mirror of
https://github.com/XCharts-Team/XCharts.git
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3.0
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@@ -8,6 +8,11 @@ namespace XCharts.Editor
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[CustomEditor(typeof(XCSettings))]
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[CustomEditor(typeof(XCSettings))]
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public class XCSettingsEditor : UnityEditor.Editor
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public class XCSettingsEditor : UnityEditor.Editor
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{
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{
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internal class Styles
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{
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public static readonly GUIContent defaultFontAssetLabel = new GUIContent("Default Font Asset", "The Font Asset that will be assigned by default to newly created text objects when no Font Asset is specified.");
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public static readonly GUIContent defaultFontAssetPathLabel = new GUIContent("Path: Resources/", "The relative path to a Resources folder where the Font Assets and Material Presets are located.\nExample \"Fonts & Materials/\"");
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}
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}
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}
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#if UNITY_2018_3_OR_NEWER
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#if UNITY_2018_3_OR_NEWER
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@@ -43,7 +48,6 @@ namespace XCharts.Editor
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static SettingsProvider[] CreateXCSettingsProvider()
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static SettingsProvider[] CreateXCSettingsProvider()
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{
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{
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var providers = new System.Collections.Generic.List<SettingsProvider> { new XCResourceImporterProvider() };
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var providers = new System.Collections.Generic.List<SettingsProvider> { new XCResourceImporterProvider() };
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var isExist = File.Exists("Assets/XCharts/Resources/XCSettings.asset");
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if (GetSettings() != null)
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if (GetSettings() != null)
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{
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{
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var provider = new AssetSettingsProvider("Project/XCharts/Settings", GetSettings);
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var provider = new AssetSettingsProvider("Project/XCharts/Settings", GetSettings);
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