mirror of
https://github.com/XCharts-Team/XCharts.git
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增加SerieLabel的LineType给饼图配置不同类型的视觉引导线
This commit is contained in:
@@ -389,8 +389,30 @@ namespace XCharts
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/// 数据项个数。
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/// </summary>
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public int dataCount { get { return m_Data.Count; } }
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/// <summary>
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/// 数据项位置坐标。
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/// </summary>
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public List<Vector3> dataPoints { get { return m_DataPoints; } }
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/// <summary>
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/// 饼图的中心点位置。
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/// </summary>
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public Vector3 pieCenterPos { get; set; }
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/// <summary>
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/// 饼图的内径
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/// </summary>
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public float pieInsideRadius { get; set; }
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/// <summary>
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/// 饼图的外径
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/// </summary>
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public float pieOutsideRadius { get; set; }
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/// <summary>
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/// 饼图的数据项最大值
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/// </summary>
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public float pieDataMax { get; set; }
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/// <summary>
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/// 饼图的数据项之和
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/// </summary>
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public float pieDataTotal { get; set; }
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public List<Vector3> GetUpSmoothList(int dataIndex, int size = 100)
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{
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@@ -126,6 +126,11 @@ namespace XCharts
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return true;
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}
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public bool IsCategory()
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{
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return !IsValue();
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}
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}
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}
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@@ -296,7 +296,7 @@ namespace XCharts
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}
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break;
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case LineType.Smooth:
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ChartHelper.GetBezierList(ref bezierPoints, null, lp, np, llp, nnp, fine, lineSmoothStyle);
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ChartHelper.GetBezierList(ref bezierPoints, lp, np, llp, nnp, fine, lineSmoothStyle);
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if (bezierPoints.Count > 0) progress = bezierPoints.Count - 1;
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break;
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case LineType.StepStart:
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@@ -858,7 +858,7 @@ namespace XCharts
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var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
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var fine = isStack && m_Series.IsAnyGradientSerie(serie.stack);
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if (isYAxis) ChartHelper.GetBezierListVertical(ref bezierPoints, lp, np, fine, lineSmoothStyle);
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else ChartHelper.GetBezierList(ref bezierPoints, vh, lp, np, llp, nnp, fine, lineSmoothStyle);
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else ChartHelper.GetBezierList(ref bezierPoints, lp, np, llp, nnp, fine, lineSmoothStyle);
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Vector3 start, to;
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if (serie.lineType == LineType.SmoothDash)
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@@ -28,12 +28,18 @@ namespace XCharts
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private float m_LabelPaddingLeftRight;
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private float m_LabelPaddingTopBottom;
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public int index { get; set; }
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/// <summary>
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/// the name of data item.
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/// 数据项名称。
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/// </summary>
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public string name { get { return m_Name; } set { m_Name = value; } }
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/// <summary>
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/// 数据项图例名称。当数据项名称不为空时,图例名称即为系列名称;反之则为索引index。
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/// </summary>
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/// <value></value>
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public string legendName { get { return string.IsNullOrEmpty(name) ? ChartCached.IntToStr(index) : name; } }
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/// <summary>
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/// Whether the data item is selected.
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/// 该数据项是否被选中。
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/// </summary>
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@@ -110,6 +116,35 @@ namespace XCharts
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/// 关联的gameObject
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/// </summary>
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public GameObject gameObject { get; private set; }
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/// <summary>
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/// 饼图数据项的开始角度(运行时自动计算)
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/// </summary>
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public float pieStartAngle { get; set; }
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/// <summary>
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/// 饼图数据项的结束角度(运行时自动计算)
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/// </summary>
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public float pieToAngle { get; set; }
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/// <summary>
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/// 饼图数据项的一半时的角度(运行时自动计算)
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/// </summary>
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public float pieHalfAngle { get; set; }
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/// <summary>
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/// 饼图数据项的当前角度(运行时自动计算)
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/// </summary>
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public float pieCurrAngle { get; set; }
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/// <summary>
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/// 饼图数据项的内半径
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/// </summary>
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public float pieInsideRadius{get;set;}
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/// <summary>
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/// 饼图数据项的外半径
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/// </summary>
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public float pieOutsideRadius { get; set; }
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/// <summary>
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/// 饼图数据项的偏移半径
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/// </summary>
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public float pieOffsetRadius { get; set; }
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public Vector3 pieOffsetCenter { get; set; }
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public float GetData(int index)
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{
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@@ -51,6 +51,25 @@ namespace XCharts
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/// </summary>
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Bottom,
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}
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/// <summary>
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/// 标签视觉引导线类型
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/// </summary>
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public enum LineType
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{
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/// <summary>
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/// 折线
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/// </summary>
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BrokenLine,
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/// <summary>
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/// 曲线
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/// </summary>
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Curves,
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/// <summary>
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/// 水平线
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/// </summary>
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HorizontalLine
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}
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[SerializeField] private bool m_Show = false;
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[SerializeField] Position m_Position;
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[SerializeField] private Vector3 m_Offset;
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@@ -65,6 +84,8 @@ namespace XCharts
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[SerializeField] private int m_FontSize = 18;
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[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
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[SerializeField] private bool m_Line = true;
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[SerializeField] private LineType m_LineType = LineType.BrokenLine;
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[SerializeField] private Color m_LineColor = Color.clear;
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[SerializeField] private float m_LineWidth = 1.0f;
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[SerializeField] private float m_LineLength1 = 25f;
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[SerializeField] private float m_LineLength2 = 15f;
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@@ -153,6 +174,16 @@ namespace XCharts
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/// </summary>
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public bool line { get { return m_Line; } set { m_Line = value; } }
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/// <summary>
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/// the type of visual guide line.
