mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-20 07:20:08 +00:00
优化性能,优化折线图和柱状图的大数据绘制,重构代码
This commit is contained in:
22
Runtime/Object/ChartObject.cs
Normal file
22
Runtime/Object/ChartObject.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public class ChartObject
|
||||
{
|
||||
protected GameObject m_GameObject;
|
||||
|
||||
public virtual void Destroy()
|
||||
{
|
||||
GameObject.Destroy(m_GameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Object/ChartObject.cs.meta
Normal file
11
Runtime/Object/ChartObject.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0fe3102b0eea042938d30af910ca86d6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
147
Runtime/Object/LabelObject.cs
Normal file
147
Runtime/Object/LabelObject.cs
Normal file
@@ -0,0 +1,147 @@
|
||||
/******************************************/
|
||||
/* */
|
||||
/* Copyright (c) 2018 monitor1394 */
|
||||
/* https://github.com/monitor1394 */
|
||||
/* */
|
||||
/******************************************/
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace XCharts
|
||||
{
|
||||
public class LabelObject : ChartObject
|
||||
{
|
||||
private bool m_LabelAutoSize = true;
|
||||
private float m_LabelPaddingLeftRight = 3f;
|
||||
private float m_LabelPaddingTopBottom = 3f;
|
||||
private Text m_LabelText;
|
||||
private RectTransform m_LabelRect;
|
||||
private RectTransform m_IconRect;
|
||||
private Image m_IconImage;
|
||||
|
||||
public GameObject gameObject { get { return m_GameObject; } }
|
||||
public Image icon { get { return m_IconImage; } }
|
||||
public Text label { get { return m_LabelText; } }
|
||||
|
||||
public LabelObject()
|
||||
{
|
||||
}
|
||||
|
||||
public void SetLabel(GameObject labelObj, bool autoSize, float paddingLeftRight, float paddingTopBottom)
|
||||
{
|
||||
m_GameObject = labelObj;
|
||||
m_LabelAutoSize = autoSize;
|
||||
m_LabelPaddingLeftRight = paddingLeftRight;
|
||||
m_LabelPaddingTopBottom = paddingTopBottom;
|
||||
m_LabelText = labelObj.GetComponentInChildren<Text>();
|
||||
m_LabelRect = m_LabelText.GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
public void SetIcon(Image image)
|
||||
{
|
||||
m_IconImage = image;
|
||||
if (image != null)
|
||||
{
|
||||
m_IconRect = m_IconImage.GetComponent<RectTransform>();
|
||||
}
|
||||
}
|
||||
|
||||
public void SetIconSprite(Sprite sprite)
|
||||
{
|
||||
if (m_IconImage != null) m_IconImage.sprite = sprite;
|
||||
}
|
||||
|
||||
public void SetIconSize(float width, float height)
|
||||
{
|
||||
if (m_IconRect != null) m_IconRect.sizeDelta = new Vector3(width, height);
|
||||
}
|
||||
|
||||
public void UpdateIcon(IconStyle iconStyle)
|
||||
{
|
||||
if (m_IconImage == null) return;
|
||||
if (iconStyle.show)
|
||||
{
|
||||
ChartHelper.SetActive(m_IconImage.gameObject, true);
|
||||
m_IconImage.sprite = iconStyle.sprite;
|
||||
m_IconImage.color = iconStyle.color;
|
||||
m_IconRect.sizeDelta = new Vector2(iconStyle.width, iconStyle.height);
|
||||
m_IconImage.transform.localPosition = iconStyle.offset;
|
||||
if (iconStyle.layer == IconStyle.Layer.UnderLabel)
|
||||
m_IconRect.SetSiblingIndex(0);
|
||||
else
|
||||
m_IconRect.SetSiblingIndex(m_GameObject.transform.childCount - 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChartHelper.SetActive(m_IconImage.gameObject, false);
|
||||
}
|
||||
}
|
||||
|
||||
public float GetLabelWidth()
|
||||
{
|
||||
if (m_LabelRect) return m_LabelRect.sizeDelta.x;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public float GetLabelHeight()
|
||||
{
|
||||
if (m_LabelRect) return m_LabelRect.sizeDelta.y;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public void SetLabelColor(Color color)
|
||||
{
|
||||
if (m_LabelText) m_LabelText.color = color;
|
||||
}
|
||||
|
||||
public void SetLabelRotate(float rotate)
|
||||
{
|
||||
if (m_LabelText) m_LabelText.transform.localEulerAngles = new Vector3(0, 0, rotate);
|
||||
}
|
||||
|
||||
public void SetPosition(Vector3 position)
|
||||
{
|
||||
if (m_GameObject != null)
|
||||
{
|
||||
m_GameObject.transform.localPosition = position;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLabelPosition(Vector3 position)
|
||||
{
|
||||
if (m_LabelRect) m_LabelRect.localPosition = position;
|
||||
}
|
||||
|
||||
public void SetActive(bool flag)
|
||||
{
|
||||
if (m_GameObject) ChartHelper.SetActive(m_GameObject, flag);
|
||||
}
|
||||
public void SetLabelActive(bool flag)
|
||||
{
|
||||
if (m_LabelText) ChartHelper.SetActive(m_LabelText, flag);
|
||||
}
|
||||
public void SetIconActive(bool flag)
|
||||
{
|
||||
if (m_IconImage) ChartHelper.SetActive(m_IconImage, flag);
|
||||
}
|
||||
|
||||
public bool SetText(string text)
|
||||
{
|
||||
if (m_LabelText && !m_LabelText.text.Equals(text))
|
||||
{
|
||||
m_LabelText.text = text;
|
||||
if (m_LabelAutoSize)
|
||||
{
|
||||
var newSize = string.IsNullOrEmpty(text) ? Vector2.zero :
|
||||
new Vector2(m_LabelText.preferredWidth + m_LabelPaddingLeftRight * 2,
|
||||
m_LabelText.preferredHeight + m_LabelPaddingTopBottom * 2);
|
||||
var sizeChange = newSize.x != m_LabelRect.sizeDelta.x || newSize.y != m_LabelRect.sizeDelta.y;
|
||||
if (sizeChange) m_LabelRect.sizeDelta = newSize;
|
||||
return sizeChange;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Runtime/Object/LabelObject.cs.meta
Normal file
11
Runtime/Object/LabelObject.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1277b7528331b42cfb61da7a2c762bee
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user