3.0 - unitypackage

This commit is contained in:
monitor1394
2022-01-05 21:40:48 +08:00
parent c160867765
commit 228a4b2840
846 changed files with 105 additions and 467693 deletions

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using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine;
namespace XCharts
{
public static class ChartCached
{
private const string NUMERIC_FORMATTER_D = "D";
private const string NUMERIC_FORMATTER_d = "d";
private const string NUMERIC_FORMATTER_X = "X";
private const string NUMERIC_FORMATTER_x = "x";
private static readonly string s_DefaultAxis = "axis_";
private static CultureInfo ci = new CultureInfo("en-us");// "en-us", "zh-cn", "ar-iq", "de-de"
private static Dictionary<Color, string> s_ColorToStr = new Dictionary<Color, string>(100);
private static Dictionary<int, string> s_SerieLabelName = new Dictionary<int, string>(1000);
private static Dictionary<Color, string> s_ColorDotStr = new Dictionary<Color, string>(100);
private static Dictionary<Type, Dictionary<int, string>> s_ComponentObjectName = new Dictionary<Type, Dictionary<int, string>>();
private static Dictionary<int, string> s_AxisLabelName = new Dictionary<int, string>();
private static Dictionary<string, string> s_AxisLabel = new Dictionary<string, string>();
private static Dictionary<Type, string> s_TypeName = new Dictionary<Type, string>();
private static Dictionary<double, Dictionary<string, string>> s_NumberToStr = new Dictionary<double, Dictionary<string, string>>();
private static Dictionary<int, Dictionary<string, string>> s_PrecisionToStr = new Dictionary<int, Dictionary<string, string>>();
public static string FloatToStr(double value, string numericFormatter = "F", int precision = 0)
{
if (precision > 0 && numericFormatter.Length == 1)
{
if (!s_PrecisionToStr.ContainsKey(precision))
{
s_PrecisionToStr[precision] = new Dictionary<string, string>();
}
if (!s_PrecisionToStr[precision].ContainsKey(numericFormatter))
{
s_PrecisionToStr[precision][numericFormatter] = numericFormatter + precision;
}
return NumberToStr(value, s_PrecisionToStr[precision][numericFormatter]);
}
else
{
return NumberToStr(value, numericFormatter);
}
}
public static string NumberToStr(double value, string formatter)
{
if (!s_NumberToStr.ContainsKey(value))
{
s_NumberToStr[value] = new Dictionary<string, string>();
}
if (!s_NumberToStr[value].ContainsKey(formatter))
{
if (string.IsNullOrEmpty(formatter))
{
if (value - (int)value == 0)
s_NumberToStr[value][formatter] = ((int)value).ToString();
else
s_NumberToStr[value][formatter] = value.ToString();
}
else if (formatter.StartsWith(NUMERIC_FORMATTER_D)
|| formatter.StartsWith(NUMERIC_FORMATTER_d)
|| formatter.StartsWith(NUMERIC_FORMATTER_X)
|| formatter.StartsWith(NUMERIC_FORMATTER_x)
)
{
s_NumberToStr[value][formatter] = ((int)value).ToString(formatter, ci);
}
else
{
s_NumberToStr[value][formatter] = value.ToString(formatter, ci);
}
}
return s_NumberToStr[value][formatter];
}
public static string IntToStr(int value, string numericFormatter = "")
{
return NumberToStr(value, numericFormatter);
}
public static string ColorToStr(Color color)
{
if (s_ColorToStr.ContainsKey(color))
{
return s_ColorToStr[color];
}
else
{
s_ColorToStr[color] = ColorUtility.ToHtmlStringRGBA(color);
return s_ColorToStr[color];
}
}
public static string ColorToDotStr(Color color)
{
if (!s_ColorDotStr.ContainsKey(color))
{
s_ColorDotStr[color] = "<color=#" + ColorToStr(color) + ">● </color>";
}
return s_ColorDotStr[color];
}
public static string GetSerieLabelName(string prefix, int i, int j)
{
int key = i * 10000000 + j;
if (s_SerieLabelName.ContainsKey(key))
{
return s_SerieLabelName[key];
}
else
{
string name = prefix + "_" + i + "_" + j;
s_SerieLabelName[key] = name;
return name;
}
}
internal static string GetComponentObjectName(MainComponent component)
{
Dictionary<int, string> dict;
var type = component.GetType();
if (s_ComponentObjectName.TryGetValue(type, out dict))
{
string name;
if (!dict.TryGetValue(component.index, out name))
{
name = GetTypeName(type) + component.index;
dict[component.index] = name;
}
return name;
}
else
{
var name = GetTypeName(type) + component.index;
dict = new Dictionary<int, string>();
dict.Add(component.index, name);
s_ComponentObjectName[type] = dict;
return name;
}
}
internal static string GetAxisLabelName(int index)
{
string name;
if (!s_AxisLabelName.TryGetValue(index, out name))
{
name = s_DefaultAxis + index;
s_AxisLabelName[index] = name;
return name;
}
else
{
return name;
}
}
internal static string GetAxisTooltipLabel(string axisName)
{
if (!s_AxisLabel.ContainsKey(axisName))
{
s_AxisLabel[axisName] = axisName + "_label";
}
return s_AxisLabel[axisName];
}
internal static string GetTypeName<T>()
{
return GetTypeName(typeof(T));
}
internal static string GetTypeName(Type type)
{
if (s_TypeName.ContainsKey(type)) return s_TypeName[type];
else
{
var name = type.Name;
s_TypeName[type] = name;
return name;
}
}
}
}

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using UnityEngine;
namespace XCharts
{
public static class ChartConst
{
public static readonly Color32 clearColor32 = new Color32(0, 0, 0, 0);
public static readonly Color32 greyColor32 = new Color32(128, 128, 128, 255);
public static readonly Color clearColor = Color.clear;
}
}

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XUGL;
namespace XCharts
{
public static class ChartDrawer
{
public static void DrawSymbol(VertexHelper vh, SymbolType type, float symbolSize,
