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增加ScatterChart同时对Scatter和Line的支持,实现折线图和散点图的组合图
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58
Scripts/UI/Internal/CoordinateChart_DrawScatter.cs
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58
Scripts/UI/Internal/CoordinateChart_DrawScatter.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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public partial class CoordinateChart
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{
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protected void DrawScatterSerie(VertexHelper vh,int colorIndex, Serie serie)
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{
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var yAxis = m_YAxises[serie.axisIndex];
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var xAxis = m_XAxises[serie.axisIndex];
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var color = serie.symbol.color != Color.clear ? serie.symbol.color : (Color)m_ThemeInfo.GetColor(colorIndex);
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color.a *= serie.symbol.opacity;
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int maxCount = serie.maxShow > 0 ?
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(serie.maxShow > serie.dataCount ? serie.dataCount : serie.maxShow)
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: serie.dataCount;
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for (int n = serie.minShow; n < maxCount; n++)
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{
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var serieData = serie.GetDataList(m_DataZoom)[n];
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float xValue = serieData.data[0];
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float yValue = serieData.data[1];
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float pX = coordinateX + xAxis.axisLine.width;
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float pY = coordinateY + yAxis.axisLine.width;
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float xDataHig = (xValue - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
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float yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
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var pos = new Vector3(pX + xDataHig, pY + yDataHig);
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var datas = serie.data[n].data;
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float symbolSize = 0;
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if (serie.highlighted || serieData.highlighted)
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{
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symbolSize = serie.symbol.GetSelectedSize(datas);
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}
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else
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{
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symbolSize = serie.symbol.GetSize(datas);
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}
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if (symbolSize > 100) symbolSize = 100;
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if (serie.type == SerieType.EffectScatter)
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{
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for (int count = 0; count < serie.symbol.animationSize.Count; count++)
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{
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var nowSize = serie.symbol.animationSize[count];
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color.a = (symbolSize - nowSize) / symbolSize;
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DrawSymbol(vh, serie.symbol.type, nowSize, 3, pos, color);
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}
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RefreshChart();
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}
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else
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{
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DrawSymbol(vh, serie.symbol.type, symbolSize, 3, pos, color);
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}
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}
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}
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}
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}
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