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/// 视觉引导线类型。
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/// </summary>
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public LineType lineType { get { return m_LineType; } set { m_LineType = value; } }
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/// <summary>
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/// the color of visual guild line.
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/// 视觉引导线颜色。默认和serie一致取自调色板。
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/// </summary>
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public Color lineColor { get { return m_LineColor; } set { m_LineColor = value; } }
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/// <summary>
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/// the width of visual guild line.
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/// 视觉引导线的宽度。
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/// </summary>
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@@ -12,22 +12,11 @@ namespace XCharts
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[DisallowMultipleComponent]
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public class PieChart : BaseChart
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{
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private class PieTempData
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{
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public List<float> angleList = new List<float>();
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public Vector2 center;
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public float insideRadius;
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public float outsideRadius;
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public float dataMax;
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public float dataTotal;
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}
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[SerializeField] private Pie m_Pie = Pie.defaultPie;
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private bool isDrawPie;
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private bool m_IsEnterLegendButtom;
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private bool m_RefreshLabel;
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private List<PieTempData> m_PieTempDataList = new List<PieTempData>();
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public Pie pie { get { return m_Pie; } }
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@@ -44,7 +33,7 @@ namespace XCharts
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m_Pie = Pie.defaultPie;
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m_Title.text = "PieChart";
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RemoveData();
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AddSerie(SerieType.Pie,"serie1");
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AddSerie(SerieType.Pie, "serie1");
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AddData(0, 70, "pie1");
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AddData(0, 20, "pie2");
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AddData(0, 10, "pie3");
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@@ -57,11 +46,9 @@ namespace XCharts
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if (!isDrawPie) RefreshChart();
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}
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Dictionary<string, int> serieNameSet = new Dictionary<string, int>();
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protected override void DrawChart(VertexHelper vh)
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{
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base.DrawChart(vh);
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serieNameSet.Clear();
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int serieNameCount = -1;
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bool isClickOffset = false;
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bool isDataHighlight = false;
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@@ -78,124 +65,93 @@ namespace XCharts
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if (!serie.animation.NeedAnimation(i)) break;
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bool isFinish = true;
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if (serie.pieClickOffset) isClickOffset = true;
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PieTempData tempData;
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if (i < m_PieTempDataList.Count)
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{
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tempData = m_PieTempDataList[i];
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tempData.angleList.Clear();
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}
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else
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{
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tempData = new PieTempData();
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m_PieTempDataList.Add(tempData);
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}
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tempData.angleList.Clear();
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tempData.dataMax = serie.yMax;
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tempData.dataTotal = serie.yTotal;
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serie.pieDataMax = serie.yMax;
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serie.pieDataTotal = serie.yTotal;
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UpdatePieCenter(serie);
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float totalDegree = 360;
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float startDegree = 0;
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int showdataCount = 0;
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foreach (var sd in serie.data)
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{
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if (sd.show && serie.pieRoseType == RoseType.Area) showdataCount++;
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sd.canShowLabel = false;
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}
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for (int n = 0; n < data.Count; n++)
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{
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var serieData = data[n];
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float value = serieData.data[1];
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string dataName = serieData.name;
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Color color;
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if (string.IsNullOrEmpty(dataName))
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{
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serieNameCount++;
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color = m_ThemeInfo.GetColor(serieNameCount);
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}
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else if (!serieNameSet.ContainsKey(dataName))
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{
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serieNameSet.Add(dataName, serieNameCount);
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serieNameCount++;
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color = m_ThemeInfo.GetColor(serieNameCount);
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}
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else
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{
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color = m_ThemeInfo.GetColor(serieNameSet[dataName]);
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}
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serieNameCount = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(serieNameCount);
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serieData.pieStartAngle = startDegree;
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serieData.pieToAngle = startDegree;
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serieData.pieHalfAngle = startDegree;
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serieData.pieCurrAngle = startDegree;
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if (!serieData.show)
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{
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tempData.angleList.Add(0);
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continue;
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}
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float degree = serie.pieRoseType == RoseType.Area ? (totalDegree / showdataCount) : (totalDegree * value / tempData.dataTotal);
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float toDegree = startDegree + degree;
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float degree = serie.pieRoseType == RoseType.Area ?
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(totalDegree / showdataCount) : (totalDegree * value / serie.pieDataTotal);
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serieData.pieToAngle = startDegree + degree;
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float outSideRadius = serie.pieRoseType > 0 ?
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tempData.insideRadius + (tempData.outsideRadius - tempData.insideRadius) * value / tempData.dataMax :
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tempData.outsideRadius;
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serieData.pieOutsideRadius = serie.pieRoseType > 0 ?
