mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-22 17:00:08 +00:00
0.1 version
This commit is contained in:
17
.gitignore
vendored
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17
.gitignore
vendored
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||||
/.vs
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||||
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||||
.vs
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||||
/Library
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||||
/Temp
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||||
/UnityPackageManager
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||||
/Assets/XLua/Examples
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||||
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XChart.sln
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XChart.csproj
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||||
XChart.Editor.csproj
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||||
XChart.Plugins.csproj
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||||
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||||
*.vcxproj.filters
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||||
*.vcxproj.user
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||||
*.pdb
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||||
*.exp
|
||||
10
Assets/XChart.meta
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10
Assets/XChart.meta
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10
Assets/XChart/Prefabs.meta
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Assets/XChart/Prefabs.meta
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10
Assets/XChart/Scripts.meta
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10
Assets/XChart/Scripts.meta
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guid: dd29cbce72290724b8772e66460b2a1d
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377
Assets/XChart/Scripts/LineChart.cs
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377
Assets/XChart/Scripts/LineChart.cs
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||||
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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||||
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||||
namespace xchart
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{
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||||
[System.Serializable]
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||||
public class LineData
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||||
{
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||||
[SerializeField]
|
||||
public string name;
|
||||
[SerializeField]
|
||||
public string key;
|
||||
[SerializeField]
|
||||
public Color lineColor;
|
||||
[SerializeField]
|
||||
public Color pointColor;
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||||
[SerializeField]
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||||
public Button button;
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||||
|
||||
private List<float> _dataList = new List<float>();
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||||
public List<float> dataList
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||||
{
|
||||
get { return _dataList; }
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||||
}
|
||||
|
||||
private bool _visible = true;
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||||
public bool visible
|
||||
{
|
||||
get { return _visible; }
|
||||
set
|
||||
{
|
||||
_visible = value;
|
||||
if (button)
|
||||
{
|
||||
button.GetComponent<Image>().color = visible ? lineColor : Color.grey;
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||||
}
|
||||
}
|
||||
}
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||||
|
||||
private int _min = 0;
|
||||
public int min
|
||||
{
|
||||
get { return _min; }
|
||||
}
|
||||
|
||||
private int _max = 10;
|
||||
public int max
|
||||
{
|
||||
get { return _max; }
|
||||
}
|
||||
private int _step = 10;
|
||||
public int step
|
||||
{
|
||||
get { return _step; }
|
||||
set { _step = value; }
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||||
}
|
||||
|
||||
public void AddData(float data, int maxCount)
|
||||
{
|
||||
dataList.Add(data);
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||||
if (dataList.Count > maxCount)
|
||||
{
|
||||
dataList.RemoveAt(0);
|
||||
UpdateMinMax();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (data < _min)
|
||||
{
|
||||
_min = (int)data;
|
||||
}
|
||||
if (data > _max)
|
||||
{
|
||||
_max = (int)data;
|
||||
}
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||||
CheckMax();
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||||
}
|
||||
}
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||||
|
||||
public void ClearData()
|
||||
{
|
||||
_dataList.Clear();
|
||||
}
|
||||
|
||||
public void UpdateMinMax()
|
||||
{
