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-using System.Collections.Generic; -using System.Globalization; -using UnityEngine; - -namespace XCharts -{ - public static class ChartCached - { - private const string NUMERIC_FORMATTER_D = "D"; - private const string NUMERIC_FORMATTER_d = "d"; - private const string NUMERIC_FORMATTER_X = "X"; - private const string NUMERIC_FORMATTER_x = "x"; - private static readonly string s_DefaultAxisY = "axis_y"; - private static readonly string s_DefaultAxisX = "axis_x"; - private static CultureInfo ci = new CultureInfo("en-us");// "en-us", "zh-cn", "ar-iq", "de-de" - private static Dictionary s_ColorToStr = new Dictionary(100); - private static Dictionary s_SerieLabelName = new Dictionary(1000); - private static Dictionary s_ColorDotStr = new Dictionary(100); - private static Dictionary s_XAxisName = new Dictionary(); - private static Dictionary s_YAxisName = new Dictionary(); - private static Dictionary s_AxisLabel = new Dictionary(); - - - private static Dictionary> s_NumberToStr = new Dictionary>(); - private static Dictionary> s_PrecisionToStr = new Dictionary>(); - - public static string FloatToStr(float value, string numericFormatter = "F", int precision = 0) - { - if (precision > 0 && numericFormatter.Length == 1) - { - if (!s_PrecisionToStr.ContainsKey(precision)) - { - s_PrecisionToStr[precision] = new Dictionary(); - } - if (!s_PrecisionToStr[precision].ContainsKey(numericFormatter)) - { - s_PrecisionToStr[precision][numericFormatter] = numericFormatter + precision; - } - return NumberToStr(value, s_PrecisionToStr[precision][numericFormatter]); - } - else - { - return NumberToStr(value, numericFormatter); - } - } - - public static string NumberToStr(float value, string formatter) - { - if (!s_NumberToStr.ContainsKey(value)) - { - s_NumberToStr[value] = new Dictionary(); - } - if (!s_NumberToStr[value].ContainsKey(formatter)) - { - if (string.IsNullOrEmpty(formatter)) - { - if (value - (int)value == 0) - s_NumberToStr[value][formatter] = ((int)value).ToString(); - else - s_NumberToStr[value][formatter] = value.ToString(); - } - else if (formatter.StartsWith(NUMERIC_FORMATTER_D) - || formatter.StartsWith(NUMERIC_FORMATTER_d) - || formatter.StartsWith(NUMERIC_FORMATTER_X) - || formatter.StartsWith(NUMERIC_FORMATTER_x) - ) - { - s_NumberToStr[value][formatter] = ((int)value).ToString(formatter, ci); - } - else - { - s_NumberToStr[value][formatter] = value.ToString(formatter, ci); - } - } - return s_NumberToStr[value][formatter]; - } - - public static string IntToStr(int value, string numericFormatter = "") - { - return NumberToStr(value, numericFormatter); - } - - public static string ColorToStr(Color color) - { - if (s_ColorToStr.ContainsKey(color)) - { - return s_ColorToStr[color]; - } - else - { - s_ColorToStr[color] = ColorUtility.ToHtmlStringRGBA(color); - return s_ColorToStr[color]; - } - } - - public static string ColorToDotStr(Color color) - { - if (!s_ColorDotStr.ContainsKey(color)) - { - s_ColorDotStr[color] = "● "; - } - return s_ColorDotStr[color]; - } - - internal static string GetSerieLabelName(string prefix, int i, int j) - { - int key = i * 10000000 + j; - if (s_SerieLabelName.ContainsKey(key)) - { - return s_SerieLabelName[key]; - } - else - { - string name = prefix + "_" + i + "_" + j; - s_SerieLabelName[key] = name; - return name; - } - } - - internal static string GetXAxisName(int axisIndex, int index = -1) - { - if (axisIndex > 0) axisIndex = 2; - if (index >= 0) - { - int key = (axisIndex + 1) * 10000 + index; - if (!s_XAxisName.ContainsKey(key)) - { - s_XAxisName[key] = axisIndex > 0 ? s_DefaultAxisX + axisIndex + index : s_DefaultAxisX + index; - } - return s_XAxisName[key]; - } - else if (!s_XAxisName.ContainsKey(axisIndex)) - { - s_XAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisX + axisIndex : s_DefaultAxisX; - } - return s_XAxisName[axisIndex]; - } - - internal static string GetYAxisName(int axisIndex, int index = -1) - { - if (axisIndex > 0) axisIndex = 2; - if (index >= 0) - { - int key = (axisIndex + 1) * 10000 + index; - if (!s_YAxisName.ContainsKey(key)) - { - s_YAxisName[key] = axisIndex > 0 ? s_DefaultAxisY + axisIndex + index : s_DefaultAxisY + index; - } - return s_YAxisName[key]; - } - else if (!s_YAxisName.ContainsKey(axisIndex)) - { - s_YAxisName[axisIndex] = axisIndex > 0 ? s_DefaultAxisY + axisIndex : s_DefaultAxisY; - } - return s_YAxisName[axisIndex]; - } - - internal static string GetAxisTooltipLabel(string axisName) - { - if (!s_AxisLabel.ContainsKey(axisName)) - { - s_AxisLabel[axisName] = axisName + "_label"; - } - return s_AxisLabel[axisName]; - } - } -} \ No newline at end of file diff --git a/Runtime/Utility/ChartCached.cs.meta b/Runtime/Utility/ChartCached.cs.meta deleted file mode 100644 index 027cc98b..00000000 --- a/Runtime/Utility/ChartCached.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: ea8a302478efd4de2a300f503267d966 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Runtime/Utility/ChartDrawer.cs b/Runtime/Utility/ChartDrawer.cs deleted file mode 100644 index c30d5f03..00000000 --- a/Runtime/Utility/ChartDrawer.cs +++ /dev/null @@ -1,1357 +0,0 @@ -using System.Linq; -/******************************************/ -/* */ -/* Copyright (c) 2018 monitor1394 */ -/* https://github.com/monitor1394 */ -/* */ -/******************************************/ - - -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.UI; - -namespace XCharts -{ - public static class ChartDrawer - { - private static readonly Vector2 zeroVector2 = Vector2.zero; - private static UIVertex[] vertex = new UIVertex[4]; - private static List s_CurvesPosList = new List(); - - public static void DrawArrow(VertexHelper vh, Vector3 startPos, Vector3 arrowPos, float width, - float height, float offset, float dent, Color32 color) - { - var dir = (arrowPos - startPos).normalized; - - var sharpPos = arrowPos + (offset + height / 2) * dir; - var middle = sharpPos + (dent - height) * dir; - var diff = Vector3.Cross(dir, Vector3.forward).normalized * width / 2; - var left = sharpPos - height * dir + diff; - var right = sharpPos - height * dir - diff; - DrawTriangle(vh, middle, sharpPos, left, color); - DrawTriangle(vh, middle, sharpPos, right, color); - } - - public static void DrawLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color) - { - if (p1 == p2) return; - Vector3 v = Vector3.Cross(p2 - p1, Vector3.forward).normalized * size; - vertex[0].position = p1 - v; - vertex[1].position = p2 - v; - vertex[2].position = p2 + v; - vertex[3].position = p1 + v; - - for (int j = 0; j < 4; j++) - { - vertex[j].color = color; - vertex[j].uv0 = zeroVector2; - } - vh.AddUIVertexQuad(vertex); - } - - public static void DrawDashLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color, - float dashLen = 15f, float blankLen = 7f, List posList = null) - { - float dist = Vector3.Distance(p1, p2); - if (dist < 0.1f) return; - int segment = Mathf.CeilToInt(dist / (dashLen + blankLen)); - Vector3 dir = (p2 - p1).normalized; - Vector3 sp = p1, np; - if (posList != null) posList.Clear(); - for (int i = 1; i <= segment; i++) - { - if (posList != null) posList.Add(sp); - np = p1 + dir * dist * i / segment; - var dashep = np - dir * blankLen; - DrawLine(vh, sp, dashep, size, color); - sp = np; - } - if (posList != null) posList.Add(p2); - DrawLine(vh, sp, p2, size, color); - } - public static void DrawDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color, - float dotLen = 5f, float blankLen = 5f, List posList = null) - { - float dist = Vector3.Distance(p1, p2); - if (dist < 0.1f) return; - int segment = Mathf.CeilToInt(dist / (dotLen + blankLen)); - Vector3 dir = (p2 - p1).normalized; - Vector3 