float tickness, Vector3 pos, Color32 color, Color32 toColor, float gap, float[] cornerRadius,
Color32 emptyColor, Color32 backgroundColor, float smoothness, Vector3 startPos)
{
switch (type)
{
case SymbolType.None:
break;
case SymbolType.Circle:
if (gap > 0)
{
UGL.DrawDoughnut(vh, pos, symbolSize, symbolSize + gap, backgroundColor, backgroundColor, color, smoothness);
}
else
{
UGL.DrawCricle(vh, pos, symbolSize, color, toColor, smoothness);
}
break;
case SymbolType.EmptyCircle:
if (gap > 0)
{
UGL.DrawCricle(vh, pos, symbolSize + gap, backgroundColor, smoothness);
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, emptyColor, smoothness);
}
else
{
UGL.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, color, emptyColor, smoothness);
}
break;
case SymbolType.Rect:
if (gap > 0)
{
UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawSquare(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawRoundRectangle(vh, pos, symbolSize, symbolSize, color, color, 0, cornerRadius, true);
}
break;
case SymbolType.EmptyRect:
if (gap > 0)
{
UGL.DrawSquare(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawBorder(vh, pos, symbolSize / 2, symbolSize / 2, tickness, color);
}
else
{
UGL.DrawBorder(vh, pos, symbolSize / 2, symbolSize / 2, tickness, color);
}
break;
case SymbolType.Triangle:
if (gap > 0)
{
UGL.DrawTriangle(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawTriangle(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawTriangle(vh, pos, symbolSize, color, toColor);
}
break;
case SymbolType.Diamond:
if (gap > 0)
{
UGL.DrawDiamond(vh, pos, symbolSize + gap, backgroundColor);
UGL.DrawDiamond(vh, pos, symbolSize, color, toColor);
}
else
{
UGL.DrawDiamond(vh, pos, symbolSize, color, toColor);
}
break;
case SymbolType.Arrow:
var arrowWidth = symbolSize * 2;
var arrowHeight = arrowWidth * 1.5f;
var arrowOffset = 0;
var arrowDent = arrowWidth / 3.3f;
UGL.DrawArrow(vh, startPos, pos, arrowWidth, arrowHeight,
arrowOffset, arrowDent, color);
break;
}
}
public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle, Vector3 startPos, Vector3 endPos,
Color32 defaultColor, float themeWidth, LineStyle.Type themeType)
{
var type = lineStyle.GetType(themeType);
var width = lineStyle.GetWidth(themeWidth);
var color = lineStyle.GetColor(defaultColor);
DrawLineStyle(vh, type, width, startPos, endPos, color, color);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle, Vector3 startPos, Vector3 endPos,
float themeWidth, LineStyle.Type themeType, Color32 defaultColor, Color32 defaultToColor)
{
var type = lineStyle.GetType(themeType);
var width = lineStyle.GetWidth(themeWidth);
var color = lineStyle.GetColor(defaultColor);
var toColor = ChartHelper.IsClearColor(defaultToColor) ? color : defaultToColor;
DrawLineStyle(vh, type, width, startPos, endPos, color, toColor);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle.Type lineType, float lineWidth,
Vector3 startPos, Vector3 endPos, Color32 color)
{
DrawLineStyle(vh, lineType, lineWidth, startPos, endPos, color, color);
}
public static void DrawLineStyle(VertexHelper vh, LineStyle.Type lineType, float lineWidth,
Vector3 startPos, Vector3 endPos, Color32 color, Color32 toColor)
{
switch (lineType)
{
case LineStyle.Type.Dashed:
UGL.DrawDashLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.Dotted:
UGL.DrawDotLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.Solid:
UGL.DrawLine(vh, startPos, endPos, lineWidth, color, toColor);
break;
case LineStyle.Type.DashDot:
UGL.DrawDashDotLine(vh, startPos, endPos, lineWidth, color);
break;
case LineStyle.Type.DashDotDot:
UGL.DrawDashDotDotLine(vh, startPos, endPos, lineWidth, color);
break;
}
}
}
}

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using System.Text;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
#if dUI_TextMeshPro
using TMPro;
#endif
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace XCharts
{
public static class ChartHelper
{
private static StringBuilder s_Builder = new StringBuilder();
private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero;
public static StringBuilder sb { get { return s_Builder; } }
public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } }
public static bool IsIngore(Vector3 pos)
{
return pos == s_DefaultIngoreDataVector3;
}
public static string Cancat(string str1, string str2)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(str2);
return s_Builder.ToString();
}
public static string Cancat(string str1, int i)
{
s_Builder.Length = 0;
s_Builder.Append(str1).Append(ChartCached.IntToStr(i));
return s_Builder.ToString();
}
public static void SetActive(GameObject gameObject, bool active)
{
if (gameObject == null) return;
SetActive(gameObject.transform, active);
}
public static void SetActive(Image image, bool active)
{
if (image == null) return;
SetActive(image.gameObject, active);
}
public static void SetActive(Text text, bool active)
{
if (text == null) return;
SetActive(text.gameObject, active);
}
/// <summary>
/// 通过设置scale实现是否显示优化性能减少GC
/// </summary>
/// <param name="transform"></param>
/// <param name="active"></param>
public static void SetActive(Transform transform, bool active)
{
if (transform == null) return;
if (active) transform.localScale = Vector3.one;
else transform.localScale = Vector3.zero;
}
public static void HideAllObject(GameObject obj, string match = null)
{
if (obj == null) return;
HideAllObject(obj.transform, match);
}