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||||
_min = 0;
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||||
_max = 4;
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||||
foreach (var data in dataList)
|
||||
{
|
||||
if (data < _min)
|
||||
{
|
||||
_min = (int)data;
|
||||
}
|
||||
if (data > _max)
|
||||
{
|
||||
_max = (int)data;
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||||
}
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||||
}
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||||
CheckMax();
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||||
}
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||||
|
||||
private void CheckMax()
|
||||
{
|
||||
if (_max <= 10)
|
||||
{
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||||
if (_max < 4) _max = 4;
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||||
}
|
||||
else
|
||||
{
|
||||
int diff = _max % _step;
|
||||
if (diff > 1)
|
||||
{
|
||||
_max = (_max - diff) + _step;
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||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
|
||||
|
||||
public class LineChart : MaskableGraphic
|
||||
{
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||||
[SerializeField]
|
||||
private int pointWidth = 15;
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||||
[SerializeField]
|
||||
private float lineSize = 1f;
|
||||
[SerializeField]
|
||||
private float pointSize = 1.5f;
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||||
[SerializeField]
|
||||
private int graduationStep = 10;
|
||||
[SerializeField]
|
||||
private List<Text> graduationList = new List<Text>();
|
||||
[SerializeField]
|
||||
private List<LineData> lineList = new List<LineData>();
|
||||
|
||||
private Dictionary<string, LineData> lineMap = new Dictionary<string, LineData>();
|
||||
private RectTransform rectTrans;
|
||||
private float lastMax = 0;
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||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
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||||
rectTrans = GetComponent<RectTransform>();
|
||||
for (int i = 0; i < lineList.Count; i++)
|
||||
{
|
||||
LineData line = lineList[i];
|
||||
line.dataList.Clear();
|
||||
if (line.button)
|
||||
{
|
||||
line.button.GetComponent<Image>().color = line.visible ? line.lineColor : Color.grey;
|
||||
line.button.GetComponentInChildren<Text>().text = line.name;
|
||||
line.button.onClick.AddListener(delegate ()
|
||||
{
|
||||
OnClickButton(line.key);
|
||||
});
|
||||
}
|
||||
AddLineToLineMap(line);
|
||||
}
|
||||
}
|
||||
|
||||
private float time;
|
||||
private void Update()
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
if (time >= 1)
|
||||
{
|
||||
time = 0;
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||||
AddPoint("fps", Random.Range(24.0f, 60.0f));
|
||||
AddPoint("rtt", Random.Range(15, 30));
|
||||
AddPoint("ping", Random.Range(0, 100));
|
||||
}
|
||||
}
|
||||
|
||||
void OnClickButton(string key)
|
||||
{
|
||||
LineData line = lineMap[key];
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||||
line.visible = !line.visible;
|
||||
if (line.visible)
|
||||
{
|
||||
line.step = graduationStep;
|
||||
line.UpdateMinMax();
|
||||
}
|
||||
UpdateGradution();
|
||||
UpdateMesh();
|
||||
}
|
||||
|
||||
private void AddLineToLineMap(LineData line)
|
||||
{
|
||||
if (lineMap.ContainsKey(line.key))
|
||||
{
|
||||
Debug.LogError("LineChart:line key is duplicated:" + line.key);
|
||||
}
|
||||
else
|
||||
{
|
||||
lineMap[line.key] = line;
|
||||
}
|
||||
}
|
||||
|
||||
private float GetAllLineMax()
|
||||
{
|
||||
float max = 4;
|
||||
foreach (var line in lineList)
|
||||
{
|
||||
if (line.visible && line.max > max)
|
||||
{
|
||||
max = line.max;
|
||||
}
|
||||
}
|
||||
return max;
|
||||
}
|
||||
|
||||
public int GetMaxPointCount()
|
||||
{
|
||||
Vector2 size = rectTransform.sizeDelta;
|
||||
int max = (int)(size.x / pointWidth);
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||||
return max;
|
||||
}
|
||||
|
||||
public void AddLine(string key, string name, Color lineColor, Color pointColor)
|
||||
{
|
||||
LineData line = new LineData();
|
||||
line.key = key;
|
||||
line.name = name;
|
||||
line.lineColor = lineColor;
|
||||
line.pointColor = pointColor;
|
||||
lineList.Add(line);
|
||||
AddLineToLineMap(line);
|
||||
}
|
||||
|
||||
public void AddPoint(string key, float point)
|
||||
{
|
||||
if (!lineMap.ContainsKey(key))
|
||||
{
|
||||
Debug.LogError("LineChart:not contain line key:" + key);
|
||||
return;
|
||||
}
|
||||
LineData line = lineMap[key];
|
||||
line.AddData(point, GetMaxPointCount());
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||||
UpdateMesh();
|
||||
UpdateGradution();
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||||
}
|
||||
|
||||
public void ResetDataStart()
|
||||
{
|
||||
foreach (var line in lineList)
|
||||
{
|
||||
line.ClearData();
|
||||
}
|
||||
}
|
||||