sp = p1, np; - if (posList != null) posList.Clear(); - for (int i = 1; i <= segment; i++) - { - if (posList != null) posList.Add(sp); - np = p1 + dir * dist * i / segment; - var dashep = np - dir * blankLen; - DrawLine(vh, sp, dashep, size, color); - sp = np; - } - if (posList != null) posList.Add(p2); - DrawLine(vh, sp, p2, size, color); - } - - public static void DrawDashDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color, - float dashLen = 15f, float blankDotLen = 15f, List posList = null) - { - float dist = Vector3.Distance(p1, p2); - if (dist < 0.1f) return; - int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen)); - Vector3 dir = (p2 - p1).normalized; - Vector3 sp = p1, np; - if (posList != null) posList.Clear(); - for (int i = 1; i <= segment; i++) - { - if (posList != null) posList.Add(sp); - np = p1 + dir * dist * i / segment; - var dashep = np - dir * blankDotLen; - DrawLine(vh, sp, dashep, size, color); - if (posList != null) posList.Add(dashep); - var dotsp = dashep + (blankDotLen - 2 * size) / 2 * dir; - var dotep = dotsp + 2 * size * dir; - DrawLine(vh, dotsp, dotep, size, color); - if (posList != null) posList.Add(dotsp); - sp = np; - } - if (posList != null) posList.Add(p2); - DrawLine(vh, sp, p2, size, color); - } - - public static void DrawDashDotDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, - Color32 color, float dashLen = 15f, float blankDotLen = 20f, List posList = null) - { - float dist = Vector3.Distance(p1, p2); - if (dist < 0.1f) return; - int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen)); - Vector3 dir = (p2 - p1).normalized; - Vector3 sp = p1, np; - if (posList != null) posList.Clear(); - for (int i = 1; i <= segment; i++) - { - if (posList != null) posList.Add(sp); - np = p1 + dir * dist * i / segment; - var dashep = np - dir * blankDotLen; - DrawLine(vh, sp, dashep, size, color); - if (posList != null) posList.Add(dashep); - var dotsp = dashep + (blankDotLen / 2 - 2 * size) / 2 * dir; - var dotep = dotsp + 2 * size * dir; - DrawLine(vh, dotsp, dotep, size, color); - if (posList != null) posList.Add(dotep); - var dotsp2 = dashep + blankDotLen / 2 * dir; - dotsp2 = dotsp2 + (blankDotLen / 4 - 2 * size) / 2 * dir; - var dotep2 = dotsp2 + 2 * size * dir; - DrawLine(vh, dotsp2, dotep2, size, color); - if (posList != null) posList.Add(dotep2); - sp = np; - } - if (posList != null) posList.Add(p2); - DrawLine(vh, sp, p2, size, color); - } - - public static void DrawZebraLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, - float zebraWidth, float zebraGap, Color32 color) - { - DrawDotLine(vh, p1, p2, size, color, zebraWidth, zebraGap); - } - - public static void DrawDiamond(VertexHelper vh, Vector3 pos, float size, Color32 color) - { - DrawDiamond(vh, pos, size, color, color); - } - - public static void DrawDiamond(VertexHelper vh, Vector3 pos, float size, Color32 color, Color32 toColor) - { - var p1 = new Vector2(pos.x - size, pos.y); - var p2 = new Vector2(pos.x, pos.y + size); - var p3 = new Vector2(pos.x + size, pos.y); - var p4 = new Vector2(pos.x, pos.y - size); - DrawTriangle(vh, p4, p1, p2, color, color, toColor); - DrawTriangle(vh, p3, p4, p2, color, color, toColor); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p, float radius, Color32 color, - bool vertical = true) - { - DrawPolygon(vh, p, radius, color, color, vertical); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p, float radius, Color32 color, Color32 toColor, - bool vertical = true) - { - Vector3 p1, p2, p3, p4; - if (vertical) - { - p1 = new Vector3(p.x + radius, p.y - radius); - p2 = new Vector3(p.x - radius, p.y - radius); - p3 = new Vector3(p.x - radius, p.y + radius); - p4 = new Vector3(p.x + radius, p.y + radius); - } - else - { - p1 = new Vector3(p.x - radius, p.y - radius); - p2 = new Vector3(p.x - radius, p.y + radius); - p3 = new Vector3(p.x + radius, p.y + radius); - p4 = new Vector3(p.x + radius, p.y - radius); - } - DrawPolygon(vh, p1, p2, p3, p4, color, toColor); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, float radius, Color32 color) - { - DrawPolygon(vh, p1, p2, radius, color, color); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, float radius, Color32 color, Color32 toColor) - { - var dir = (p2 - p1).normalized; - var dirv = Vector3.Cross(dir, Vector3.forward).normalized; - - var p3 = p1 + dirv * radius; - var p4 = p1 - dirv * radius; - var p5 = p2 - dirv * radius; - var p6 = p2 + dirv * radius; - DrawPolygon(vh, p3, p4, p5, p6, color, toColor); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p, float xRadius, float yRadius, - Color32 color, bool vertical = true) - { - DrawPolygon(vh, p, xRadius, yRadius, color, color, vertical); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p, float xRadius, float yRadius, - Color32 color, Color toColor, bool vertical = true) - { - Vector3 p1, p2, p3, p4; - if (vertical) - { - p1 = new Vector3(p.x + xRadius, p.y - yRadius); - p2 = new Vector3(p.x - xRadius, p.y - yRadius); - p3 = new Vector3(p.x - xRadius, p.y + yRadius); - p4 = new Vector3(p.x + xRadius, p.y + yRadius); - } - else - { - p1 = new Vector3(p.x - xRadius, p.y - yRadius); - p2 = new Vector3(p.x - xRadius, p.y + yRadius); - p3 = new Vector3(p.x + xRadius, p.y + yRadius); - p4 = new Vector3(p.x + xRadius, p.y - yRadius); - } - - DrawPolygon(vh, p1, p2, p3, p4, color, toColor); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, - Color32 color) - { - DrawPolygon(vh, p1, p2, p3, p4, color, color); - } - - public static void DrawPolygon(VertexHelper vh, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4, - Color32 startColor, Color32 toColor) - { - vertex[0].position = p1; - vertex[1].position = p2; - vertex[2].position = p3; - vertex[3].position = p4; - for (int j = 0; j < 4; j++) - { - vertex[j].color = j >= 2 ? toColor : startColor; - vertex[j].uv0 = zeroVector2; - } - vh.AddUIVertexQuad(vertex); - } - - private static void InitCornerRadius(float[] cornerRadius, float width, float height, bool isYAxis, ref float brLt, - ref float brRt, ref float brRb, ref float brLb, ref bool needRound) - { - if (cornerRadius == null) return; - brLt = cornerRadius.Length > 0 ? cornerRadius[0] : 0; - brRt = cornerRadius.Length > 1 ? cornerRadius[1] : 0; - brRb = cornerRadius.Length > 2 ? cornerRadius[2] : 0; - brLb = cornerRadius.Length > 3 ? cornerRadius[3] : 0; - needRound = brLb != 0 || brRt != 0 || brRb != 0 || brLb != 0; - if (needRound) - { - var min = Mathf.Min(width, height); - if (brLt == 1 && brRt == 1 && brRb == 1 && brLb == 1) - { - brLt = brRt = brRb = brLb = min / 2; - return; - } - if (brLt > 0 && brLt <= 1) brLt = brLt * min; - if (brRt > 0 && brRt <= 1) brRt = brRt * min; - if (brRb > 0 && brRb <= 1) brRb = brRb * min; - if (brLb > 0 && brLb <= 1) brLb = brLb * min; - if (isYAxis) - { - if (brLb + brLt >= height) - { - var total = brLb + brLt; - brLb = height * (brLb / total); - brLt = height * (brLt / total); - } - if (brRt + brRb >= height) - { - var total = brRt + brRb; - brRt = height * (brRt / total); - brRb = height * (brRb / total); - } - if (brLt + brRt >= width) - { - var total = brLt + brRt; - brLt = width * (brLt / total); - brRt = width * (brRt / total); - } - if (brRb + brLb >= width) - { - var total = brRb + brLb; - brRb = width * (brRb / total); - brLb = width * (brLb / total); - } - } - else - { - if (brLt + brRt >= width) - { - var total = brLt + brRt; - brLt = width * (brLt / total); - brRt = width * (brRt / total); - } - if (brRb + brLb >= width) - { - var total = brRb + brLb; - brRb = width * (brRb / total); - brLb = width * (brLb / total); - } - if (brLb + brLt >= height) - { - var total = brLb + brLt; - brLb = height * (brLb / total); - brLt = height * (brLt / total); - } - if (brRt + brRb >= height) - { - var total = brRt + brRb; - brRt = height * (brRt / total); - brRb = height * (brRb / total); - } - } - } - } - - /// - /// 绘制圆角矩形 - /// - /// - /// - /// - /// - /// - /// - /// - public static void DrawRoundRectangle(VertexHelper vh, Vector3 center, float rectWidth, float rectHeight, - Color32 color, Color32 toColor, float rotate = 0, float[] cornerRadius = null, bool isYAxis = false) - { - var isGradient = !ChartHelper.IsValueEqualsColor(color, toColor); - var halfWid = rectWidth / 2; - var halfHig = rectHeight / 2; - float brLt = 0, brRt = 0, brRb = 0, brLb = 0; - bool needRound = false; - InitCornerRadius(cornerRadius, rectWidth, rectHeight, isYAxis, ref brLt, ref brRt, ref brRb, ref brLb, ref needRound); - var tempCenter = Vector3.zero; - var lbIn = new Vector3(center.x - halfWid, center.y - halfHig); - var ltIn = new Vector3(center.x - halfWid, center.y + halfHig); - var rtIn = new Vector3(center.x + halfWid, center.y + halfHig); - var rbIn = new Vector3(center.x + halfWid, center.y - halfHig); - if (needRound) - { - var lbIn2 = lbIn; - var ltIn2 = ltIn; - var rtIn2 = rtIn; - var rbIn2 = rbIn; - var roundLb = lbIn; - var roundLt = ltIn; - var roundRt = rtIn; - var roundRb = rbIn; - if (brLt > 0) - { - roundLt = new Vector3(center.x - halfWid + brLt, center.y + halfHig - brLt); - ltIn = roundLt + brLt * Vector3.left; - ltIn2 = roundLt + brLt * Vector3.up; - } - if (brRt > 0) - { - roundRt = new Vector3(center.x + halfWid - brRt, center.y + halfHig - brRt); - rtIn = roundRt + brRt * Vector3.up; - rtIn2 = roundRt + brRt * Vector3.right; - } - if (brRb > 0) - { - roundRb = new Vector3(center.x + halfWid - brRb, center.y - halfHig + brRb); - rbIn = roundRb + brRb * Vector3.right; - rbIn2 = roundRb + brRb * Vector3.down; - } - if (brLb > 0) - { - roundLb = new Vector3(center.x - halfWid + brLb, center.y - halfHig + brLb); - lbIn = roundLb + brLb * Vector3.left; - lbIn2 = roundLb + brLb * Vector3.down; - } - - if (isYAxis) - { - var maxLeft = Mathf.Max(brLt, brLb); - var maxRight = Mathf.Max(brRt, brRb); - var ltInRight = ltIn + maxLeft * Vector3.right; - var lbInRight = lbIn + maxLeft * Vector3.right; - var rtIn2Left = rtIn2 + maxRight * Vector3.left; - var rbInLeft = rbIn + maxRight * Vector3.left; - - var roundLbRight = roundLb + (maxLeft - brLb) * Vector3.right; - var lbIn2Right = lbIn2 + (maxLeft - brLb) * Vector3.right; - if (roundLbRight.x > roundRb.x) roundLbRight.x = roundRb.x; - if (lbIn2Right.x > roundRb.x) lbIn2Right.x = roundRb.x; - - var ltIn2Right = ltIn2 + (maxLeft - brLt) * Vector3.right; - var roundLtRight = roundLt + (maxLeft - brLt) * Vector3.right; - if (ltIn2Right.x > roundRt.x) ltIn2Right.x = roundRt.x; - if (roundLtRight.x > roundRt.x) roundLtRight.x = roundRt.x; - - var roundRtLeft = roundRt + (maxRight - brRt) * Vector3.left; - var rtInLeft = rtIn + (maxRight - brRt) * Vector3.left; - if (roundRtLeft.x < roundLt.x) roundRtLeft.x = roundLt.x; - if (rtInLeft.x < roundLt.x) rtInLeft.x = roundLt.x; - - var rbIn2Left = rbIn2 + (maxRight - brRb) * Vector3.left; - var roundRbLeft = roundRb + (maxRight - brRb) * Vector3.left; - if (rbIn2Left.x < roundLb.x) rbIn2Left.x = roundLb.x; - if (roundRbLeft.x < roundLb.x) roundRbLeft.x = roundLb.x; - if (!isGradient) - { - DrawSector(vh, roundLt, brLt, color, color, 270, 360, 1, isYAxis); - DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis); - DrawSector(vh, roundRb, brRb, toColor, toColor, 90, 180, 1, isYAxis); - DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis); - - DrawPolygon(vh, ltIn, ltInRight, lbInRight, lbIn, color, color); - DrawPolygon(vh, lbIn2, roundLb, roundLbRight, lbIn2Right, color, color); - DrawPolygon(vh, roundLt, ltIn2, ltIn2Right, roundLtRight, color, color); - - DrawPolygon(vh, rbInLeft, rtIn2Left, rtIn2, rbIn, toColor, toColor); - DrawPolygon(vh, roundRtLeft, rtInLeft, rtIn, roundRt, toColor, toColor); - DrawPolygon(vh, rbIn2Left, roundRbLeft, roundRb, rbIn2, toColor, toColor); - - var clt = new Vector3(center.x - halfWid + maxLeft, center.y + halfHig); - var crt = new Vector3(center.x + halfWid - maxRight, center.y + halfHig); - var crb = new Vector3(center.x + halfWid - maxRight, center.y - halfHig); - var clb = new Vector3(center.x - halfWid + maxLeft, center.y - halfHig); - if (crt.x > clt.x) - { - DrawPolygon(vh, clb, clt, crt, crb, color, toColor); - } - } - else - { - var tempLeftColor = Color.Lerp(color, toColor, maxLeft / rectWidth); - var upLeftColor = Color.Lerp(color, tempLeftColor, brLt / maxLeft); - var downLeftColor = Color.Lerp(color, tempLeftColor, brLb / maxLeft); - - var tempRightColor = Color.Lerp(color, toColor, (rectWidth - maxRight) / rectWidth); - var upRightColor = Color.Lerp(tempRightColor, toColor, (maxRight - brRt) / maxRight); - var downRightColor = Color.Lerp(tempRightColor, toColor, (maxRight - brRb) / maxRight); - - DrawSector(vh, roundLt, brLt, color, upLeftColor, 270, 360, 1, isYAxis); - DrawSector(vh, roundRt, brRt, upRightColor, toColor, 0, 90, 1, isYAxis); - DrawSector(vh, roundRb, brRb, downRightColor, toColor, 90, 180, 1, isYAxis); - DrawSector(vh, roundLb, brLb, color, downLeftColor, 180, 270, 1, isYAxis); - - - DrawPolygon(vh, lbIn, ltIn, ltInRight, lbInRight, color, tempLeftColor); - DrawPolygon(vh, lbIn2, roundLb, roundLbRight, lbIn2Right, downLeftColor, roundLbRight.x == roundRb.x ? downRightColor : tempLeftColor); - DrawPolygon(vh, roundLt, ltIn2, ltIn2Right, roundLtRight, upLeftColor, ltIn2Right.x == roundRt.x ? upRightColor : tempLeftColor); - - DrawPolygon(vh, rbInLeft, rtIn2Left, rtIn2, rbIn, tempRightColor, toColor); - DrawPolygon(vh, roundRtLeft, rtInLeft, rtIn, roundRt, roundRtLeft.x == roundLt.x ? upLeftColor : tempRightColor, upRightColor); - DrawPolygon(vh, rbIn2Left, roundRbLeft, roundRb, rbIn2, rbIn2Left.x == roundLb.x ? downLeftColor : tempRightColor, downRightColor); - - var clt = new Vector3(center.x - halfWid + maxLeft, center.y + halfHig); - var crt = new Vector3(center.x + halfWid - maxRight, center.y + halfHig); - var crb = new Vector3(center.x + halfWid - maxRight, center.y - halfHig); - var clb = new Vector3(center.x - halfWid + maxLeft, center.y - halfHig); - if (crt.x > clt.x) - { - DrawPolygon(vh, clb, clt, crt, crb, tempLeftColor, tempRightColor); - } - } - } - else - { - var maxup = Mathf.Max(brLt, brRt); - var maxdown = Mathf.Max(brLb, brRb); - var clt = new Vector3(center.x - halfWid, center.y + halfHig - maxup); - var crt = new Vector3(center.x + halfWid, center.y + halfHig - maxup); - var crb = new Vector3(center.x + halfWid, center.y - halfHig + maxdown); - var clb = new Vector3(center.x - halfWid, center.y - halfHig + maxdown); - var lbIn2Up = lbIn2 + maxdown * Vector3.up; - var rbIn2Up = rbIn2 + maxdown * Vector3.up; - var rtInDown = rtIn + maxup * Vector3.down; - var ltIn2Down = ltIn2 + maxup * Vector3.down; - - var roundLtDown = roundLt + (maxup - brLt) * Vector3.down; - var ltInDown = ltIn + (maxup - brLt) * Vector3.down; - if (roundLtDown.y < roundLb.y) roundLtDown.y = roundLb.y; - if (ltInDown.y < roundLb.y) ltInDown.y = roundLb.y; - - var rtIn2Down = rtIn2 + (maxup - brRt) * Vector3.down; - var roundRtDown = roundRt + (maxup - brRt) * Vector3.down; - if (rtIn2Down.y < roundRb.y) rtIn2Down.y = roundRb.y; - if (roundRtDown.y < roundRb.y) roundRtDown.y = roundRb.y; - - var lbInUp = lbIn + (maxdown - brLb) * Vector3.up; - var roundLbUp = roundLb + (maxdown - brLb) * Vector3.up; - if (lbInUp.y > roundLt.y) lbInUp.y = roundLt.y; - if (roundLbUp.y > roundLt.y) roundLbUp.y = roundLt.y; - - var roundRbUp = roundRb + (maxdown - brRb) * Vector3.up; - var rbInUp = rbIn + (maxdown - brRb) * Vector3.up; - if (roundRbUp.y > roundRt.y) roundRbUp.y = roundRt.y; - if (rbInUp.y > roundRt.y) rbInUp.y = roundRt.y; - - if (!isGradient) - { - DrawSector(vh, roundLt, brLt, toColor, toColor, 270, 360, 1, isYAxis); - DrawSector(vh, roundRt, brRt, toColor, toColor, 0, 90, 1, isYAxis); - DrawSector(vh, roundRb, brRb, color, color, 90, 180, 1, isYAxis); - DrawSector(vh, roundLb, brLb, color, color, 180, 270, 1, isYAxis); - - DrawPolygon(vh, ltIn2, rtIn, rtInDown, ltIn2Down, toColor, toColor); - DrawPolygon(vh, ltIn, roundLt, roundLtDown, ltInDown, toColor, toColor); - DrawPolygon(vh, roundRt, rtIn2, rtIn2Down, roundRtDown, toColor, toColor); - - DrawPolygon(vh, lbIn2, lbIn2Up, rbIn2Up, rbIn2, color, color); - DrawPolygon(vh, lbIn, lbInUp, roundLbUp, roundLb, color, color); - DrawPolygon(vh, roundRb, roundRbUp, rbInUp, rbIn, color, color); - if (clt.y > clb.y) - { - DrawPolygon(vh, clt, crt, crb, clb, toColor, color); - } - } - else - { - var tempUpColor = Color.Lerp(color, toColor, (rectHeight - maxup) / rectHeight); - var leftUpColor = Color.Lerp(tempUpColor, toColor, (maxup - brLt) / maxup); - var rightUpColor = Color.Lerp(tempUpColor, toColor, (maxup - brRt) / maxup); - var tempDownColor = Color.Lerp(color, toColor, maxdown / rectHeight); - var leftDownColor = Color.Lerp(color, tempDownColor, brLb / maxdown); - var rightDownColor = Color.Lerp(color, tempDownColor, brRb / maxdown); - - DrawSector(vh, roundLt, brLt, leftUpColor, toColor, 270, 360, 1, isYAxis); - DrawSector(vh, roundRt, brRt, rightUpColor, toColor, 0, 90, 1, isYAxis); - DrawSector(vh, roundRb, brRb, rightDownColor, color, 90, 180, 1, isYAxis); - DrawSector(vh, roundLb, brLb, leftDownColor, color, 180, 270, 1, isYAxis); - - DrawPolygon(vh, ltIn2, rtIn, rtInDown, ltIn2Down, toColor, tempUpColor); - DrawPolygon(vh, ltIn, roundLt, roundLtDown, ltInDown, leftUpColor, roundLtDown.y == roundLb.y ? leftDownColor : tempUpColor); - DrawPolygon(vh, roundRt, rtIn2, rtIn2Down, roundRtDown, rightUpColor, rtIn2Down.y == roundRb.y ? rightDownColor : tempUpColor); - - DrawPolygon(vh, rbIn2, lbIn2, lbIn2Up, rbIn2Up, color, tempDownColor); - DrawPolygon(vh, roundLb, lbIn, lbInUp, roundLbUp, leftDownColor, lbInUp.y == roundLt.y ? leftUpColor : tempDownColor); - DrawPolygon(vh, rbIn, roundRb, roundRbUp, rbInUp, rightDownColor, roundRbUp.y == roundRt.y ? rightUpColor : tempDownColor); - if (clt.y > clb.y) - { - DrawPolygon(vh, clt, crt, crb, clb, tempUpColor, tempDownColor); - } - } - } - } - else - { - DrawPolygon(vh, lbIn, ltIn, rtIn, rbIn, toColor, color); - } - } - - /// - /// 绘制(圆角)边框 - /// - /// - /// - /// - /// - /// - /// - /// - /// - public static void DrawBorder(VertexHelper vh, Vector3 center, float rectWidth, float rectHeight, - float borderWidth, Color32 color, float rotate = 0, float[] cornerRadius = null, bool isYAxis = false) - { - if (borderWidth == 0 || ChartHelper.IsClearColor(color)) return; - var halfWid = rectWidth / 2; - var halfHig = rectHeight / 2; - var lbIn = new Vector3(center.x - halfWid, center.y - halfHig); - var lbOt = new Vector3(center.x - halfWid - borderWidth, center.y - halfHig - borderWidth); - var ltIn = new Vector3(center.x - halfWid, center.y + halfHig); - var ltOt = new Vector3(center.x - halfWid - borderWidth, center.y + halfHig + borderWidth); - var rtIn = new Vector3(center.x + halfWid, center.y + halfHig); - var rtOt = new Vector3(center.x + halfWid + borderWidth, center.y + halfHig + borderWidth); - var rbIn = new Vector3(center.x + halfWid, center.y - halfHig); - var rbOt = new Vector3(center.x + halfWid + borderWidth, center.y - halfHig - borderWidth); - float brLt = 0, brRt = 0, brRb = 0, brLb = 0; - bool needRound = false; - InitCornerRadius(cornerRadius, rectWidth, rectHeight, isYAxis, ref brLt, ref brRt, ref brRb, ref brLb, ref needRound); - var tempCenter = Vector3.zero; - if (needRound) - { - var lbIn2 = lbIn; - var lbOt2 = lbOt; - var ltIn2 = ltIn; - var ltOt2 = ltOt; - var rtIn2 = rtIn; - var rtOt2 = rtOt; - var rbIn2 = rbIn; - var rbOt2 = rbOt; - if (brLt > 0) - { - tempCenter = new Vector3(center.x - halfWid + brLt, center.y + halfHig - brLt); - DrawDoughnut(vh, tempCenter, brLt, brLt + borderWidth, color, Color.clear, 270, 360); - ltIn = tempCenter + brLt * Vector3.left; - ltOt = tempCenter + (brLt + borderWidth) * Vector3.left; - ltIn2 = tempCenter + brLt * Vector3.up; - ltOt2 = tempCenter + (brLt + borderWidth) * Vector3.up; - } - if (brRt > 0) - { - tempCenter = new Vector3(center.x + halfWid - brRt, center.y + halfHig - brRt); - DrawDoughnut(vh, tempCenter, brRt, brRt + borderWidth, color, Color.clear, 0, 90); - rtIn = tempCenter + brRt * Vector3.up; - rtOt = tempCenter + (brRt + borderWidth) * Vector3.up; - rtIn2 = tempCenter + brRt * Vector3.right; - rtOt2 = tempCenter + (brRt + borderWidth) * Vector3.right; - } - if (brRb > 0) - { - tempCenter = new Vector3(center.x + halfWid - brRb, center.y - halfHig + brRb); - DrawDoughnut(vh, tempCenter, brRb, brRb + borderWidth, color, Color.clear, 90, 180); - rbIn = tempCenter + brRb * Vector3.right; - rbOt = tempCenter + (brRb + borderWidth) * Vector3.right; - rbIn2 = tempCenter + brRb * Vector3.down; - rbOt2 = tempCenter + (brRb + borderWidth) * Vector3.down; - } - if (brLb > 0) - { - tempCenter = new Vector3(center.x - halfWid + brLb, center.y - halfHig + brLb); - DrawDoughnut(vh, tempCenter, brLb, brLb + borderWidth, color, Color.clear, 180, 270); - lbIn = tempCenter + brLb * Vector3.left; - lbOt = tempCenter + (brLb + borderWidth) * Vector3.left; - lbIn2 = tempCenter + brLb * Vector3.down; - lbOt2 = tempCenter + (brLb + borderWidth) * Vector3.down; - } - DrawPolygon(vh, lbIn, lbOt, ltOt, ltIn, color); - DrawPolygon(vh, ltIn2, ltOt2, rtOt, rtIn, color); - DrawPolygon(vh, rtIn2, rtOt2, rbOt, rbIn, color); - DrawPolygon(vh, rbIn2, rbOt2, lbOt2, lbIn2, color); - } - else - { - if (rotate > 0) - { - lbIn = ChartHelper.RotateRound(lbIn, center, Vector3.forward, rotate); - lbOt = ChartHelper.RotateRound(lbOt, center, Vector3.forward, rotate); - ltIn = ChartHelper.RotateRound(ltIn, center, Vector3.forward, rotate); - ltOt = ChartHelper.RotateRound(ltOt, center, Vector3.forward, rotate); - rtIn = ChartHelper.RotateRound(rtIn, center, Vector3.forward, rotate); - rtOt = ChartHelper.RotateRound(rtOt, center, Vector3.forward, rotate); - rbIn = ChartHelper.RotateRound(rbIn, center, Vector3.forward, rotate); - rbOt = ChartHelper.RotateRound(rbOt, center, Vector3.forward, rotate); - } - DrawPolygon(vh, lbIn, lbOt, ltOt, ltIn, color); - DrawPolygon(vh, ltIn, ltOt, rtOt, rtIn, color); - DrawPolygon(vh, rtIn, rtOt, rbOt, rbIn, color); - DrawPolygon(vh, rbIn, rbOt, lbOt, lbIn, color); - } - } - - public static void DrawTriangle(VertexHelper vh, Vector3 p1, - Vector3 p2, Vector3 p3, Color32 color) - { - DrawTriangle(vh, p1, p2, p3, color, color, color); - } - - public static void DrawTriangle(VertexHelper vh, Vector3 pos, float size, Color32 color) - { - DrawTriangle(vh, pos, size, color, color); - } - - public static void DrawTriangle(VertexHelper vh, Vector3 pos, float size, Color32 color, Color32 toColor) - { - var x = size * Mathf.Cos(30 * Mathf.PI / 180); - var y = size * Mathf.Sin(30 * Mathf.PI / 180); - var p1 = new Vector2(pos.x - x, pos.y - y); - var p2 = new Vector2(pos.x, pos.y + size); - var p3 = new Vector2(pos.x + x, pos.y - y); - ChartDrawer.DrawTriangle(vh, p1, p2, p3, color, toColor, color); - } - - public static void DrawTriangle(VertexHelper vh, Vector3 p1, - Vector3 p2, Vector3 p3, Color32 color, Color32 color2, Color32 color3) - { - UIVertex v1 = new UIVertex(); - v1.position = p1; - v1.color = color; - v1.uv0 = zeroVector2; - UIVertex v2 = new UIVertex(); - v2.position = p2; - v2.color = color2; - v2.uv0 = zeroVector2; - UIVertex v3 = new UIVertex(); - v3.position = p3; - v3.color = color3; - v3.uv0 = zeroVector2; - int startIndex = vh.currentVertCount; - vh.AddVert(v1); - vh.AddVert(v2); - vh.AddVert(v3); - vh.AddTriangle(startIndex, startIndex + 1, startIndex + 2); - } - - public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color32 color, - float smoothness = 2f) - { - DrawCricle(vh, p, radius, color, color, 0, Color.clear, smoothness); - } - - public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color32 color, - Color32 toColor, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, toColor, 0, 360, 0, Color.clear, smoothness); - } - - public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color32 color, - Color32 toColor, float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, toColor, 0, 360, borderWidth, borderColor, smoothness); - } - - public static void DrawCricle(VertexHelper vh, Vector3 p, float radius, Color32 color, - float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawCricle(vh, p, radius, color, color, borderWidth, borderColor, smoothness); - } - - public static void DrawEmptyCricle(VertexHelper vh, Vector3 p, float radius, float tickness, - Color32 color, Color32 emptyColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, radius - tickness, radius, color, color, emptyColor, 0, 360, 0, Color.clear, 0, smoothness); - } - - public static void DrawEmptyCricle(VertexHelper vh, Vector3 p, float radius, float tickness, - Color32 color, Color32 emptyColor, float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, radius - tickness, radius, color, color, emptyColor, 0, 360, borderWidth, - borderColor, 0, smoothness); - } - - public static void DrawEmptyCricle(VertexHelper vh, Vector3 p, float radius, float tickness, - Color32 color, Color32 toColor, Color32 emptyColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, radius - tickness, radius, color, toColor, emptyColor, 0, 360, 0, - Color.clear, 0, smoothness); - } - - public static void DrawEmptyCricle(VertexHelper vh, Vector3 p, float radius, float tickness, - Color32 color, Color32 toColor, Color32 emptyColor, float borderWidth, Color32 borderColor, - float smoothness = 2f) - { - DrawDoughnut(vh, p, radius - tickness, radius, color, toColor, emptyColor, 0, 360, borderWidth, - borderColor, 0, smoothness); - } - - public static void DrawSector(VertexHelper vh, Vector3 p, float radius, Color32 color, - float startDegree, float toDegree, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, color, startDegree, toDegree, 0, Color.clear, smoothness); - } - - public static void DrawSector(VertexHelper vh, Vector3 p, float radius, Color32 color, Color32 toColor, - float startDegree, float toDegree, int gradientType = 0, bool isYAxis = false, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, toColor, startDegree, toDegree, 0, Color.clear, 0, smoothness, gradientType, isYAxis); - } - - public static void DrawSector(VertexHelper vh, Vector3 p, float radius, Color32 color, - float startDegree, float toDegree, float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, color, startDegree, toDegree, borderWidth, borderColor, smoothness); - } - - public static void DrawSector(VertexHelper vh, Vector3 p, float radius, Color32 color, Color32 toColor, - float startDegree, float toDegree, float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawSector(vh, p, radius, color, toColor, startDegree, toDegree, borderWidth, borderColor, 0, smoothness); - } - - /// - /// 绘制扇形(可带边框、有空白边距、3种类型渐变) - /// - /// - /// 中心点 - /// 半径 - /// 颜色 - /// 渐变颜色 - /// 开始角度 - /// 结束角度 - /// 边框宽度 - /// 边框颜色 - /// 边距 - /// 光滑度 - /// 渐变类型,0:向圆形渐变,1:水平或垂直渐变,2:开始角度向结束角度渐变 - /// 水平渐变还是垂直渐变,gradientType为1时生效 - public static void DrawSector(VertexHelper vh, Vector3 p, float radius, Color32 color, Color32 toColor, - float startDegree, float toDegree, float borderWidth, Color32 borderColor, float space, - float smoothness, int gradientType = 0, bool isYAxis = false) - { - if (radius == 0) return; - if (space > 0 && Mathf.Abs(toDegree - startDegree) >= 360) space = 0; - radius -= borderWidth; - smoothness = (smoothness < 0 ? 2f : smoothness); - int segments = (int)((2 * Mathf.PI * radius) * (Mathf.Abs(toDegree - startDegree) / 360) / smoothness); - if (segments < 1) segments = 1; - float startAngle = startDegree * Mathf.Deg2Rad; - float toAngle = toDegree * Mathf.Deg2Rad; - float realStartAngle = startAngle; - float realToAngle = toAngle; - float halfAngle = (toAngle - startAngle) / 2; - float borderAngle = 0; - float spaceAngle = 0; - - var p2 = p + radius * ChartHelper.GetDire(startAngle); - var p3 = Vector3.zero; - var p4 = Vector3.zero; - var spaceCenter = p; - var realCenter = p; - var lastP4 = p; - var lastColor = color; - var needBorder = borderWidth != 0; - var needSpace = space != 0; - var lastPos = Vector3.zero; - var middleDire = ChartHelper.GetDire(startAngle + halfAngle); - if (needBorder || needSpace) - { - float spaceDiff = 0f; - float borderDiff = 0f; - if (needSpace) - { - spaceDiff = space / Mathf.Sin(halfAngle); - spaceCenter = p + spaceDiff * middleDire; - realCenter = spaceCenter; - spaceAngle = 2 * Mathf.Asin(space / (2 * radius)); - realStartAngle = startAngle + spaceAngle; - realToAngle = toAngle - spaceAngle; - if (realToAngle < realStartAngle) realToAngle = realStartAngle; - p2 = ChartHelper.GetPos(p, radius, realStartAngle); - } - if (needBorder) - { - borderDiff = borderWidth / Mathf.Sin(halfAngle); - realCenter += borderDiff * middleDire; - borderAngle = 2 * Mathf.Asin(borderWidth / (2 * radius)); - realStartAngle = realStartAngle + borderAngle; - realToAngle = realToAngle - borderAngle; - if (realToAngle < realStartAngle) - { - realToAngle = realStartAngle; - p2 = ChartHelper.GetPos(p, radius, realStartAngle); - } - else - { - var borderX1 = ChartHelper.GetPos(p, radius, realStartAngle); - DrawPolygon(vh, realCenter, spaceCenter, p2, borderX1, borderColor); - p2 = borderX1; - - var borderX2 = ChartHelper.GetPos(p, radius, realToAngle); - var pEnd = ChartHelper.GetPos(p, radius, toAngle - spaceAngle); - DrawPolygon(vh, realCenter, borderX2, pEnd, spaceCenter, borderColor); - } - } - } - float segmentAngle = (realToAngle - realStartAngle) / segments; - bool isLeft = startDegree >= 180; - for (int i = 0; i <= segments; i++) - { - float currAngle = realStartAngle + i * segmentAngle; - p3 = p + radius * ChartHelper.GetDire(currAngle); - if (gradientType == 1) - { - if (isYAxis) - { - p4 = new Vector3(p3.x, realCenter.y); - var dist = p4.x - realCenter.x; - var tcolor = Color.Lerp(color, toColor, dist >= 0 ? dist / radius : Mathf.Min(radius + dist, radius) / radius); - if (isLeft && (i == segments || i == 0)) tcolor = toColor; - DrawPolygon(vh, lastP4, p2, p3, p4, lastColor, tcolor); - lastP4 = p4; - lastColor = tcolor; - } - else - { - p4 = new Vector3(realCenter.x, p3.y); - var tcolor = Color.Lerp(color, toColor, Mathf.Abs(p4.y - realCenter.y) / radius); - DrawPolygon(vh, lastP4, p2, p3, p4, lastColor, tcolor); - lastP4 = p4; - lastColor = tcolor; - } - } - else if (gradientType == 2) - { - var tcolor = Color.Lerp(color, toColor, i / segments); - DrawPolygon(vh, realCenter, p2, p3, realCenter, lastColor, tcolor); - lastColor = tcolor; - } - else - { - DrawTriangle(vh, realCenter, p2, p3, toColor, color, color); - } - p2 = p3; - - } - if (needBorder || needSpace) - { - if (realToAngle > realStartAngle) - { - var borderX2 = p + radius * ChartHelper.GetDire(realToAngle); - DrawTriangle(vh, realCenter, p2, borderX2, toColor, color, color); - if (needBorder) - { - var realStartDegree = (realStartAngle - borderAngle) * Mathf.Rad2Deg; - var realToDegree = (realToAngle + borderAngle) * Mathf.Rad2Deg; - DrawDoughnut(vh, p, radius, radius + borderWidth, borderColor, Color.clear, realStartDegree, - realToDegree, smoothness); - } - } - } - } - - - - public static void DrawRoundCap(VertexHelper vh, Vector3 center, float width, float radius, float angle, - bool clockwise, Color color, bool end) - { - var px = Mathf.Sin(angle * Mathf.Deg2Rad) * radius; - var py = Mathf.Cos(angle * Mathf.Deg2Rad) * radius; - var pos = new Vector3(px, py) + center; - if (end) - { - if (clockwise) - ChartDrawer.DrawSector(vh, pos, width, color, angle, angle + 180, 0, Color.clear); - else - ChartDrawer.DrawSector(vh, pos, width, color, angle, angle - 180, 0, Color.clear); - } - else - { - if (clockwise) - ChartDrawer.DrawSector(vh, pos, width, color, angle + 180, angle + 360, 0, Color.clear); - else - ChartDrawer.DrawSector(vh, pos, width, color, angle - 180, angle - 360, 0, Color.clear); - } - } - - public static void DrawDoughnut(VertexHelper vh, Vector3 p, float insideRadius, float outsideRadius, - Color32 color, Color emptyColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, insideRadius, outsideRadius, color, color, emptyColor, 0, 360, 0, Color.clear, - 0, smoothness); - } - - public static void DrawDoughnut(VertexHelper vh, Vector3 p, float insideRadius, float outsideRadius, - Color32 color, Color emptyColor, float startDegree, - float toDegree, float smoothness = 2f) - { - DrawDoughnut(vh, p, insideRadius, outsideRadius, color, color, emptyColor, startDegree, toDegree, - 0, Color.clear, 0, smoothness); - } - - public static void DrawDoughnut(VertexHelper vh, Vector3 p, float insideRadius, float outsideRadius, - Color32 color, Color emptyColor, float startDegree, - float toDegree, float borderWidth, Color32 borderColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, insideRadius, outsideRadius, color, color, emptyColor, startDegree, toDegree, - borderWidth, borderColor, 0, smoothness); - } - - public static void DrawDoughnut(VertexHelper vh, Vector3 p, float insideRadius, float outsideRadius, - Color32 color, Color32 toColor, Color emptyColor, float smoothness = 2f) - { - DrawDoughnut(vh, p, insideRadius, outsideRadius, color, toColor, emptyColor, 0, 360, 0, Color.clear, - 0, smoothness); - } - - public static void DrawDoughnut(VertexHelper vh, Vector3 p, float insideRadius, float outsideRadius, - Color32 color, Color32 toColor, Color emptyColor, float startDegree, float toDegree, float borderWidth, - Color32 borderColor, float space, float smoothness, bool roundCap = false, bool clockwise = true) - { - if (toDegree - startDegree == 0) return; - if (space > 0 && Mathf.Abs(toDegree - startDegree) >= 360) space = 0; - if (insideRadius <= 0) - { - DrawSector(vh, p, outsideRadius, color, toColor, startDegree, toDegree, borderWidth, borderColor, - space, smoothness); - return; - } - outsideRadius -= borderWidth; - insideRadius += borderWidth; - smoothness = smoothness < 0 ? 2f : smoothness; - Vector3 p1, p2, p3, p4, e1, e2; - var needBorder = borderWidth != 0; - var needSpace = space != 0; - var diffAngle = Mathf.Abs(toDegree - startDegree) * Mathf.Deg2Rad; - - int segments = (int)((2 * Mathf.PI * outsideRadius) * (diffAngle * Mathf.Rad2Deg / 360) / smoothness); - if (segments < 1) segments = 1; - float startAngle = startDegree * Mathf.Deg2Rad; - float toAngle = toDegree * Mathf.Deg2Rad; - - float realStartOutAngle = startAngle; - float realToOutAngle = toAngle; - float realStartInAngle = startAngle; - float realToInAngle = toAngle; - float halfAngle = (toAngle - startAngle) / 2; - float borderAngle = 0, borderInAngle = 0, borderHalfAngle = 0; - float spaceAngle = 0, spaceInAngle = 0, spaceHalfAngle = 0; - - var spaceCenter = p; - var realCenter = p; - var startDire = new Vector3(Mathf.Sin(startAngle), Mathf.Cos(startAngle)).normalized; - var toDire = new Vector3(Mathf.Sin(toAngle), Mathf.Cos(toAngle)).normalized; - var middleDire = new Vector3(Mathf.Sin(startAngle + halfAngle), Mathf.Cos(startAngle + halfAngle)).normalized; - p1 = p + insideRadius * startDire; - p2 = p + outsideRadius * startDire; - e1 = p + insideRadius * toDire; - e2 = p + outsideRadius * toDire; - if (roundCap) - { - var roundRadius = (outsideRadius - insideRadius) / 2; - var roundAngleRadius = insideRadius + roundRadius; - var roundAngle = Mathf.Atan(roundRadius / roundAngleRadius); - if (diffAngle < 2 * roundAngle) - { - roundCap = false; - } - } - if (needBorder || needSpace) - { - if (needSpace) - { - var spaceDiff = space / Mathf.Sin(halfAngle); - spaceCenter = p + Mathf.Abs(spaceDiff) * middleDire; - realCenter = spaceCenter; - spaceAngle = 2 * Mathf.Asin(space / (2 * outsideRadius)); - spaceInAngle = 2 * Mathf.Asin(space / (2 * insideRadius)); - spaceHalfAngle = 2 * Mathf.Asin(space / (2 * (insideRadius + (outsideRadius - insideRadius) / 2))); - if (clockwise) - { - p1 = ChartHelper.GetPos(p, insideRadius, startAngle + spaceInAngle, false); - e1 = ChartHelper.GetPos(p, insideRadius, toAngle - spaceInAngle, false); - realStartOutAngle = startAngle + spaceAngle; - realToOutAngle = toAngle - spaceAngle; - realStartInAngle = startAngle + spaceInAngle; - realToInAngle = toAngle - spaceInAngle; - } - else - { - p1 = ChartHelper.GetPos(p, insideRadius, startAngle - spaceInAngle, false); - e1 = ChartHelper.GetPos(p, insideRadius, toAngle + spaceInAngle, false); - realStartOutAngle = startAngle - spaceAngle; - realToOutAngle = toAngle + spaceAngle; - realStartInAngle = startAngle - spaceInAngle; - realToOutAngle = toAngle + spaceInAngle; - } - p2 = ChartHelper.GetPos(p, outsideRadius, realStartOutAngle, false); - e2 = ChartHelper.GetPos(p, outsideRadius, realToOutAngle, false); - } - if (needBorder) - { - var borderDiff = borderWidth / Mathf.Sin(halfAngle); - realCenter += Mathf.Abs(borderDiff) * middleDire; - borderAngle = 2 * Mathf.Asin(borderWidth / (2 * outsideRadius)); - borderInAngle = 2 * Mathf.Asin(borderWidth / (2 * insideRadius)); - borderHalfAngle = 2 * Mathf.Asin(borderWidth / (2 * (insideRadius + (outsideRadius - insideRadius) / 2))); - if (clockwise) - { - realStartOutAngle = realStartOutAngle + borderAngle; - realToOutAngle = realToOutAngle - borderAngle; - realStartInAngle = startAngle + spaceInAngle + borderInAngle; - realToInAngle = toAngle - spaceInAngle - borderInAngle; - var newp1 = ChartHelper.GetPos(p, insideRadius, startAngle + spaceInAngle + borderInAngle, false); - var newp2 = ChartHelper.GetPos(p, outsideRadius, realStartOutAngle, false); - if (!roundCap) DrawPolygon(vh, newp2, newp1, p1, p2, borderColor); - p1 = newp1; - p2 = newp2; - if (toAngle - spaceInAngle - 2 * borderInAngle > realStartOutAngle) - { - var newe1 = ChartHelper.GetPos(p, insideRadius, toAngle - spaceInAngle - borderInAngle, false); - var newe2 = ChartHelper.GetPos(p, outsideRadius, realToOutAngle, false); - if (!roundCap) DrawPolygon(vh, newe2, e2, e1, newe1, borderColor); - e1 = newe1; - e2 = newe2; - } - } - else - { - realStartOutAngle = realStartOutAngle - borderAngle; - realToOutAngle = realToOutAngle + borderAngle; - realStartInAngle = startAngle - spaceInAngle - borderInAngle; - realToInAngle = toAngle + spaceInAngle + borderInAngle; - var newp1 = ChartHelper.GetPos(p, insideRadius, startAngle - spaceInAngle - borderInAngle, false); - var newp2 = ChartHelper.GetPos(p, outsideRadius, realStartOutAngle, false); - if (!roundCap) DrawPolygon(vh, newp2, newp1, p1, p2, borderColor); - p1 = newp1; - p2 = newp2; - if (toAngle + spaceInAngle + 2 * borderInAngle < realStartOutAngle) - { - var newe1 = ChartHelper.GetPos(p, insideRadius, toAngle + spaceInAngle + borderInAngle, false); - var newe2 = ChartHelper.GetPos(p, outsideRadius, realToOutAngle, false); - if (!roundCap) DrawPolygon(vh, newe2, e2, e1, newe1, borderColor); - e1 = newe1; - e2 = newe2; - } - } - } - } - if (roundCap) - { - var roundRadius = (outsideRadius - insideRadius) / 2; - var roundAngleRadius = insideRadius + roundRadius; - var roundAngle = Mathf.Atan(roundRadius / roundAngleRadius); - if (clockwise) - { - realStartOutAngle = startAngle + 2 * spaceHalfAngle + borderHalfAngle + roundAngle; - realStartInAngle = startAngle + 2 * spaceHalfAngle + borderHalfAngle + roundAngle; - } - else - { - realStartOutAngle = startAngle - 2 * spaceHalfAngle - borderHalfAngle - roundAngle; - realStartInAngle = startAngle - 2 * spaceHalfAngle - borderHalfAngle - roundAngle; - } - var roundTotalDegree = realStartOutAngle * Mathf.Rad2Deg; - var roundCenter = p + roundAngleRadius * ChartHelper.GetDire(realStartOutAngle); - var sectorStartDegree = clockwise ? roundTotalDegree + 180 : roundTotalDegree; - var sectorToDegree = clockwise ? roundTotalDegree + 360 : roundTotalDegree + 180; - DrawSector(vh, roundCenter, roundRadius, color, sectorStartDegree, sectorToDegree, smoothness / 2); - if (needBorder) - { - DrawDoughnut(vh, roundCenter, roundRadius, roundRadius + borderWidth, borderColor, Color.clear, - sectorStartDegree, sectorToDegree, smoothness / 2); - } - p1 = ChartHelper.GetPos(p, insideRadius, realStartOutAngle); - p2 = ChartHelper.GetPos(p, outsideRadius, realStartOutAngle); - - if (clockwise) - { - realToOutAngle = toAngle - 2 * spaceHalfAngle - borderHalfAngle - roundAngle; - realToInAngle = toAngle - 2 * spaceHalfAngle - borderHalfAngle - roundAngle; - if (realToOutAngle < realStartOutAngle) realToOutAngle = realStartOutAngle; - } - else - { - realToOutAngle = toAngle + 2 * spaceHalfAngle + borderHalfAngle + roundAngle; - realToInAngle = toAngle + 2 * spaceHalfAngle + borderHalfAngle + roundAngle; - if (realToOutAngle > realStartOutAngle) realToOutAngle = realStartOutAngle; - } - roundTotalDegree = realToOutAngle * Mathf.Rad2Deg; - roundCenter = p + roundAngleRadius * ChartHelper.GetDire(realToOutAngle); - sectorStartDegree = clockwise ? roundTotalDegree : roundTotalDegree + 180; - sectorToDegree = clockwise ? roundTotalDegree + 180 : roundTotalDegree + 360; - DrawSector(vh, roundCenter, roundRadius, color, sectorStartDegree, sectorToDegree, smoothness / 2); - if (needBorder) - { - DrawDoughnut(vh, roundCenter, roundRadius, roundRadius + borderWidth, borderColor, Color.clear, - sectorStartDegree, sectorToDegree, smoothness / 2); - } - e1 = ChartHelper.GetPos(p, insideRadius, realToOutAngle); - e2 = ChartHelper.GetPos(p, outsideRadius, realToOutAngle); - } - float segmentAngle = (realToInAngle - realStartInAngle) / segments; - for (int i = 0; i <= segments; i++) - { - float currAngle = realStartInAngle + i * segmentAngle; - p3 = new Vector3(p.x + outsideRadius * Mathf.Sin(currAngle), - p.y + outsideRadius * Mathf.Cos(currAngle)); - p4 = new Vector3(p.x + insideRadius * Mathf.Sin(currAngle), - p.y + insideRadius * Mathf.Cos(currAngle)); - if (!ChartHelper.IsClearColor(emptyColor)) DrawTriangle(vh, p, p1, p4, emptyColor); - DrawPolygon(vh, p2, p3, p4, p1, color, toColor); - p1 = p4; - p2 = p3; - } - if (needBorder || needSpace || roundCap) - { - if (clockwise) - { - var isInAngleFixed = toAngle - spaceInAngle - 2 * borderInAngle > realStartOutAngle; - if (isInAngleFixed) DrawPolygon(vh, p2, e2, e1, p1, color, toColor); - else DrawTriangle(vh, p2, e2, p1, color, color, toColor); - if (needBorder) - { - var realStartDegree = (realStartOutAngle - (roundCap ? 0 : borderAngle)) * Mathf.Rad2Deg; - var realToDegree = (realToOutAngle + (roundCap ? 0 : borderAngle)) * Mathf.Rad2Deg; - if (realToDegree < realStartOutAngle) realToDegree = realStartOutAngle; - var inStartDegree = roundCap ? realStartDegree : (startAngle + spaceInAngle) * Mathf.Rad2Deg; - var inToDegree = roundCap ? realToDegree : (toAngle - spaceInAngle) * Mathf.Rad2Deg; - if (inToDegree < inStartDegree) inToDegree = inStartDegree; - if (isInAngleFixed) DrawDoughnut(vh, p, insideRadius - borderWidth, insideRadius, borderColor, Color.clear, - inStartDegree, inToDegree, smoothness); - DrawDoughnut(vh, p, outsideRadius, outsideRadius + borderWidth, borderColor, Color.clear, - realStartDegree, realToDegree, smoothness); - } - } - else - { - var isInAngleFixed = toAngle + spaceInAngle + 2 * borderInAngle < realStartOutAngle; - if (isInAngleFixed) DrawPolygon(vh, p2, e2, e1, p1, color, toColor); - else DrawTriangle(vh, p2, e2, p1, color, color, toColor); - if (needBorder) - { - var realStartDegree = (realStartOutAngle + (roundCap ? 0 : borderAngle)) * Mathf.Rad2Deg; - var realToDegree = (realToOutAngle - (roundCap ? 0 : borderAngle)) * Mathf.Rad2Deg; - var inStartDegree = roundCap ? realStartDegree : (startAngle - spaceInAngle) * Mathf.Rad2Deg; - var inToDegree = roundCap ? realToDegree : (toAngle + spaceInAngle) * Mathf.Rad2Deg; - if (inToDegree > inStartDegree) inToDegree = inStartDegree; - if (isInAngleFixed) DrawDoughnut(vh, p, insideRadius - borderWidth, insideRadius, borderColor, Color.clear, - inStartDegree, inToDegree, smoothness); - DrawDoughnut(vh, p, outsideRadius, outsideRadius + borderWidth, borderColor, Color.clear, - realStartDegree, realToDegree, smoothness); - } - } - } - } - - /// - /// 画贝塞尔曲线 - /// - /// - /// 起始点 - /// 结束点 - /// 控制点1 - /// 控制点2 - /// 曲线宽 - /// 曲线颜色 - public static void DrawCurves(VertexHelper vh, Vector3 sp, Vector3 ep, Vector3 cp1, Vector3 cp2, - float lineWidth, Color lineColor, float smoothness) - { - var dist = Vector3.Distance(sp, ep); - var segment = (int)(dist / (smoothness <= 0 ? 2f : smoothness)); - ChartHelper.GetBezierList2(ref s_CurvesPosList, sp, ep, segment, cp1, cp2); - if (s_CurvesPosList.Count > 1) - { - var start = s_CurvesPosList[0]; - var to = Vector3.zero; - var dir = s_CurvesPosList[1] - start; - var diff = Vector3.Cross(dir, Vector3.forward).normalized * lineWidth; - var startUp = start - diff; - var startDn = start + diff; - for (int i = 1; i < s_CurvesPosList.Count; i++) - { - to = s_CurvesPosList[i]; - diff = Vector3.Cross(to - start, Vector3.forward).normalized * lineWidth; - var toUp = to - diff; - var toDn = to + diff; - DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor); - startUp = toUp; - startDn = toDn; - start = to; - } - } - } - - public static void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize, - float tickness, Vector3 pos, Color color, Color toColor, float gap, float[] cornerRadius, - Color backgroundColor, float smoothness) - { - switch (type) - { - case SerieSymbolType.None: - break; - case SerieSymbolType.Circle: - if (gap > 0) - { - ChartDrawer.DrawDoughnut(vh, pos, symbolSize, symbolSize + gap, backgroundColor, color, toColor, smoothness); - } - else - { - ChartDrawer.DrawCricle(vh, pos, symbolSize, color, toColor, smoothness); - } - break; - case SerieSymbolType.EmptyCircle: - if (gap > 0) - { - ChartDrawer.DrawCricle(vh, pos, symbolSize + gap, backgroundColor, smoothness); - ChartDrawer.