public static void HideAllObject(Transform parent, string match = null)
{
if (parent == null) return;
ActiveAllObject(parent, false, match);
}
public static void ActiveAllObject(Transform parent, bool active, string match = null)
{
if (parent == null) return;
for (int i = 0; i < parent.childCount; i++)
{
if (match == null)
SetActive(parent.GetChild(i), active);
else
{
var go = parent.GetChild(i);
if (go.name.StartsWith(match))
{
SetActive(go, active);
}
}
}
}
public static void DestroyAllChildren(Transform parent)
{
if (parent == null) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
}
public static void DestoryGameObject(Transform parent, string childName)
{
if (parent == null) return;
var go = parent.Find(childName);
if (go != null)
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
public static void DestoryGameObjectByMatch(Transform parent, string match)
{
if (parent == null) return;
var childCount = parent.childCount;
for (int i = childCount - 1; i >= 0; i--)
{
var go = parent.GetChild(i);
if (go != null && go.name.StartsWith(match))
{
GameObject.DestroyImmediate(go.gameObject, true);
}
}
}
public static void DestoryGameObject(GameObject go)
{
if (go != null) GameObject.DestroyImmediate(go, true);
}
public static string GetFullName(Transform transform)
{
string name = transform.name;
Transform obj = transform;
while (obj.transform.parent)
{
name = obj.transform.parent.name + "/" + name;
obj = obj.transform.parent;
}
return name;
}
public static void RemoveComponent<T>(GameObject gameObject)
{
var component = gameObject.GetComponent<T>();
if (component != null)
{
#if UNITY_EDITOR
if (!Application.isPlaying)
GameObject.DestroyImmediate(component as GameObject, true);
else
GameObject.Destroy(component as GameObject);
#else
GameObject.Destroy(component as GameObject);
#endif
}
}
public static T GetOrAddComponent<T>(Transform transform) where T : Component
{
return GetOrAddComponent<T>(transform.gameObject);
}
public static T GetOrAddComponent<T>(GameObject gameObject) where T : Component
{
if (gameObject.GetComponent<T>() == null)
{
return gameObject.AddComponent<T>();
}
else
{
return gameObject.GetComponent<T>();
}
}
public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1)
{
GameObject obj;
if (parent.Find(name))
{
obj = parent.Find(name).gameObject;
SetActive(obj, true);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
}
else if (replaceIndex >= 0 && replaceIndex < parent.childCount)
{
obj = parent.GetChild(replaceIndex).gameObject;
if (!obj.name.Equals(name)) obj.name = name;
SetActive(obj, true);
}
else
{
obj = new GameObject();
obj.name = name;
obj.transform.SetParent(parent);
obj.transform.localScale = Vector3.one;
obj.transform.localPosition = Vector3.zero;
}
RectTransform rect = GetOrAddComponent<RectTransform>(obj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
rect.anchoredPosition3D = Vector3.zero;
return obj;
}
public static void UpdateRectTransform(GameObject obj, Vector2 anchorMin,
Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta)
{
if (obj == null) return;
RectTransform rect = GetOrAddComponent<RectTransform>(obj);
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
}
public static ChartText AddTextObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
Vector2 pivot, Vector2 sizeDelta, TextStyle textStyle, ComponentTheme theme)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
txtObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
var chartText = new ChartText();
#if dUI_TextMeshPro
RemoveComponent<Text>(txtObj);
chartText.tmpText = GetOrAddComponent<TextMeshProUGUI>(txtObj);
chartText.tmpText.font = textStyle.tmpFont == null ? theme.tmpFont : textStyle.tmpFont;
chartText.tmpText.fontStyle = textStyle.tmpFontStyle;
chartText.tmpText.alignment = textStyle.tmpAlignment;
chartText.tmpText.richText = true;
chartText.tmpText.raycastTarget = false;
chartText.tmpText.enableWordWrapping = textStyle.autoWrap;
#else
chartText.text = GetOrAddComponent<Text>(txtObj);
chartText.text.font = textStyle.font == null ? theme.font : textStyle.font;
chartText.text.fontStyle = textStyle.fontStyle;
chartText.text.alignment = textStyle.alignment;
chartText.text.horizontalOverflow = textStyle.autoWrap ? HorizontalWrapMode.Wrap : HorizontalWrapMode.Overflow;
chartText.text.verticalOverflow = VerticalWrapMode.Overflow;
chartText.text.supportRichText = true;
chartText.text.raycastTarget = false;
#endif
chartText.SetColor(textStyle.GetColor(theme.textColor));
chartText.SetFontSize(textStyle.GetFontSize(theme));
chartText.SetText("Text");
chartText.SetLineSpacing(textStyle.lineSpacing);
chartText.SetExtraWidth(textStyle.extraWidth);
RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return chartText;
}
public static Text AddTextObject(string name, Transform parent, Font font, Color color,
TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
int fontSize = 14, float rotate = 0, FontStyle fontStyle = FontStyle.Normal, float lineSpacing = 1)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var txt = GetOrAddComponent<Text>(txtObj);
txt.font = font;
txt.fontSize = fontSize;
txt.fontStyle = fontStyle;
txt.text = "Text";
txt.alignment = anchor;
txt.horizontalOverflow = HorizontalWrapMode.Overflow;
txt.verticalOverflow = VerticalWrapMode.Overflow;
txt.color = color;
txt.lineSpacing = lineSpacing;
txt.raycastTarget = false;
txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return txt;
}
#if dUI_TextMeshPro
