3.0 - unitypackage

This commit is contained in:
monitor1394
2022-01-05 21:40:48 +08:00
parent c160867765
commit 228a4b2840
846 changed files with 105 additions and 467693 deletions

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace XCharts
{
public class SerieDataContext
{
public Vector3 labelPosition { get; set; }
/// <summary>
/// 开始角度
/// </summary>
public float startAngle { get; internal set; }
/// <summary>
/// 结束角度
/// </summary>
public float toAngle { get; internal set; }
/// <summary>
/// 一半时的角度
/// </summary>
public float halfAngle { get; internal set; }
/// <summary>
/// 当前角度
/// </summary>
public float currentAngle { get; internal set; }
/// <summary>
/// 饼图数据项的内半径
/// </summary>
public float insideRadius { get; internal set; }
/// <summary>
/// 饼图数据项的偏移半径
/// </summary>
public float offsetRadius { get; internal set; }
public float outsideRadius { get; set; }
public Vector3 position { get; set; }
public List<Vector3> dataPoints = new List<Vector3>();
/// <summary>
/// 绘制区域。
/// </summary>
public Rect rect { get; set; }
public Rect subRect { get; set; }
public int level { get; set; }
public SerieData parent { get; set; }
public Color32 color { get; set; }
public double area { get; set; }
public float angle { get; set; }
public Vector3 offsetCenter { get; set; }
public float stackHeight { get; set; }
public bool canShowLabel = true;
public Image symbol { get; set; }
/// <summary>
/// Whether the data item is highlighted.
/// 该数据项是否被高亮,一般由鼠标悬停或图例悬停触发高亮。
/// </summary>
public bool highlight { get; set; }
}
}