mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-20 15:30:09 +00:00
3.0
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@@ -1,33 +0,0 @@
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namespace XCharts.Runtime
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{
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internal static class XAxisPool
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{
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private static readonly ObjectPool<XAxis> s_ListPool = new ObjectPool<XAxis>(null, null);
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public static XAxis Get()
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{
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return s_ListPool.Get();
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}
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public static void Release(XAxis toRelease)
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{
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s_ListPool.Release(toRelease);
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}
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}
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internal static class YAxisPool
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{
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private static readonly ObjectPool<YAxis> s_ListPool = new ObjectPool<YAxis>(null, null);
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public static YAxis Get()
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{
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return s_ListPool.Get();
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}
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public static void Release(YAxis toRelease)
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{
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s_ListPool.Release(toRelease);
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 3a709ca44e9a445bd86bde1bbfae80de
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,6 +7,7 @@ namespace XCharts.Runtime
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{
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internal class ObjectPool<T> where T : new()
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{
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private readonly bool m_NewIfEmpty = true;
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private readonly Stack<T> m_Stack = new Stack<T>();
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private readonly UnityAction<T> m_ActionOnGet;
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private readonly UnityAction<T> m_ActionOnRelease;
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@@ -15,8 +16,9 @@ namespace XCharts.Runtime
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public int countActive { get { return countAll - countInactive; } }
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public int countInactive { get { return m_Stack.Count; } }
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public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease)
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public ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease, bool newIfEmpty = true)
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{
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m_NewIfEmpty = newIfEmpty;
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m_ActionOnGet = actionOnGet;
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m_ActionOnRelease = actionOnRelease;
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}
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@@ -26,6 +28,7 @@ namespace XCharts.Runtime
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T element;
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if (m_Stack.Count == 0)
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{
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if (!m_NewIfEmpty) return default(T);
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element = new T();
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countAll++;
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}
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@@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts.Runtime
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{
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@@ -37,15 +36,6 @@ namespace XCharts.Runtime
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return element;
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}
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private static GameObject CreateSerieLabel(string name, Transform parent, LabelStyle label, Color color,
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float iconWidth, float iconHeight, ThemeStyle theme)
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{
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var element = ChartHelper.AddSerieLabel(name, parent, label.backgroundWidth, label.backgroundHeight,
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color, label.textStyle, theme);
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ChartHelper.AddIcon("Icon", element.transform, iconWidth, iconHeight);
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return element;
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}
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public static void Release(GameObject element)
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{
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if (element == null) return;
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@@ -72,5 +62,14 @@ namespace XCharts.Runtime
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m_Stack.Clear();
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m_ReleaseDic.Clear();
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}
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private static GameObject CreateSerieLabel(string name, Transform parent, LabelStyle label, Color color,
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float iconWidth, float iconHeight, ThemeStyle theme)
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{
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var element = ChartHelper.AddSerieLabel(name, parent, label.backgroundWidth, label.backgroundHeight,
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color, label.textStyle, theme);
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ChartHelper.AddIcon("Icon", element.transform, iconWidth, iconHeight);
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return element;
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}
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}
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}
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