public static TextMeshProUGUI AddTMPTextObject(string name, Transform parent, TMP_FontAsset font, Color color,
TextAlignmentOptions anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta,
int fontSize = 14, float rotate = 0, FontStyles fontStyle = FontStyles.Normal, float lineSpacing = 1)
{
GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var txt = GetOrAddComponent<TextMeshProUGUI>(txtObj);
txt.font = font;
txt.fontSize = fontSize;
txt.fontStyle = fontStyle;
txt.text = "Text";
txt.alignment = anchor;
txt.color = color;
txt.lineSpacing = lineSpacing;
txt.raycastTarget = false;
txt.enableWordWrapping = false;
txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate);
RectTransform rect = GetOrAddComponent<RectTransform>(txtObj);
rect.localPosition = Vector3.zero;
rect.sizeDelta = sizeDelta;
rect.anchorMin = anchorMin;
rect.anchorMax = anchorMax;
rect.pivot = pivot;
return txt;
}
#endif
public static Button AddButtonObject(string name, Transform parent, Font font, int fontSize,
Color color, TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
Vector2 sizeDelta, float lineSpacing)
{
GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
GetOrAddComponent<Image>(btnObj);
GetOrAddComponent<Button>(btnObj);
Text txt = AddTextObject("Text", btnObj.transform, font, color, TextAnchor.MiddleCenter,
new Vector2(0, 0), new Vector2(1, 1), new Vector2(0.5f, 0.5f),
sizeDelta, fontSize, lineSpacing);
txt.rectTransform.offsetMin = Vector2.zero;
txt.rectTransform.offsetMax = Vector2.zero;
return btnObj.GetComponent<Button>();
}
#if dUI_TextMeshPro
public static Button AddTMPButtonObject(string name, Transform parent, TMP_FontAsset font, int fontSize,
Color color, TextAlignmentOptions anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot,
Vector2 sizeDelta, float lineSpacing)
{
GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
GetOrAddComponent<Image>(btnObj);
GetOrAddComponent<Button>(btnObj);
var txt = AddTMPTextObject("Text", btnObj.transform, font, color, anchor,
new Vector2(0, 0), new Vector2(1, 1), new Vector2(0.5f, 0.5f),
sizeDelta, fontSize, lineSpacing);
txt.rectTransform.offsetMin = Vector2.zero;
txt.rectTransform.offsetMax = Vector2.zero;
return btnObj.GetComponent<Button>();
}
#endif
internal static GameObject AddTooltipContent(string name, Transform parent, TextStyle textStyle,
ThemeStyle theme)
{
var anchorMax = new Vector2(0, 1);
var anchorMin = new Vector2(0, 1);
var pivot = new Vector2(0, 1);
var sizeDelta = new Vector2(100, 100);
GameObject tooltipObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var img = GetOrAddComponent<Image>(tooltipObj);
img.color = Color.black;
var txt = AddTextObject("Text", tooltipObj.transform, anchorMin, anchorMax, pivot, sizeDelta,
textStyle, theme.tooltip);
txt.SetAlignment(textStyle.GetAlignment(TextAnchor.UpperLeft));
txt.SetText("Text");
txt.SetLocalPosition(new Vector2(3, -3));
tooltipObj.transform.localPosition = Vector3.zero;
return tooltipObj;
}
internal static Painter AddPainterObject(string name, Transform parent, Vector2 anchorMin, Vector2 anchorMax,
Vector2 pivot, Vector2 sizeDelta, HideFlags hideFlags, int siblingIndex)
{
var painterObj = ChartHelper.AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
painterObj.hideFlags = hideFlags;
painterObj.transform.SetSiblingIndex(siblingIndex);
return ChartHelper.GetOrAddComponent<Painter>(painterObj);
}
public static Image AddIcon(string name, Transform parent, float width, float height, Sprite sprite = null,
Image.Type type = Image.Type.Simple)
{
var anchorMax = new Vector2(0.5f, 0.5f);
var anchorMin = new Vector2(0.5f, 0.5f);
var pivot = new Vector2(0.5f, 0.5f);
var sizeDelta = new Vector2(width, height);
GameObject iconObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var img = GetOrAddComponent<Image>(iconObj);
img.raycastTarget = false;
img.type = type;
if (sprite != null)
{
img.sprite = sprite;
if (width == 0 || height == 0)
{
img.SetNativeSize();
}
}
return img;
}
public static ChartLabel AddAxisLabelObject(int total, int index, string name, Transform parent,
Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, Axis axis, ComponentTheme theme,
string content)
{
var textStyle = axis.axisLabel.textStyle;
var iconStyle = axis.iconStyle;
var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var label = GetOrAddComponent<ChartLabel>(labelObj);
var labelShow = axis.axisLabel.show && (axis.axisLabel.interval == 0 || index % (axis.axisLabel.interval + 1) == 0);
if (labelShow)
{
if (!axis.axisLabel.showStartLabel && index == 0) labelShow = false;
else if (!axis.axisLabel.showEndLabel && index == total - 1) labelShow = false;
}
label.label = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle, theme);
label.icon = ChartHelper.AddIcon("Icon", label.gameObject.transform, iconStyle.width, iconStyle.height);
label.SetAutoSize(false);
label.UpdateIcon(iconStyle, axis.GetIcon(index));
label.label.SetActive(labelShow);
label.SetText(content);
label.color = textStyle.color;
return label;
}
internal static GameObject AddSerieLabel(string name, Transform parent, float width, float height,
Color color, TextStyle textStyle, ThemeStyle theme)
{
var anchorMin = new Vector2(0.5f, 0.5f);
var anchorMax = new Vector2(0.5f, 0.5f);
var pivot = new Vector2(0.5f, 0.5f);
var sizeDelta = (width != 0 && height != 0)
? new Vector2(width, height)
: new Vector2(50, textStyle.GetFontSize(theme.common) + 2);
var labelObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var txt = AddTextObject("Text", labelObj.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle,
theme.common);
txt.SetColor(color);
txt.SetAlignment(textStyle.alignment);
txt.SetText("Text");
txt.SetLocalPosition(new Vector2(0, 0));
txt.SetLocalEulerAngles(Vector3.zero);
labelObj.transform.localPosition = Vector3.zero;
labelObj.transform.localEulerAngles = new Vector3(0, 0, textStyle.rotate);
return labelObj;
}
internal static ChartLabel AddTooltipLabel(Tooltip tooltip, string name, Transform parent, ThemeStyle theme, Vector2 pivot)
{
var anchorMax = new Vector2(0.5f, 0.5f);
var anchorMin = new Vector2(0.5f, 0.5f);
var sizeDelta = new Vector2(100, 20);
return AddTooltipLabel(tooltip, name, parent, theme, pivot, anchorMin, anchorMax, sizeDelta);
}
internal static ChartLabel AddTooltipLabel(Tooltip tooltip, string name, Transform parent, ThemeStyle theme, Vector2 pivot,
Vector2 anchorMin, Vector2 anchorMax, Vector2 sizeDelta)
{
var textStyle = tooltip.labelTextStyle;
var labelGameObject = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta);
var label = GetOrAddComponent<ChartLabel>(labelGameObject);
label.labelBackground = ChartHelper.AddIcon("Background", label.gameObject.transform, 50, 20);
label.labelBackground.color = Color.black;
label.label = AddTextObject("Text", label.gameObject.transform, anchorMin, anchorMax, pivot, sizeDelta, textStyle, theme.tooltip);
label.SetAutoSize(true);
label.SetText("");
label.color = textStyle.color;
return label;
}
public static void GetPointList(ref List<Vector3> posList, Vector3 sp, Vector3 ep, float k = 30f)
{
Vector3 dir = (ep - sp).normalized;
float dist = Vector3.Distance(sp, ep);
int segment = (int)(dist / k);
posList.Clear();
posList.Add(sp);
for (int i = 1; i < segment; i++)
{
posList.Add(sp + dir * dist * i / segment);
}
posList.Add(ep);
}
public static bool IsValueEqualsColor(Color32 color1, Color32 color2)
{
return color1.a == color2.a &&
color1.b == color2.b &&
color1.g == color2.g &&
color1.r == color2.r;
}
public static bool IsValueEqualsColor(Color color1, Color color2)
{
return color1.a == color2.a &&
color1.b == color2.b &&
color1.g == color2.g &&
color1.r == color2.r;
}
public static bool IsValueEqualsString(string str1, string str2)
{
if (str1 == null && str2 == null) return true;
else if (str1 != null && str2 != null) return str1.Equals(str2);
else return false;
}
public static bool IsValueEqualsVector2(Vector2 v1, Vector2 v2)
{
return v1.x == v2.x && v1.y == v2.y;
}
public static bool IsValueEqualsVector3(Vector3 v1, Vector3 v2)
{
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z;
}
public static bool IsValueEqualsList<T>(List<T> list1, List<T> list2)
{
if (list1 == null || list2 == null) return false;
if (list1.Count != list2.Count) return false;
for (int i = 0; i < list1.Count; i++)
{
if (list1[i] == null && list2[i] == null) { }
else
{
if (list1[i] != null)
{
if (!list1[i].Equals(list2[i])) return false;
}
else
{
if (!list2[i].Equals(list1[i])) return false;
}
}
}
return true;
}
public static bool IsEquals(double d1, double d2)
{
return Math.Abs(d1 - d2) < 0.000001d;
}
public static bool IsEquals(float d1, float d2)
{
return Math.Abs(d1 - d2) < 0.000001f;
}
public static bool IsClearColor(Color32 color)
{
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
}
public static bool IsClearColor(Color color)
{
return color.a == 0 && color.b == 0 && color.g == 0 && color.r == 0;
}
public static bool IsZeroVector(Vector3 pos)
{
return pos.x == 0 && pos.y == 0 && pos.z == 0;
}
public static bool CopyList<T>(List<T> toList, List<T> fromList)
{
if (toList == null || fromList == null) return false;
toList.Clear();
foreach (var item in fromList) toList.Add(item);
return true;
}
public static bool CopyArray<T>(T[] toList, T[] fromList)
{
if (toList == null || fromList == null) return false;
if (toList.Length != fromList.Length)
{
toList = new T[fromList.Length];
}
for (int i = 0; i < fromList.Length; i++) toList[i] = fromList[i];
return true;
}
public static List<float> ParseFloatFromString(string jsonData)
{
List<float> list = new List<float>();
if (string.IsNullOrEmpty(jsonData)) return list;
int startIndex = jsonData.IndexOf("[");
int endIndex = jsonData.IndexOf("]");
string temp = jsonData.Substring(startIndex + 1, endIndex - startIndex - 1);
if (temp.IndexOf("],") > -1 || temp.IndexOf("] ,") > -1)
{
string[] datas = temp.Split(new string[] { "],", "] ," }, StringSplitOptions.RemoveEmptyEntries);
for (int i = 0; i < datas.Length; i++)
{
temp = datas[i];
}
return list;
}
else
{
string[] datas = temp.Split(',');
for (int i = 0; i < datas.Length; i++)
{
list.Add(float.Parse(datas[i].Trim()));
}
return list;
}
}
public static List<string> ParseStringFromString(string jsonData)
{
List<string> list = new List<string>();
if (string.IsNullOrEmpty(jsonData)) return list;
string pattern = "[\"'](.*?)[\"']";
if (Regex.IsMatch(jsonData, pattern))
{
MatchCollection m = Regex.Matches(jsonData, pattern);
foreach (Match match in m)
{
list.Add(match.Groups[1].Value);
}
}
return list;
}
public static Color32 GetColor(string hexColorStr)
{
Color color;
ColorUtility.TryParseHtmlString(hexColorStr, out color);
return (Color32)color;
}
public static double GetMaxDivisibleValue(double max, int ceilRate)
{
if (max == 0) return 0;
if (max > -1 && max < 1)
{
int count = 1;
int intvalue = (int)(max * Mathf.Pow(10, count));
while (intvalue == 0 && count < 12)
{
count++;
