelta.x / 2;
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break;
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case TextAnchor.LowerRight:
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case TextAnchor.UpperRight:
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case TextAnchor.MiddleRight:
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iconX = m_IconRect.sizeDelta.x / 2;
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break;
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case TextAnchor.LowerCenter:
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case TextAnchor.UpperCenter:
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case TextAnchor.MiddleCenter:
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iconX = m_LabelText.GetPreferredWidth() / 2 + m_IconRect.sizeDelta.x / 2;
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break;
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}
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break;
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}
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m_IconRect.anchoredPosition = m_IconOffest + new Vector3(iconX, 0);
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}
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}
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}
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}
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