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, toColor, backgroundColor, smoothness); - } - else - { - ChartDrawer.DrawEmptyCricle(vh, pos, symbolSize, tickness, color, toColor, backgroundColor, smoothness); - } - break; - case SerieSymbolType.Rect: - if (gap > 0) - { - ChartDrawer.DrawPolygon(vh, pos, symbolSize + gap, backgroundColor); - ChartDrawer.DrawPolygon(vh, pos, symbolSize, color, toColor); - } - else - { - //ChartDrawer.DrawPolygon(vh, pos, symbolSize, color, toColor); - ChartDrawer.DrawRoundRectangle(vh, pos, symbolSize, symbolSize, color, color, 0, cornerRadius, true); - } - break; - case SerieSymbolType.Triangle: - if (gap > 0) - { - ChartDrawer.DrawTriangle(vh, pos, symbolSize + gap, backgroundColor); - ChartDrawer.DrawTriangle(vh, pos, symbolSize, color, toColor); - } - else - { - ChartDrawer.DrawTriangle(vh, pos, symbolSize, color, toColor); - } - break; - case SerieSymbolType.Diamond: - if (gap > 0) - { - ChartDrawer.DrawDiamond(vh, pos, symbolSize + gap, backgroundColor); - ChartDrawer.DrawDiamond(vh, pos, symbolSize, color, toColor); - } - else - { - ChartDrawer.DrawDiamond(vh, pos, symbolSize, color, toColor); - } - break; - } - } - - public static void DrawLineStyle(VertexHelper vh, LineStyle lineStyle, - Vector3 startPos, Vector3 endPos, Color color) - { - var type = lineStyle.type; - var width = lineStyle.width; - switch (type) - { - case LineStyle.Type.Dashed: - ChartDrawer.DrawDashLine(vh, startPos, endPos, width, color); - break; - case LineStyle.Type.Dotted: - ChartDrawer.DrawDotLine(vh, startPos, endPos, width, color); - break; - case LineStyle.Type.Solid: - ChartDrawer.DrawLine(vh, startPos, endPos, width, color); - break; - case LineStyle.Type.DashDot: - ChartDrawer.DrawDashDotLine(vh, startPos, endPos, width, color); - break; - case LineStyle.Type.DashDotDot: - ChartDrawer.DrawDashDotDotLine(vh, startPos, endPos, width, color); - break; - } - } - } -} \ No newline at end of file diff --git a/Runtime/Utility/ChartDrawer.cs.meta b/Runtime/Utility/ChartDrawer.cs.meta deleted file mode 100644 index 18f4c50e..00000000 --- a/Runtime/Utility/ChartDrawer.cs.meta +++ /dev/null @@ -1,11 +0,0 @@ -fileFormatVersion: 2 -guid: 5cad3b43e9b364dc5981eca5b85e75c9 -MonoImporter: - externalObjects: {} - serializedVersion: 2 - defaultReferences: [] - executionOrder: 0 - icon: {instanceID: 0} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Runtime/Utility/ChartHelper.cs b/Runtime/Utility/ChartHelper.cs deleted file mode 100644 index ff41173b..00000000 --- a/Runtime/Utility/ChartHelper.cs +++ /dev/null @@ -1,812 +0,0 @@ -/******************************************/ -/* */ -/* Copyright (c) 2018 monitor1394 */ -/* https://github.com/monitor1394 */ -/* */ -/******************************************/ - -using System.Text; -using System; -using System.Collections.Generic; -using System.Text.RegularExpressions; -using UnityEngine; -using UnityEngine.EventSystems; -using UnityEngine.UI; -#if UNITY_EDITOR -using UnityEditor; -#endif - -namespace XCharts -{ - public static class ChartHelper - { - private static StringBuilder s_Builder = new StringBuilder(); - private static Vector3 s_DefaultIngoreDataVector3 = Vector3.zero; - - public static StringBuilder sb { get { return s_Builder; } } - public static Vector3 ignoreVector3 { get { return s_DefaultIngoreDataVector3; } } - - public static bool IsIngore(Vector3 pos) - { - return pos == s_DefaultIngoreDataVector3; - } - public static string Cancat(string str1, string str2) - { - s_Builder.Length = 0; - s_Builder.Append(str1).Append(str2); - return s_Builder.ToString(); - } - - public static string Cancat(string str1, int i) - { - s_Builder.Length = 0; - s_Builder.Append(str1).Append(ChartCached.IntToStr(i)); - return s_Builder.ToString(); - } - - public static void SetActive(GameObject gameObject, bool active) - { - SetActive(gameObject.transform, active); - } - - public static void SetActive(Image image, bool active) - { - if (image == null) return; - SetActive(image.gameObject, active); - } - - public static void SetActive(Text text, bool active) - { - if (text == null) return; - SetActive(text.gameObject, active); - } - - /// - /// 通过设置scale实现是否显示,优化性能,减少GC - /// - /// - /// - public static void SetActive(Transform transform, bool active) - { - if (active) transform.localScale = Vector3.one; - else transform.localScale = Vector3.zero; - } - public static void HideAllObject(GameObject obj, string match = null) - { - HideAllObject(obj.transform, match); - } - - public static void HideAllObject(Transform parent, string match = null) - { - ActiveAllObject(parent, false, match); - } - - public static void ActiveAllObject(Transform parent, bool active, string match = null) - { - for (int i = 0; i < parent.childCount; i++) - { - if (match == null) - SetActive(parent.GetChild(i), active); - else - { - var go = parent.GetChild(i); - if (go.name.StartsWith(match)) - { - SetActive(go, active); - } - } - } - } - - public static void DestroyAllChildren(Transform parent) - { - if (parent == null) return; - var childCount = parent.childCount; - for (int i = childCount - 1; i >= 0; i--) - { - var go = parent.GetChild(i); - if (go != null) - { - GameObject.DestroyImmediate(go.gameObject); - } - } - } - - public static void DestoryGameObject(Transform parent, string childName) - { - if (parent == null) return; - var go = parent.Find(childName); - if (go != null) - { - GameObject.DestroyImmediate(go.gameObject); - } - } - - public static void DestoryGameObject(GameObject go) - { - if (go != null) GameObject.DestroyImmediate(go); - } - - public static string GetFullName(Transform transform) - { - string name = transform.name; - Transform obj = transform; - while (obj.transform.parent) - { - name = obj.transform.parent.name + "/" + name; - obj = obj.transform.parent; - } - return name; - } - - public static T GetOrAddComponent(Transform transform) where T : Component - { - return GetOrAddComponent(transform.gameObject); - } - - public static T GetOrAddComponent(GameObject gameObject) where T : Component - { - if (gameObject.GetComponent() == null) - { - gameObject.AddComponent(); - } - return gameObject.GetComponent(); - } - - public static GameObject AddObject(string name, Transform parent, Vector2 anchorMin, - Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, int replaceIndex = -1) - { - GameObject obj; - if (parent.Find(name)) - { - obj = parent.Find(name).gameObject; - SetActive(obj, true); - obj.transform.localPosition = Vector3.zero; - obj.transform.localScale = Vector3.one; - } - else if (replaceIndex >= 0 && replaceIndex < parent.childCount) - { - obj = parent.GetChild(replaceIndex).gameObject; - if (!obj.name.Equals(name)) obj.name = name; - SetActive(obj, true); - } - else - { - obj = new GameObject(); - obj.name = name; - obj.transform.SetParent(parent); - obj.transform.localScale = Vector3.one; - obj.transform.localPosition = Vector3.zero; - } - RectTransform rect = GetOrAddComponent(obj); - rect.localPosition = Vector3.zero; - rect.sizeDelta = sizeDelta; - rect.anchorMin = anchorMin; - rect.anchorMax = anchorMax; - rect.pivot = pivot; - rect.anchoredPosition3D = Vector3.zero; - return obj; - } - - public static Text AddTextObject(string name, Transform parent, Font font, Color color, - TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, Vector2 sizeDelta, - int fontSize = 14, float rotate = 0, FontStyle fontStyle = FontStyle.Normal, float lineSpacing = 1) - { - GameObject txtObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta); - Text txt = GetOrAddComponent(txtObj); - txt.font = font; - txt.fontSize = fontSize; - txt.fontStyle = fontStyle; - txt.text = "Text"; - txt.alignment = anchor; - txt.horizontalOverflow = HorizontalWrapMode.Overflow; - txt.verticalOverflow = VerticalWrapMode.Overflow; - txt.color = color; - txt.lineSpacing = lineSpacing; - txt.raycastTarget = false; - txtObj.transform.localEulerAngles = new Vector3(0, 0, rotate); - - RectTransform rect = GetOrAddComponent(txtObj); - rect.localPosition = Vector3.zero; - rect.sizeDelta = sizeDelta; - rect.anchorMin = anchorMin; - rect.anchorMax = anchorMax; - rect.pivot = pivot; - return txtObj.GetComponent(); - } - - public static Button AddButtonObject(string name, Transform parent, Font font, int fontSize, - Color color, TextAnchor anchor, Vector2 anchorMin, Vector2 anchorMax, Vector2 pivot, - Vector2 sizeDelta, float lineSpacing) - { - GameObject btnObj = AddObject(name, parent, anchorMin, anchorMax, pivot, sizeDelta); - GetOrAddComponent(btnObj); - GetOrAddComponent