intvalue = (int)(max * Mathf.Pow(10, count));
}
if (max > 0) return 1 / Mathf.Pow(10, count - 1);
else return -1 / Mathf.Pow(10, count);
}
if (ceilRate == 0)
{
var bigger = Math.Ceiling(Math.Abs(max));
int n = 1;
while (bigger / (Mathf.Pow(10, n)) > 10)
{
n++;
}
double mm = bigger;
if (mm > 10 && n < 38)
{
mm = bigger - bigger % (Mathf.Pow(10, n));
mm += max > 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
}
var mmm = mm - Mathf.Pow(10, n) / 2;
if (max < 0) return -Math.Ceiling(mmm > -max ? mmm : mm);
else return Math.Ceiling(mmm > max ? mmm : mm);
}
else
{
var mod = max % ceilRate;
int rate = (int)(max / ceilRate);
return mod == 0 ? max : (max < 0 ? rate : rate + 1) * ceilRate;
}
}
public static double GetMinDivisibleValue(double min, int ceilRate)
{
if (min == 0) return 0;
if (min > -1 && min < 1)
{
int count = 1;
int intvalue = (int)(min * Mathf.Pow(10, count));
while (intvalue == 0 && count < 12)
{
count++;
intvalue = (int)(min * Mathf.Pow(10, count));
}
if (min > 0) return 1 / Mathf.Pow(10, count);
else return -1 / Mathf.Pow(10, count - 1);
}
if (ceilRate == 0)
{
var bigger = Math.Floor(Math.Abs(min));
int n = 1;
while (bigger / (Mathf.Pow(10, n)) > 10)
{
n++;
}
double mm = bigger;
if (mm > 10 && n < 38)
{
mm = bigger - bigger % (Mathf.Pow(10, n));
mm += min < 0 ? Mathf.Pow(10, n) : -Mathf.Pow(10, n);
}
if (min < 0) return -Math.Floor(mm);
else return Math.Floor(mm);
}
else
{
var mod = min % ceilRate;
int rate = (int)(min / ceilRate);
return mod == 0 ? min : (min < 0 ? rate - 1 : rate) * ceilRate;
}
}
public static double GetMaxLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
{
splitNumber = 0;
if (value <= 0) return 0;
double max = 0;
while (max < value)
{
if (isLogBaseE)
{
max = Mathf.Exp(splitNumber);
}
else
{
max = Mathf.Pow(logBase, splitNumber);
}
splitNumber++;
}
return max;
}
public static float GetMinLogValue(double value, float logBase, bool isLogBaseE, out int splitNumber)
{
splitNumber = 0;
if (value > 1) return 1;
float min = 1;
while (min > value)
{
if (isLogBaseE)
{
min = Mathf.Exp(-splitNumber);
}
else
{
min = Mathf.Pow(logBase, -splitNumber);
}
splitNumber++;
}
return min;
}
public static int GetFloatAccuracy(double value)
{
if (value > 1 || value < -1) return 0;
int count = 1;
int intvalue = (int)(value * Mathf.Pow(10, count));
while (intvalue == 0 && count < 38)
{
count++;
intvalue = (int)(value * Mathf.Pow(10, count));
}
if (count == 38 && (value == 0 || value == 1)) return 1;
else return count;
}
public static void AddEventListener(GameObject obj, EventTriggerType type,
UnityEngine.Events.UnityAction<BaseEventData> call)
{
EventTrigger trigger = GetOrAddComponent<EventTrigger>(obj.gameObject);
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = type;
entry.callback = new EventTrigger.TriggerEvent();
entry.callback.AddListener(call);
trigger.triggers.Add(entry);
}
public static void ClearEventListener(GameObject obj)
{
EventTrigger trigger = obj.GetComponent<EventTrigger>();
if (trigger != null)
{
trigger.triggers.Clear();
}
}
public static Vector3 RotateRound(Vector3 position, Vector3 center, Vector3 axis, float angle)
{
Vector3 point = Quaternion.AngleAxis(angle, axis) * (position - center);
Vector3 resultVec3 = center + point;
return resultVec3;
}
public static Vector3 GetPosition(Vector3 center, float angle, float radius)
{
var rad = angle * Mathf.Deg2Rad;
var px = Mathf.Sin(rad) * radius;
var py = Mathf.Cos(rad) * radius;
return center + new Vector3(px, py);
}
/// <summary>
/// 获得0-360的角度12点钟方向为0度
/// </summary>
/// <param name="from"></param>
/// <param name="to"></param>
/// <returns></returns>
public static float GetAngle360(Vector2 from, Vector2 to)
{
float angle;
Vector3 cross = Vector3.Cross(from, to);
angle = Vector2.Angle(from, to);
angle = cross.z > 0 ? -angle : angle;
angle = (angle + 360) % 360;
return angle;
}
public static Vector3 GetPos(Vector3 center, float radius, float angle, bool isDegree = false)
{
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
return new Vector3(center.x + radius * Mathf.Sin(angle), center.y + radius * Mathf.Cos(angle));
}
public static Vector3 GetDire(float angle, bool isDegree = false)
{
angle = isDegree ? angle * Mathf.Deg2Rad : angle;
return new Vector3(Mathf.Sin(angle), Mathf.Cos(angle));
}
public static Vector3 GetVertialDire(Vector3 dire)
{
if (dire.x == 0)
{
return new Vector3(-1, 0, 0);
}
if (dire.y == 0)
{
return new Vector3(0, -1, 0);
}
else
{
return new Vector3(-dire.y / dire.x, 1, 0).normalized;
}
}
public static float GetRuntimeRelativeOrAbsoluteValue(float check, float total)
{
if (check <= 0)
{
return 0;
}
else if (check <= 1)
{
return total * check;
}
else
{
return check;
}
}
public static Vector3 GetLastPoint(List<Vector3> list)
{
if (list.Count <= 0) return Vector3.zero;
else return list[list.Count - 1];
}
public static void SetColorOpacity(ref Color32 color, float opacity)
{
if (color.a != 0 && opacity != 1)
{
color.a = (byte)(color.a * opacity);
}
}
public static Color32 GetHighlightColor(Color32 color, float rate = 0.8f)
{
var newColor = color;
newColor.r = (byte)(color.r * rate);
newColor.g = (byte)(color.g * rate);
newColor.b = (byte)(color.b * rate);
return newColor;
}
public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)
{
Vector3 v0 = Vector3.Cross(A - D, P - D);
Vector3 v1 = Vector3.Cross(B - A, P - A);
Vector3 v2 = Vector3.Cross(C - B, P - B);
Vector3 v3 = Vector3.Cross(D - C, P - C);
if (Vector3.Dot(v0, v1) < 0 || Vector3.Dot(v0, v2) < 0 || Vector3.Dot(v0, v3) < 0)
