mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-25 02:10:16 +00:00
[feature][serie] support EmphasisStle,BlurStyle and SelectStyle
This commit is contained in:
@@ -544,17 +544,25 @@ namespace XCharts.Runtime
|
||||
return theme.GetBackgroundColor(background);
|
||||
}
|
||||
|
||||
public Color32 GetItemColor(Serie serie, SerieData serieData, bool highlight = false)
|
||||
public Color32 GetItemColor(Serie serie, SerieData serieData)
|
||||
{
|
||||
var colorIndex = serieData == null || !serie.useDataNameForColor ?
|
||||
GetLegendRealShowNameIndex(serie.legendName) :
|
||||
GetLegendRealShowNameIndex(serieData.legendName);
|
||||
return SerieHelper.GetItemColor(serie, serieData, m_Theme, colorIndex, highlight);
|
||||
Color32 color, toColor;
|
||||
SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme);
|
||||
return color;
|
||||
}
|
||||
|
||||
public Color32 GetItemColor(Serie serie, bool highlight = false)
|
||||
public Color32 GetItemColor(Serie serie, SerieData serieData, int colorIndex)
|
||||
{
|
||||
return SerieHelper.GetItemColor(serie, null, m_Theme, serie.context.colorIndex, highlight);
|
||||
Color32 color, toColor;
|
||||
SerieHelper.GetItemColor(out color, out toColor, serie, serieData, m_Theme, colorIndex);
|
||||
return color;
|
||||
}
|
||||
|
||||
public Color32 GetItemColor(Serie serie)
|
||||
{
|
||||
Color32 color, toColor;
|
||||
SerieHelper.GetItemColor(out color, out toColor, serie, null, m_Theme);
|
||||
return color;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -27,6 +27,28 @@ namespace XCharts.Runtime
|
||||
|
||||
public SerieHandler handler { get; set; }
|
||||
|
||||
public static void ClearVerticesDirty(ChildComponent component)
|
||||
{
|
||||
if (component != null)
|
||||
component.ClearVerticesDirty();
|
||||
}
|
||||
|
||||
public static void ClearComponentDirty(ChildComponent component)
|
||||
{
|
||||
if (component != null)
|
||||
component.ClearComponentDirty();
|
||||
}
|
||||
|
||||
public static bool IsVertsDirty(ChildComponent component)
|
||||
{
|
||||
return component == null?false : component.vertsDirty;
|
||||
}
|
||||
|
||||
public static bool IsComponentDirty(ChildComponent component)
|
||||
{
|
||||
return component == null?false : component.componentDirty;
|
||||
}
|
||||
|
||||
public virtual void SetVerticesDirty()
|
||||
{
|
||||
m_VertsDirty = true;
|
||||
@@ -47,8 +69,7 @@ namespace XCharts.Runtime
|
||||
m_ComponentDirty = false;
|
||||
}
|
||||
|
||||
public virtual void ClearData()
|
||||
{ }
|
||||
public virtual void ClearData() { }
|
||||
|
||||
public virtual void ClearDirty()
|
||||
{
|
||||
@@ -68,11 +89,9 @@ namespace XCharts.Runtime
|
||||
handler.RemoveComponent();
|
||||
}
|
||||
|
||||
public virtual void OnDataUpdate()
|
||||
{ }
|
||||
public virtual void OnDataUpdate() { }
|
||||
|
||||
public virtual void OnBeforeSerialize()
|
||||
{ }
|
||||
public virtual void OnBeforeSerialize() { }
|
||||
|
||||
public virtual void OnAfterDeserialize()
|
||||
{
|
||||
|
||||
@@ -28,6 +28,28 @@ namespace XCharts.Runtime
|
||||
public Action refreshComponent { get; set; }
|
||||
public GameObject gameObject { get; set; }
|
||||
|
||||
public static void ClearVerticesDirty(ChildComponent component)
|
||||
{
|
||||
if (component != null)
|
||||
component.ClearVerticesDirty();
|
||||
}
|
||||
|
||||
public static void ClearComponentDirty(ChildComponent component)
|
||||
{
|
||||
if (component != null)
|
||||
component.ClearComponentDirty();
|
||||
}
|
||||
|
||||
public static bool IsVertsDirty(ChildComponent component)
|
||||
{
|
||||
return component == null?false : component.vertsDirty;
|
||||
}
|
||||
|
||||
public static bool IsComponentDirty(ChildComponent component)
|
||||
{
|
||||
return component == null?false : component.componentDirty;
|
||||
}
|
||||
|
||||
public virtual void SetVerticesDirty()
|
||||
{
|
||||
m_VertsDirty = true;
|
||||
|
||||
@@ -845,6 +845,22 @@ namespace XCharts.Runtime
|
||||
return newColor;
|
||||
}
|
||||
|
||||
public static Color32 GetBlurColor(Color32 color, float a = 0.3f)
|
||||
{
|
||||
var newColor = color;
|
||||
newColor.a = (byte) (a * 255);
|
||||
return newColor;
|
||||
}
|
||||
|
||||
public static Color32 GetSelectColor(Color32 color, float rate = 0.7f)
|
||||
{
|
||||
var newColor = color;
|
||||
newColor.r = (byte) (color.r * rate);
|
||||
newColor.g = (byte) (color.g * rate);
|
||||
newColor.b = (byte) (color.b * rate);
|
||||
return newColor;
|
||||
}
|
||||
|
||||
public static bool IsPointInQuadrilateral(Vector3 P, Vector3 A, Vector3 B, Vector3 C, Vector3 D)
|
||||
{
|
||||
Vector3 v0 = Vector3.Cross(A - D, P - D);
|
||||
|
||||
Reference in New Issue
Block a user