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serie.pieInsideRadius + (serie.pieOutsideRadius - serie.pieInsideRadius) * value / serie.pieDataMax :
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serie.pieOutsideRadius;
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if (serieData.highlighted)
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{
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isDataHighlight = true;
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color *= 1.2f;
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outSideRadius += m_Pie.tooltipExtraRadius;
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serieData.pieOutsideRadius += m_Pie.tooltipExtraRadius;
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}
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var offset = serie.pieSpace;
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if (serie.pieClickOffset && serieData.selected)
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{
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offset += m_Pie.selectedOffset;
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}
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var halfDegree = (toDegree - startDegree) / 2;
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float currAngle = startDegree + halfDegree;
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float currRad = currAngle * Mathf.Deg2Rad;
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var halfDegree = (serieData.pieToAngle - startDegree) / 2;
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serieData.pieHalfAngle = startDegree + halfDegree;
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float currRad = serieData.pieHalfAngle * Mathf.Deg2Rad;
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float currSin = Mathf.Sin(currRad);
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float currCos = Mathf.Cos(currRad);
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var center = tempData.center;
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var center = serie.pieCenterPos;
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var currDegree = toDegree;
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if (serie.animation.CheckDetailBreak(n, toDegree))
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serieData.pieCurrAngle = serieData.pieToAngle;
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serieData.pieOffsetCenter = center;
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serieData.pieInsideRadius = serie.pieInsideRadius;
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if (serie.animation.CheckDetailBreak(n, serieData.pieToAngle))
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{
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isFinish = false;
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currDegree = serie.animation.GetCurrDetail();
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serieData.pieCurrAngle = serie.animation.GetCurrDetail();
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}
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if (offset > 0)
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{
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float offsetRadius = serie.pieSpace / Mathf.Sin(halfDegree * Mathf.Deg2Rad);
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var insideRadius = tempData.insideRadius - offsetRadius;
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var outsideRadius = outSideRadius - offsetRadius;
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serieData.pieOffsetRadius = serie.pieSpace / Mathf.Sin(halfDegree * Mathf.Deg2Rad);
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serieData.pieInsideRadius -= serieData.pieOffsetRadius;
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serieData.pieOutsideRadius -= serieData.pieOffsetRadius;
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if (serie.pieClickOffset && serieData.selected)
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{
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offsetRadius += m_Pie.selectedOffset;
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if (insideRadius > 0) insideRadius += m_Pie.selectedOffset;
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outsideRadius += m_Pie.selectedOffset;
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serieData.pieOffsetRadius += m_Pie.selectedOffset;
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if (serieData.pieInsideRadius > 0) serieData.pieInsideRadius += m_Pie.selectedOffset;
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serieData.pieOutsideRadius += m_Pie.selectedOffset;
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}
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var offestCenter = new Vector3(center.x + offsetRadius * currSin,
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center.y + offsetRadius * currCos);
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serieData.pieOffsetCenter = new Vector3(center.x + serieData.pieOffsetRadius * currSin,
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center.y + serieData.pieOffsetRadius * currCos);
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ChartDrawer.DrawDoughnut(vh, offestCenter, insideRadius, outsideRadius,
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startDegree, currDegree, color);
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ChartDrawer.DrawDoughnut(vh, serieData.pieOffsetCenter, serieData.pieInsideRadius, serieData.pieOutsideRadius,
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startDegree, serieData.pieCurrAngle, color);
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}
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else
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{
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ChartDrawer.DrawDoughnut(vh, center, tempData.insideRadius, outSideRadius,
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startDegree, currDegree, color);
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}
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serieData.canShowLabel = currDegree >= currAngle;
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if (currDegree >= currAngle)
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{
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DrawLabelLine(vh, serie, tempData, outSideRadius, center, currAngle, color);
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ChartDrawer.DrawDoughnut(vh, center, serieData.pieInsideRadius, serieData.pieOutsideRadius,
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startDegree, serieData.pieCurrAngle, color);
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}
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serieData.canShowLabel = serieData.pieCurrAngle >= serieData.pieHalfAngle;
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isDrawPie = true;
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tempData.angleList.Add(toDegree);
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startDegree = toDegree;
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startDegree = serieData.pieToAngle;
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if (isFinish) serie.animation.SetDataFinish(n);
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else
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{
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break;
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}
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else break;
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}
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if (!serie.animation.IsFinish())
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{
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@@ -207,10 +163,30 @@ namespace XCharts
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RefreshChart();
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}
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}
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DrawLabelLine(vh);
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DrawLabelBackground(vh);
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raycastTarget = isClickOffset && isDataHighlight;
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}
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private void DrawLabelLine(VertexHelper vh)
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.type == SerieType.Pie && serie.label.show)
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{
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foreach (var serieData in serie.data)
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{
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if (serieData.canShowLabel)
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{
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int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(colorIndex);
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DrawLabelLine(vh, serie, serieData, color);
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}
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}
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}
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}
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}
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private void DrawLabelBackground(VertexHelper vh)
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{
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foreach (var serie in m_Series.list)
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@@ -221,6 +197,7 @@ namespace XCharts
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{
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if (serieData.canShowLabel)
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{
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UpdateLabelPostion(serie, serieData);
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DrawLabelBackground(vh, serie, serieData);
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}
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}
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@@ -228,84 +205,103 @@ namespace XCharts
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}
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}
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private void DrawLabelLine(VertexHelper vh, Serie serie, PieTempData tempData, float outSideRadius, Vector2 center, float currAngle, Color color)
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private void DrawLabelLine(VertexHelper vh, Serie serie, SerieData serieData, Color color)
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{
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if (serie.label.show
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&& serie.label.position == SerieLabel.Position.Outside
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&& serie.label.line)
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{
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if (serie.label.color != Color.clear) color = serie.label.color;
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var insideRadius = serieData.pieInsideRadius;
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var outSideRadius = serieData.pieOutsideRadius;
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var center = serie.pieCenterPos;
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var currAngle = serieData.pieHalfAngle;
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if (serie.label.lineColor != Color.clear) color = serie.label.lineColor;
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else if (serie.label.lineType == SerieLabel.LineType.HorizontalLine) color *= color;
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float currSin = Mathf.Sin(currAngle * Mathf.Deg2Rad);
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float currCos = Mathf.Cos(currAngle * Mathf.Deg2Rad);
|
||||
var radius1 = outSideRadius;
|
||||
var radius2 = tempData.outsideRadius + serie.label.lineLength1;
|
||||
var pos1 = new Vector2(center.x + radius1 * currSin, center.y + radius1 * currCos);
|
||||
var pos2 = new Vector2(center.x + radius2 * currSin, center.y + radius2 * currCos);
|
||||
var radius1 = serie.label.lineType == SerieLabel.LineType.HorizontalLine ?