{
return false;
}
else
{
return true;
}
}
public static bool IsInRect(Vector3 pos, float xMin, float xMax, float yMin, float yMax)
{
return pos.x >= xMin && pos.x <= xMax && pos.y <= yMax && pos.y >= yMin;
}
public static bool IsColorAlphaZero(Color color)
{
return !ChartHelper.IsClearColor(color) && color.a == 0;
}
}
}

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using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
public static class ComponentHelper
{
public static AngleAxis GetAngleAxis(List<MainComponent> components, int polarIndex)
{
foreach (var component in components)
{
if (component is AngleAxis)
{
var axis = component as AngleAxis;
if (axis.polarIndex == polarIndex) return axis;
}
}
return null;
}
public static RadiusAxis GetRadiusAxis(List<MainComponent> components, int polarIndex)
{
foreach (var component in components)
{
if (component is RadiusAxis)
{
var axis = component as RadiusAxis;
if (axis.polarIndex == polarIndex) return axis;
}
}
return null;
}
public static YAxis GetYAxisRelatedWitchXAxis(List<MainComponent> components, XAxis axis)
{
foreach (var component in components)
{
if (component is YAxis)
{
var yAxis = component as YAxis;
if (yAxis.gridIndex == axis.gridIndex) return yAxis;
}
}
return null;
}
public static XAxis GetXAxisRelatedWithYAxis(List<MainComponent> components, YAxis axis)
{
foreach (var component in components)
{
if (component is XAxis)
{
var xAxis = component as XAxis;
if (xAxis.gridIndex == axis.gridIndex) return xAxis;
}
}
return null;
}
public static float GetXAxisOnZeroOffset(List<MainComponent> components, XAxis axis)
{
if (!axis.axisLine.onZero) return 0;
foreach (var component in components)
{
if (component is YAxis)
{
var yAxis = component as YAxis;
if (yAxis.IsValue() && yAxis.gridIndex == axis.gridIndex) return yAxis.context.offset;
}
}
return 0;
}
public static float GetYAxisOnZeroOffset(List<MainComponent> components, YAxis axis)
{
if (!axis.axisLine.onZero) return 0;
foreach (var component in components)
{
if (component is XAxis)
{
var xAxis = component as XAxis;
if (xAxis.IsValue() && xAxis.gridIndex == axis.gridIndex) return xAxis.context.offset;
}
}
return 0;
}
public static bool IsAnyCategoryOfYAxis(List<MainComponent> components)
{
foreach (var component in components)
{
if (component is YAxis)
{
var yAxis = component as YAxis;
if (yAxis.type == Axis.AxisType.Category)
return true;
}
}
return false;
}
}
}

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using System.Collections.Generic;
using UnityEngine;
namespace XCharts
{
internal static class DataHelper
{
public static double DataAverage(ref List<SerieData> showData, SampleType sampleType,
int minCount, int maxCount, int rate)
{
double totalAverage = 0;
if (rate > 1 && sampleType == SampleType.Peak)
{
double total = 0;
for (int i = minCount; i < maxCount; i++)
{
total += showData[i].data[1];
}
totalAverage = total / (maxCount - minCount);
}
return totalAverage;
}
public static double SampleValue(ref List<SerieData> showData, SampleType sampleType, int rate,
int minCount, int maxCount, double totalAverage, int index, float dataChangeDuration,
ref bool dataChanging, Axis axis)
{
var inverse = axis.inverse;
var minValue = axis.context.minValue;
var maxValue = axis.context.maxValue;
if (rate <= 1 || index == minCount)
{
if (showData[index].IsDataChanged())
dataChanging = true;
return showData[index].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
}
switch (sampleType)
{
case SampleType.Sum:
case SampleType.Average:
double total = 0;
var count = 0;
for (int i = index; i > index - rate; i--)
{
count++;
total += showData[i].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
if (showData[i].IsDataChanged())
dataChanging = true;
}
if (sampleType == SampleType.Average)
return total / rate;
else
return total;
case SampleType.Max:
double max = double.MinValue;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
if (value > max)
max = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
return max;
case SampleType.Min:
double min = double.MaxValue;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
if (value < min)
min = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
return min;
case SampleType.Peak:
max = double.MinValue;
min = double.MaxValue;
total = 0;
for (int i = index; i > index - rate; i--)
{
var value = showData[i].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
total += value;
if (value < min)
min = value;
if (value > max)
max = value;
if (showData[i].IsDataChanged())
dataChanging = true;
}
var average = total / rate;
if (average >= totalAverage)
return max;
else
return min;
}
if (showData[index].IsDataChanged())
dataChanging = true;
return showData[index].GetCurrData(1, dataChangeDuration, inverse, minValue, maxValue);
}
}
}

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using UnityEngine;
namespace XCharts
{
public static class LayerHelper
{
private static Vector2 s_Vector0And0 = new Vector2(0, 0);
private static Vector2 s_Vector0And0Dot5 = new Vector2(0, 0.5f);
private static Vector2 s_Vector0And1 = new Vector2(0, 1f);
private static Vector2 s_Vector0Dot5And1 = new Vector2(0.5f, 1f);
private static Vector2 s_Vector0Dot5And0Dot5 = new Vector2(0.5f, 0.5f);
private static Vector2 s_Vector0Dot5And0 = new Vector2(0.5f, 0f);
private static Vector2 s_Vector1And1 = new Vector2(1f, 1f);
private static Vector2 s_Vector1And0Dot5 = new Vector2(1f, 0.5f);