|
||||
public void ResetData(string key, float data)
|
||||
{
|
||||
if (!lineMap.ContainsKey(key))
|
||||
{
|
||||
Debug.LogError("LineChart:not contain line key:" + key);
|
||||
return;
|
||||
}
|
||||
LineData line = lineMap[key];
|
||||
line.AddData(data, GetMaxPointCount());
|
||||
}
|
||||
|
||||
public void ResetDataEnd()
|
||||
{
|
||||
foreach (var line in lineList)
|
||||
{
|
||||
line.UpdateMinMax();
|
||||
}
|
||||
UpdateMesh();
|
||||
UpdateGradution();
|
||||
}
|
||||
|
||||
private void UpdateMesh()
|
||||
{
|
||||
Vector2 size = rectTransform.sizeDelta;
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, (int)size.x - 1);
|
||||
rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, (int)size.x);
|
||||
}
|
||||
|
||||
private void UpdateGradution()
|
||||
{
|
||||
float dataMax = GetAllLineMax();
|
||||
if (lastMax != dataMax)
|
||||
{
|
||||
lastMax = dataMax;
|
||||
for (int i = 0; i < graduationList.Count; i++)
|
||||
{
|
||||
graduationList[i].text = ((int)(dataMax * i / graduationList.Count)).ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnPopulateMesh(VertexHelper vh)
|
||||
{
|
||||
vh.Clear();
|
||||
float chartHigh = rectTransform.sizeDelta.y;
|
||||
int chartWid = (int)(rectTransform.sizeDelta.x / pointWidth) * pointWidth;
|
||||
float dataMax = GetAllLineMax();
|
||||
|
||||
// draw coordinate
|
||||
Vector3 coordZero = Vector3.zero;
|
||||
|
||||
DrawLine(vh, new Vector3(chartWid + 5, -5), new Vector3(chartWid + 5, chartHigh+0.5f), 1, Color.grey);
|
||||
for (int i = 0; i < graduationList.Count; i++)
|
||||
{
|
||||
Vector3 sp = new Vector3(-5, chartHigh * i / (graduationList.Count - 1));
|
||||
Vector3 ep = new Vector3(chartWid + 5, chartHigh * i / (graduationList.Count - 1));
|
||||
DrawLine(vh, sp, ep, 0.5f, Color.grey);
|
||||
}
|
||||
|
||||
// draw line
|
||||
for (int index = 0; index < lineList.Count; index++)
|
||||
{
|
||||
LineData line = lineList[index];
|
||||
if (!line.visible) continue;
|
||||
Vector3 lp = Vector3.zero;
|
||||
Vector3 np = Vector3.zero;
|
||||
|
||||
for (int i = 0; i < line.dataList.Count; i++)
|
||||
{
|
||||
float data = line.dataList[i] * chartHigh / dataMax;
|
||||
np = new Vector3(i * pointWidth, data);
|
||||
if (i > 0)
|
||||
{
|
||||
DrawLine(vh, lp, np, lineSize, line.lineColor);
|
||||
}
|
||||
lp = np;
|
||||
}
|
||||
|
||||
// draw point
|
||||
for (int i = 0; i < line.dataList.Count; i++)
|
||||
{
|
||||
UIVertex[] quadverts = new UIVertex[4];
|
||||
float data = line.dataList[i] * chartHigh / dataMax;
|
||||
Vector3 p = new Vector3(i * pointWidth, data);
|
||||
DrawCube(vh, p, pointSize, line.pointColor);
|
||||
}
|
||||
}
|
||||
|
||||
DrawLine(vh, new Vector3(0, -6.5f), new Vector3(0, chartHigh + 15), 1.5f, Color.white);
|
||||
DrawLine(vh, new Vector3(0, -5), new Vector3(chartWid + 25, -5), 1.5f, Color.white);
|
||||
}
|
||||
|
||||
private void DrawLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color color)
|
||||
{
|
||||
Vector3 v = Vector3.Cross(p2 - p1, Vector3.forward).normalized * size;
|
||||
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = p1 + v;
|
||||
vertex[1].position = p2 + v;
|
||||
vertex[2].position = p2 - v;
|
||||
vertex[3].position = p1 - v;
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
|
||||
private void DrawCube(VertexHelper vh, Vector3 p, float size, Color color)
|
||||
{
|
||||
UIVertex[] vertex = new UIVertex[4];
|
||||
vertex[0].position = new Vector3(p.x - pointSize, p.y - pointSize);
|
||||
vertex[1].position = new Vector3(p.x + pointSize, p.y - pointSize);
|
||||
vertex[2].position = new Vector3(p.x + pointSize, p.y + pointSize);
|
||||
vertex[3].position = new Vector3(p.x - pointSize, p.y + pointSize);
|
||||
for (int j = 0; j < 4; j++)
|
||||
{
|
||||
vertex[j].color = color;
|
||||
vertex[j].uv0 = Vector2.zero;
|
||||
}
|
||||
vh.AddUIVertexQuad(vertex);
|
||||
}
|
||||
}
|
||||
}
|
||||
13
Assets/XChart/Scripts/LineChart.cs.meta
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13
Assets/XChart/Scripts/LineChart.cs.meta
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||||
fileFormatVersion: 2
|
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guid: b4f38bd00b4648c448cabfc167538f7c
|
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|
||||
licenseType: Free
|
||||
MonoImporter:
|
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleVariant:
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1574
Assets/XChart/demo.unity
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1574
Assets/XChart/demo.unity
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File diff suppressed because it is too large
Load Diff
9
Assets/XChart/demo.unity.meta
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9
Assets/XChart/demo.unity.meta
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@@ -0,0 +1,9 @@
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||||
fileFormatVersion: 2
|