|
||||
serie.pieOutsideRadius : outSideRadius;
|
||||
var radius2 = serie.pieOutsideRadius + serie.label.lineLength1;
|
||||
var radius3 = insideRadius + (outSideRadius - insideRadius) / 2;
|
||||
var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
|
||||
var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
|
||||
var pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
|
||||
float tx, ty;
|
||||
Vector2 pos3;
|
||||
Vector3 pos3, pos4, pos6;
|
||||
var horizontalLineCircleRadius = serie.label.lineWidth * 4f;
|
||||
var lineCircleDiff = horizontalLineCircleRadius - 0.3f;
|
||||
if (currAngle < 90)
|
||||
{
|
||||
ty = serie.label.lineWidth * Mathf.Cos((90 - currAngle) * Mathf.Deg2Rad);
|
||||
tx = serie.label.lineWidth * Mathf.Sin((90 - currAngle) * Mathf.Deg2Rad);
|
||||
pos3 = new Vector2(pos2.x - tx, pos2.y + ty - serie.label.lineWidth);
|
||||
pos3 = new Vector3(pos2.x - tx, pos2.y + ty - serie.label.lineWidth);
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
|
||||
r4 += serie.label.lineLength1 - lineCircleDiff;
|
||||
pos6 = pos0 + Vector3.right * lineCircleDiff;
|
||||
pos4 = pos6 + Vector3.right * r4;
|
||||
}
|
||||
else if (currAngle < 180)
|
||||
{
|
||||
ty = serie.label.lineWidth * Mathf.Sin((180 - currAngle) * Mathf.Deg2Rad);
|
||||
tx = serie.label.lineWidth * Mathf.Cos((180 - currAngle) * Mathf.Deg2Rad);
|
||||
pos3 = new Vector2(pos2.x - tx, pos2.y - ty + serie.label.lineWidth);
|
||||
pos3 = new Vector3(pos2.x - tx, pos2.y - ty + serie.label.lineWidth);
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
|
||||
r4 += serie.label.lineLength1 - lineCircleDiff;
|
||||
pos6 = pos0 + Vector3.right * lineCircleDiff;
|
||||
pos4 = pos6 + Vector3.right * r4;
|
||||
}
|
||||
else if (currAngle < 270)
|
||||
{
|
||||
ty = serie.label.lineWidth * Mathf.Sin((180 + currAngle) * Mathf.Deg2Rad);
|
||||
tx = serie.label.lineWidth * Mathf.Cos((180 + currAngle) * Mathf.Deg2Rad);
|
||||
pos3 = new Vector2(pos2.x + tx, pos2.y - ty + serie.label.lineWidth);
|
||||
var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
|
||||
var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
|
||||
pos3 = new Vector3(pos2.x + tx, pos2.y - ty + serie.label.lineWidth);
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
|
||||
r4 += serie.label.lineLength1 - lineCircleDiff;
|
||||
pos6 = pos0 + Vector3.left * lineCircleDiff;
|
||||
pos4 = pos6 + Vector3.left * r4;
|
||||
}
|
||||
else
|
||||
{
|
||||
ty = serie.label.lineWidth * Mathf.Cos((90 + currAngle) * Mathf.Deg2Rad);
|
||||
tx = serie.label.lineWidth * Mathf.Sin((90 + currAngle) * Mathf.Deg2Rad);
|
||||
pos3 = new Vector2(pos2.x + tx, pos2.y + ty - serie.label.lineWidth);
|
||||
pos3 = new Vector3(pos2.x + tx, pos2.y + ty - serie.label.lineWidth);
|
||||
var currSin1 = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
|
||||
var currCos1 = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos1 * radius3, 2)) - currSin1 * radius3;
|
||||
r4 += serie.label.lineLength1 - lineCircleDiff;
|
||||
pos6 = pos0 + Vector3.left * lineCircleDiff;
|
||||
pos4 = pos6 + Vector3.left * r4;
|
||||
}
|
||||