private static Vector2 s_Vector1And0 = new Vector2(1f, 0);
internal static Vector2 ResetChartPositionAndPivot(Vector2 minAnchor, Vector2 maxAnchor, float width,
float height, ref float chartX, ref float chartY)
{
if (IsLeftTop(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height;
return s_Vector0And1;
}
else if (IsLeftCenter(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height / 2;
return s_Vector0And0Dot5;
}
else if (IsLeftBottom(minAnchor, maxAnchor))
{
chartX = 0;
chartY = 0;
return s_Vector0And0;
}
else if (IsCenterTop(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height;
return s_Vector0Dot5And1;
}
else if (IsCenterCenter(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsCenterBottom(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = 0;
return s_Vector0Dot5And0;
}
else if (IsRightTop(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height;
return s_Vector1And1;
}
else if (IsRightCenter(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height / 2;
return s_Vector1And0Dot5;
}
else if (IsRightBottom(minAnchor, maxAnchor))
{
chartX = -width;
chartY = 0;
return s_Vector1And0;
}
else if (IsStretchTop(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height;
return s_Vector0Dot5And1;
}
else if (IsStretchMiddle(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsStretchBottom(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = 0;
return s_Vector0Dot5And0;
}
else if (IsStretchLeft(minAnchor, maxAnchor))
{
chartX = 0;
chartY = -height / 2;
return s_Vector0And0Dot5;
}
else if (IsStretchCenter(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
else if (IsStretchRight(minAnchor, maxAnchor))
{
chartX = -width;
chartY = -height / 2;
return s_Vector1And0Dot5;
}
else if (IsStretchStrech(minAnchor, maxAnchor))
{
chartX = -width / 2;
chartY = -height / 2;
return s_Vector0Dot5And0Dot5;
}
chartX = 0;
chartY = 0;
return Vector2.zero;
}
private static bool IsLeftTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And1 && maxAnchor == s_Vector0And1;
}
private static bool IsLeftCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector0And0Dot5;
}
private static bool IsLeftBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == Vector2.zero && maxAnchor == Vector2.zero;
}
private static bool IsCenterTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And1 && maxAnchor == s_Vector0Dot5And1;
}
private static bool IsCenterCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0Dot5 && maxAnchor == s_Vector0Dot5And0Dot5;
}
private static bool IsCenterBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And0;
}
private static bool IsRightTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And1 && maxAnchor == s_Vector1And1;
}
private static bool IsRightCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0Dot5 && maxAnchor == s_Vector1And0Dot5;
}
private static bool IsRightBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And0;
}
private static bool IsStretchTop(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And1 && maxAnchor == s_Vector1And1;
}
private static bool IsStretchMiddle(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0Dot5 && maxAnchor == s_Vector1And0Dot5;
}
private static bool IsStretchBottom(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And0;
}
private static bool IsStretchLeft(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector0And1;
}
private static bool IsStretchCenter(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0Dot5And0 && maxAnchor == s_Vector0Dot5And1;
}
private static bool IsStretchRight(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector1And0 && maxAnchor == s_Vector1And1;
}
private static bool IsStretchStrech(Vector2 minAnchor, Vector2 maxAnchor)
{
return minAnchor == s_Vector0And0 && maxAnchor == s_Vector1And1;
}
public static bool IsStretchPivot(RectTransform rt)
{
return IsStretchTop(rt.anchorMin, rt.anchorMax) ||
IsStretchMiddle(rt.anchorMin, rt.anchorMax) ||
IsStretchBottom(rt.anchorMin, rt.anchorMax) ||
IsStretchLeft(rt.anchorMin, rt.anchorMax) ||
IsStretchCenter(rt.anchorMin, rt.anchorMax) ||
IsStretchRight(rt.anchorMin, rt.anchorMax) ||
IsStretchStrech(rt.anchorMin, rt.anchorMax);
}
public static bool IsFixedWidthHeight(RectTransform rt)
{
return IsLeftTop(rt.anchorMin, rt.anchorMax) ||
IsLeftCenter(rt.anchorMin, rt.anchorMax) ||
IsLeftBottom(rt.anchorMin, rt.anchorMax) ||
IsCenterTop(rt.anchorMin, rt.anchorMax) ||
IsCenterCenter(rt.anchorMin, rt.anchorMax) ||
IsCenterBottom(rt.anchorMin, rt.anchorMax) ||
IsRightTop(rt.anchorMin, rt.anchorMax) ||
IsRightCenter(rt.anchorMin, rt.anchorMax) ||
IsRightBottom(rt.anchorMin, rt.anchorMax);
}
}
}

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using System.Text;
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace XCharts
{
public static class MathUtil
{
public static double Abs(double d)
{
return d > 0 ? d : -d;
}
public static double Clamp(double d, double min, double max)
{
if (d >= min && d <= max) return d;
else if (d < min) return min;
else return max;
}
public static bool Approximately(double a, double b)
{
return Math.Abs(b - a) < Math.Max(0.000001f * Math.Max(Math.Abs(a), Math.Abs(b)), Mathf.Epsilon * 8);
}
public static double Clamp01(double value)
{
if (value < 0F)
return 0F;
else if (value > 1F)
return 1F;
else
return value;
}
public static double Lerp(double a, double b, double t)
{
return a + (b - a) * Clamp01(t);
}
}
}

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