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guid: 746592650003d9247ae6dec89c724e34
|
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timeCreated: 1536101749
|
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licenseType: Free
|
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DefaultImporter:
|
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externalObjects: {}
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userData:
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assetBundleVariant:
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17
ProjectSettings/AudioManager.asset
Normal file
17
ProjectSettings/AudioManager.asset
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|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!11 &1
|
||||
AudioManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Volume: 1
|
||||
Rolloff Scale: 1
|
||||
Doppler Factor: 1
|
||||
Default Speaker Mode: 2
|
||||
m_SampleRate: 0
|
||||
m_DSPBufferSize: 0
|
||||
m_VirtualVoiceCount: 512
|
||||
m_RealVoiceCount: 32
|
||||
m_SpatializerPlugin:
|
||||
m_AmbisonicDecoderPlugin:
|
||||
m_DisableAudio: 0
|
||||
m_VirtualizeEffects: 1
|
||||
6
ProjectSettings/ClusterInputManager.asset
Normal file
6
ProjectSettings/ClusterInputManager.asset
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|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!236 &1
|
||||
ClusterInputManager:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Inputs: []
|
||||
20
ProjectSettings/DynamicsManager.asset
Normal file
20
ProjectSettings/DynamicsManager.asset
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|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!55 &1
|
||||
PhysicsManager:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 3
|
||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||
m_DefaultMaterial: {fileID: 0}
|
||||
m_BounceThreshold: 2
|
||||
m_SleepThreshold: 0.005
|
||||
m_DefaultContactOffset: 0.01
|
||||
m_DefaultSolverIterations: 6
|
||||
m_DefaultSolverVelocityIterations: 1
|
||||
m_QueriesHitBackfaces: 0
|
||||
m_QueriesHitTriggers: 1
|
||||
m_EnableAdaptiveForce: 0
|
||||
m_EnablePCM: 1
|
||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||
m_AutoSimulation: 1
|
||||
m_AutoSyncTransforms: 1
|
||||
7
ProjectSettings/EditorBuildSettings.asset
Normal file
7
ProjectSettings/EditorBuildSettings.asset
Normal file
@@ -0,0 +1,7 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1045 &1
|
||||
EditorBuildSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_Scenes: []
|
||||
20
ProjectSettings/EditorSettings.asset
Normal file
20
ProjectSettings/EditorSettings.asset
Normal file
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61
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295
ProjectSettings/InputManager.asset
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295
ProjectSettings/InputManager.asset
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91
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Normal file
91
ProjectSettings/NavMeshAreas.asset
Normal file
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8
ProjectSettings/NetworkManager.asset
Normal file
8
ProjectSettings/NetworkManager.asset
Normal file
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37
ProjectSettings/Physics2DSettings.asset
Normal file
37
ProjectSettings/Physics2DSettings.asset
Normal file
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610
ProjectSettings/ProjectSettings.asset
Normal file
610
ProjectSettings/ProjectSettings.asset
Normal file
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1
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Normal file
1
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Normal file
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192
ProjectSettings/QualitySettings.asset
Normal file
192
ProjectSettings/QualitySettings.asset
Normal file
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43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
@@ -0,0 +1,43 @@
|
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%YAML 1.1
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--- !u!78 &1
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
@@ -0,0 +1,9 @@
|
||||
%YAML 1.1
|
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%TAG !u! tag:unity3d.com,2011:
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--- !u!5 &1
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34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
@@ -0,0 +1,34 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!310 &1
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UnityAdsSettings:
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m_GameIds: {}
|
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m_GameId:
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PerformanceReportingSettings:
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m_Enabled: 0
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Reference in New Issue
Block a user