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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-24 01:40:06 +00:00
修复拖出制作预设时异常的问题
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@@ -96,7 +96,7 @@ namespace XCharts
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var btnPanel = transform.Find("chart_list");
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var btnPanel = transform.Find("chart_list");
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m_BtnClone = transform.Find("btn_clone").gameObject;
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m_BtnClone = transform.Find("btn_clone").gameObject;
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m_BtnClone.SetActive(false);
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m_BtnClone.SetActive(false);
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//ChartHelper.DestroyAllChildren(btnPanel);
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ChartHelper.DestroyAllChildren(btnPanel);
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foreach (var module in m_ChartModule)
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foreach (var module in m_ChartModule)
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{
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{
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var btnName = "btn_" + module.name;
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var btnName = "btn_" + module.name;
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@@ -289,7 +289,7 @@ namespace XCharts
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{
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{
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var labelObject = ChartHelper.AddObject(s_SerieLabelObjectName, transform, chartAnchorMin,
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var labelObject = ChartHelper.AddObject(s_SerieLabelObjectName, transform, chartAnchorMin,
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chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight));
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chartAnchorMax, chartPivot, new Vector2(chartWidth, chartHeight));
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// ChartHelper.DestroyAllChildren(labelObject.transform);
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ChartHelper.DestroyAllChildren(labelObject.transform);
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int count = 0;
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int count = 0;
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for (int i = 0; i < m_Series.Count; i++)
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for (int i = 0; i < m_Series.Count; i++)
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{
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{
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@@ -12,6 +12,9 @@ using System.Text.RegularExpressions;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace XCharts
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namespace XCharts
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{
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{
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@@ -74,6 +77,13 @@ namespace XCharts
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public static void DestroyAllChildren(Transform parent)
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public static void DestroyAllChildren(Transform parent)
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{
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{
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if(parent == null) return;
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#if UNITY_EDITOR
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if (PrefabUtility.IsPartOfAnyPrefab(parent.gameObject))
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{
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return;
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}
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#endif
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while (parent.childCount > 0)
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while (parent.childCount > 0)
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{
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{
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var go = parent.GetChild(0);
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var go = parent.GetChild(0);
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