var pos5 = new Vector3(currAngle > 180 ? pos3.x - serie.label.lineLength2 : pos3.x + serie.label.lineLength2, pos3.y);
|
||||
switch (serie.label.lineType)
|
||||
{
|
||||
case SerieLabel.LineType.BrokenLine:
|
||||
ChartDrawer.DrawLine(vh, pos1, pos2, serie.label.lineWidth, color);
|
||||
ChartDrawer.DrawLine(vh, pos3, pos5, serie.label.lineWidth, color);
|
||||
break;
|
||||
case SerieLabel.LineType.Curves:
|
||||
ChartDrawer.DrawCurves(vh, pos1, pos5, pos1, pos2, serie.label.lineWidth, color);
|
||||
break;
|
||||
case SerieLabel.LineType.HorizontalLine:
|
||||
ChartDrawer.DrawCricle(vh, pos0, horizontalLineCircleRadius, color, 20);
|
||||
ChartDrawer.DrawLine(vh, pos6, pos4, serie.label.lineWidth, color);
|
||||
break;
|
||||
}
|
||||
var pos4 = new Vector2(currAngle > 180 ? pos3.x - serie.label.lineLength2 : pos3.x + serie.label.lineLength2, pos3.y);
|
||||
ChartDrawer.DrawLine(vh, pos1, pos2, serie.label.lineWidth, color);
|
||||
ChartDrawer.DrawLine(vh, pos3, pos4, serie.label.lineWidth, color);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnRefreshLabel()
|
||||
{
|
||||
serieNameSet.Clear();
|
||||
int serieNameCount = -1;
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var serie = m_Series.list[i];
|
||||
serie.index = i;
|
||||
|
||||
if (!serie.show)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
PieTempData tempData;
|
||||
if (i < m_PieTempDataList.Count)
|
||||
{
|
||||
tempData = m_PieTempDataList[i];
|
||||
tempData.angleList.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tempData = new PieTempData();
|
||||
m_PieTempDataList.Add(tempData);
|
||||
}
|
||||
tempData.angleList.Clear();
|
||||
tempData.dataMax = serie.yMax;
|
||||
tempData.dataTotal = serie.yTotal;
|
||||
UpdatePieCenter(serie);
|
||||
if (!serie.show) continue;
|
||||
var data = serie.data;
|
||||
|
||||
float totalDegree = 360;
|
||||
float startDegree = 0;
|
||||
int showdataCount = 0;
|
||||
if (serie.pieRoseType == RoseType.Area)
|
||||
{
|
||||
@@ -322,73 +318,19 @@ namespace XCharts
|
||||
serieData.SetLabelActive(false);
|
||||
continue;
|
||||
}
|
||||
float value = serieData.data[1];
|
||||
string dataName = serieData.name;
|
||||
Color color;
|
||||
if (string.IsNullOrEmpty(dataName))
|
||||
{
|
||||
serieNameCount++;
|
||||
color = m_ThemeInfo.GetColor(serieNameCount);
|
||||
}
|
||||
else if (!serieNameSet.ContainsKey(dataName))
|
||||
{
|
||||
serieNameSet.Add(dataName, serieNameCount);
|
||||
serieNameCount++;
|
||||
color = m_ThemeInfo.GetColor(serieNameCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
color = m_ThemeInfo.GetColor(serieNameSet[dataName]);
|
||||
}
|
||||
if (!serieData.show)
|
||||
{
|
||||
tempData.angleList.Add(0);
|
||||
continue;
|
||||
}
|
||||
float degree = serie.pieRoseType == RoseType.Area ? (totalDegree / showdataCount) : (totalDegree * value / tempData.dataTotal);
|
||||
float toDegree = startDegree + degree;
|
||||
if (!serieData.show) continue;
|
||||
serieNameCount = m_LegendRealShowName.IndexOf(serieData.name);
|
||||
Color color = m_ThemeInfo.GetColor(serieNameCount);
|
||||
|
||||
float outSideRadius = serie.pieRoseType > 0 ?
|
||||
tempData.insideRadius + (tempData.outsideRadius - tempData.insideRadius) * value / tempData.dataMax :
|
||||
tempData.outsideRadius;
|
||||
if (serieData.highlighted)
|
||||
{
|
||||
outSideRadius += m_Pie.tooltipExtraRadius;
|
||||
}
|
||||
var offset = serie.pieSpace;
|
||||
if (serie.pieClickOffset && serieData.selected)
|
||||
{
|
||||
offset += m_Pie.selectedOffset;
|
||||
}
|
||||
var halfDegree = (toDegree - startDegree) / 2;
|
||||
float currAngle = startDegree + halfDegree;
|
||||
if (offset > 0)
|
||||
{
|
||||
float offsetRadius = serie.pieSpace / Mathf.Sin(halfDegree * Mathf.Deg2Rad);
|
||||
var insideRadius = tempData.insideRadius - offsetRadius;
|
||||
var outsideRadius = outSideRadius - offsetRadius;
|
||||
if (serie.pieClickOffset && serieData.selected)
|
||||
{
|
||||
offsetRadius += m_Pie.selectedOffset;
|
||||
if (insideRadius > 0) insideRadius += m_Pie.selectedOffset;
|
||||
outsideRadius += m_Pie.selectedOffset;
|
||||
}
|
||||
DrawLabel(serie, n, serieData, tempData, color, currAngle, offsetRadius, insideRadius, outsideRadius);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawLabel(serie, n, serieData, tempData, color, currAngle, 0, tempData.insideRadius, outSideRadius);
|
||||
}
|
||||
tempData.angleList.Add(toDegree);
|
||||
startDegree = toDegree;
|
||||
DrawLabel(serie, n, serieData, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLabel(Serie serie, int dataIndex, SerieData serieData, PieTempData tempData, Color serieColor,
|
||||
float currAngle, float offsetRadius, float insideRadius, float outsideRadius)
|
||||
private void DrawLabel(Serie serie, int dataIndex, SerieData serieData, Color serieColor)
|
||||
{
|
||||
if (serieData.labelText == null) return;
|
||||
var currAngle = serieData.pieHalfAngle;
|
||||
var isHighlight = (serieData.highlighted && serie.highlightLabel.show);
|
||||
var showLabel = ((serie.label.show || isHighlight) && serieData.canShowLabel);
|
||||
if (showLabel || serieData.showIcon)
|
||||
@@ -416,7 +358,6 @@ namespace XCharts
|
||||
}
|
||||
var fontSize = isHighlight ? serie.highlightLabel.fontSize : serie.label.fontSize;
|
||||
var fontStyle = isHighlight ? serie.highlightLabel.fontStyle : serie.label.fontStyle;
|
||||
float currRad = currAngle * Mathf.Deg2Rad;
|
||||
|
||||
serieData.labelText.color = color;
|
||||
serieData.labelText.fontSize = fontSize;
|
||||
@@ -424,21 +365,65 @@ namespace XCharts
|
||||
|
||||
serieData.labelRect.transform.localEulerAngles = new Vector3(0, 0, rotate);
|
||||
|
||||
switch (serie.label.position)
|
||||
UpdateLabelPostion(serie, serieData);
|
||||
if (!string.IsNullOrEmpty(serie.label.formatter))
|
||||
{
|
||||
case SerieLabel.Position.Center:
|
||||
serieData.labelPosition = tempData.center;
|
||||
break;
|
||||
case SerieLabel.Position.Inside:
|
||||
var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
|
||||
var labelCenter = new Vector2(tempData.center.x + labelRadius * Mathf.Sin(currRad),
|
||||
tempData.center.y + labelRadius * Mathf.Cos(currRad));
|
||||
serieData.labelPosition = labelCenter;
|
||||
break;
|
||||
case SerieLabel.Position.Outside:
|
||||
labelRadius = tempData.outsideRadius + serie.label.lineLength1;
|
||||
labelCenter = new Vector2(tempData.center.x + labelRadius * Mathf.Sin(currRad),
|
||||
tempData.center.y + labelRadius * Mathf.Cos(currRad));
|
||||
var value = serieData.data[1];
|
||||
var total = serie.yTotal;
|
||||
var content = serie.label.GetFormatterContent(serie.name, serieData.name, value, total);
|
||||
if (serieData.SetLabelText(content)) RefreshChart();
|
||||
}
|
||||
serieData.SetGameObjectPosition(serieData.labelPosition);
|
||||
if (showLabel) serieData.SetLabelPosition(serie.label.offset);
|
||||
}
|
||||
else
|
||||
{
|
||||
serieData.SetLabelActive(false);
|
||||
}
|
||||
serieData.UpdateIcon();
|
||||
}
|
||||
|
||||
protected void UpdateLabelPostion(Serie serie, SerieData serieData)
|
||||
{
|
||||
var currAngle = serieData.pieHalfAngle;
|
||||
var currRad = currAngle * Mathf.Deg2Rad;
|
||||
var offsetRadius = serieData.pieOffsetRadius;
|
||||
var insideRadius = serieData.pieInsideRadius;
|
||||
var outsideRadius = serieData.pieOutsideRadius;
|
||||
switch (serie.label.position)
|
||||
{
|
||||
case SerieLabel.Position.Center:
|
||||
serieData.labelPosition = serie.pieCenterPos;
|
||||
break;
|
||||
case SerieLabel.Position.Inside:
|
||||
var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
|
||||
var labelCenter = new Vector2(serie.pieCenterPos.x + labelRadius * Mathf.Sin(currRad),
|
||||
serie.pieCenterPos.y + labelRadius * Mathf.Cos(currRad));
|
||||
serieData.labelPosition = labelCenter;
|
||||
break;
|
||||
case SerieLabel.Position.Outside:
|
||||
if (serie.label.lineType == SerieLabel.LineType.HorizontalLine)
|
||||
{
|
||||
var radius1 = serie.pieOutsideRadius;
|
||||
var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
|
||||
var currSin = Mathf.Sin(currRad);
|
||||
var currCos = Mathf.Cos(currRad);
|
||||
var pos0 = new Vector3(serie.pieCenterPos.x + radius3 * currSin, serie.pieCenterPos.y + radius3 * currCos);
|
||||
if (currAngle > 180)
|
||||
{
|
||||
currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
|
||||
currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
|
||||
}
|
||||
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
|
||||
r4 += serie.label.lineLength1 + serie.label.lineWidth * 4;
|
||||
r4 += serieData.labelText.preferredWidth / 2;
|
||||
serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
|
||||
}
|
||||
else
|
||||
{
|
||||
labelRadius = serie.pieOutsideRadius + serie.label.lineLength1;
|
||||
labelCenter = new Vector2(serie.pieCenterPos.x + labelRadius * Mathf.Sin(currRad),
|
||||
serie.pieCenterPos.y + labelRadius * Mathf.Cos(currRad));
|
||||
float labelWidth = serieData.labelText.preferredWidth;
|
||||
if (currAngle > 180)
|
||||
{
|
||||
@@ -448,23 +433,9 @@ namespace XCharts
|
||||
{
|
||||
serieData.labelPosition = new Vector2(labelCenter.x + serie.label.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (!string.IsNullOrEmpty(serie.label.formatter))
|
||||
{
|
||||
var value = serieData.data[1];
|
||||
var total = serie.yTotal;
|
||||
var content = serie.label.GetFormatterContent(serie.name, serieData.name, value, total);
|
||||
if (serieData.SetLabelText(content)) RefreshChart();
|
||||
}
|
||||
serieData.SetGameObjectPosition(serieData.labelPosition);
|
||||
if(showLabel) serieData.SetLabelPosition(serie.label.offset);
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
serieData.SetLabelActive(false);
|
||||
}
|
||||
serieData.UpdateIcon();
|
||||
}
|
||||
|
||||
protected override void OnLegendButtonClick(int index, string legendName, bool show)
|
||||
@@ -492,13 +463,12 @@ namespace XCharts
|
||||
private void UpdatePieCenter(Serie serie)
|
||||
{
|
||||
if (serie.pieCenter.Length < 2) return;
|
||||
var tempData = m_PieTempDataList[serie.index];
|
||||
var centerX = serie.pieCenter[0] <= 1 ? chartWidth * serie.pieCenter[0] : serie.pieCenter[0];
|
||||
var centerY = serie.pieCenter[1] <= 1 ? chartHeight * serie.pieCenter[1] : serie.pieCenter[1];
|
||||
tempData.center = new Vector2(centerX, centerY);
|
||||
serie.pieCenterPos = new Vector2(centerX, centerY);
|
||||
var minWidth = Mathf.Min(chartWidth, chartHeight);
|
||||
tempData.insideRadius = serie.pieRadius[0] <= 1 ? minWidth * serie.pieRadius[0] : serie.pieRadius[0];
|
||||
tempData.outsideRadius = serie.pieRadius[1] <= 1 ? minWidth * serie.pieRadius[1] : serie.pieRadius[1];
|
||||
serie.pieInsideRadius = serie.pieRadius[0] <= 1 ? minWidth * serie.pieRadius[0] : serie.pieRadius[0];
|
||||
serie.pieOutsideRadius = serie.pieRadius[1] <= 1 ? minWidth * serie.pieRadius[1] : serie.pieRadius[1];
|
||||
}
|
||||
|
||||
protected override void CheckTootipArea(Vector2 local)
|
||||
@@ -506,13 +476,11 @@ namespace XCharts
|
||||
if (m_IsEnterLegendButtom) return;
|
||||
m_Tooltip.dataIndex.Clear();
|
||||
bool selected = false;
|
||||
for (int i = 0; i < m_PieTempDataList.Count; i++)
|
||||
foreach (var serie in m_Series.list)
|
||||
{
|
||||
var serie = m_Series.GetSerie(i);
|
||||
var tempData = m_PieTempDataList[i];
|
||||
int index = GetPosPieIndex(tempData, local);
|
||||
int index = GetPosPieIndex(serie, local);
|
||||
m_Tooltip.dataIndex.Add(index);
|
||||
|
||||
if (serie.type != SerieType.Pie) continue;
|
||||
bool refresh = false;
|
||||
for (int j = 0; j < serie.data.Count; j++)
|
||||
{
|
||||
@@ -520,7 +488,6 @@ namespace XCharts
|
||||
if (serieData.highlighted != (j == index)) refresh = true;
|
||||
serieData.highlighted = j == index;
|
||||
}
|
||||
|
||||
if (index >= 0) selected = true;
|
||||
if (refresh) RefreshChart();
|
||||
}
|
||||
@@ -536,20 +503,17 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
|
||||
private int GetPosPieIndex(PieTempData tempData, Vector2 local)
|
||||
private int GetPosPieIndex(Serie serie, Vector2 local)
|
||||
{
|
||||
var dist = Vector2.Distance(local, tempData.center);
|
||||
if (dist < tempData.insideRadius || dist > tempData.outsideRadius) return -1;
|
||||
Vector2 dir = local - tempData.center;
|
||||
if (serie.type != SerieType.Pie) return -1;
|
||||
var dist = Vector2.Distance(local, serie.pieCenterPos);
|
||||
if (dist < serie.pieInsideRadius || dist > serie.pieOutsideRadius) return -1;
|
||||
Vector2 dir = local - new Vector2(serie.pieCenterPos.x, serie.pieCenterPos.y);
|
||||
float angle = VectorAngle(Vector2.up, dir);
|
||||
var angleList = tempData.angleList;
|
||||
for (int i = angleList.Count - 1; i >= 0; i--)
|
||||
for (int i = 0; i < serie.data.Count; i++)
|
||||
{
|
||||
if (i == 0)
|
||||
{
|
||||
if (angle <= angleList[i]) return 0;
|
||||
}
|
||||
else if (angle <= angleList[i] && angle > angleList[i - 1])
|
||||
var serieData = serie.data[i];
|
||||
if (angle >= serieData.pieStartAngle && angle <= serieData.pieToAngle)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
@@ -573,14 +537,13 @@ namespace XCharts
|
||||
{
|
||||
base.RefreshTooltip();
|
||||
bool showTooltip = false;
|
||||
for (int i = 0; i < m_PieTempDataList.Count; i++)
|
||||
foreach (var serie in m_Series.list)
|
||||
{
|
||||
int index = m_Tooltip.dataIndex[i];
|
||||
int index = m_Tooltip.dataIndex[serie.index];
|
||||
if (index < 0) continue;
|
||||
showTooltip = true;
|
||||
if (string.IsNullOrEmpty(tooltip.formatter))
|
||||
{
|
||||
var serie = m_Series.GetSerie(i);
|
||||
string key = serie.data[index].name;
|
||||
if (string.IsNullOrEmpty(key)) key = m_Legend.GetData(index);
|
||||
|
||||
@@ -621,17 +584,19 @@ namespace XCharts
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = 0; i < m_PieTempDataList.Count; i++)
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var tempData = m_PieTempDataList[i];
|
||||
int index = GetPosPieIndex(tempData, local);
|
||||
if (index >= 0)
|
||||
var serie = m_Series.GetSerie(i);
|
||||
if (serie.type == SerieType.Pie)
|
||||
{
|
||||
var serie = m_Series.GetSerie(i);
|
||||
for (int j = 0; j < serie.data.Count; j++)
|
||||
var index = GetPosPieIndex(serie, local);
|
||||
if (index >= 0)
|
||||
{
|
||||
if (j == index) serie.data[j].selected = !serie.data[j].selected;
|
||||
else serie.data[j].selected = false;
|
||||
for (int j = 0; j < serie.data.Count; j++)
|
||||
{
|
||||
if (j == index) serie.data[j].selected = !serie.data[j].selected;
|
||||
else serie.data[j].selected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@@ -8,6 +9,7 @@ namespace XCharts
|
||||
{
|
||||
public static float CRICLE_SMOOTHNESS = 2f;
|
||||
private static UIVertex[] vertex = new UIVertex[4];
|
||||
private static List<Vector3> s_CurvesPosList = new List<Vector3>();
|
||||
|
||||
public static void DrawArrow(VertexHelper vh, Vector3 startPos, Vector3 arrowPos, float width,
|
||||
float height, float offset, float dent, Color32 color)
|
||||
@@ -264,5 +266,42 @@ namespace XCharts
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 画贝塞尔曲线
|
||||
/// </summary>
|
||||
/// <param name="vh"></param>
|
||||
/// <param name="sp">起始点</param>
|
||||
/// <param name="ep">结束点</param>
|
||||
/// <param name="cp1">控制点1</param>
|
||||
/// <param name="cp2">控制点2</param>
|
||||
/// <param name="lineWidth">曲线宽</param>
|
||||
/// <param name="lineColor">曲线颜色</param>
|
||||
public static void DrawCurves(VertexHelper vh, Vector3 sp, Vector3 ep, Vector3 cp1, Vector3 cp2,
|
||||
float lineWidth, Color lineColor)
|
||||
{
|
||||
var dist = Vector3.Distance(sp, ep);
|
||||
var segment = (int)(dist / 1f);
|
||||
ChartHelper.GetBezierList2(ref s_CurvesPosList, sp, ep, segment, cp1, cp2);
|
||||
if (s_CurvesPosList.Count > 1)
|
||||
{
|
||||
var start = s_CurvesPosList[0];
|
||||
var to = Vector3.zero;
|
||||
var dir = s_CurvesPosList[1] - start;
|
||||
var diff = Vector3.Cross(dir, Vector3.forward).normalized * lineWidth;
|
||||
var startUp = start - diff;
|
||||
var startDn = start + diff;
|
||||
for (int i = 1; i < s_CurvesPosList.Count; i++)
|
||||
{
|
||||
to = s_CurvesPosList[i];
|
||||
diff = Vector3.Cross(to - start, Vector3.forward).normalized * lineWidth;
|
||||
var toUp = to - diff;
|
||||
var toDn = to + diff;
|
||||
DrawPolygon(vh, startUp, toUp, toDn, startDn, lineColor);
|
||||
startUp = toUp;
|
||||
startDn = toDn;
|
||||
start = to;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -251,7 +251,7 @@ namespace XCharts
|
||||
posList.Add(ep);
|
||||
}
|
||||
|
||||
public static void GetBezierList(ref List<Vector3> posList, VertexHelper vh, Vector3 sp, Vector3 ep,
|
||||
public static void GetBezierList(ref List<Vector3> posList, Vector3 sp, Vector3 ep,
|
||||
Vector3 lsp, Vector3 nep, bool fine, float k = 2.0f)
|
||||
{
|
||||
float dist = Mathf.Abs(sp.x - ep.x);
|
||||
|
||||
Reference in New Issue
Block a user