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https://github.com/XCharts-Team/XCharts.git
synced 2026-05-24 01:40:06 +00:00
增加LiquidChart的方形水位图支持
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@@ -46,13 +46,16 @@ namespace XCharts
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[SerializeField] private bool m_Show = true;
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[SerializeField] private Shape m_Shape = Shape.Circle;
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[SerializeField] private float m_ShapeWidth = 5f;
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[SerializeField] private float m_Gap = 10f;
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[SerializeField] private float m_Gap = 5f;
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[SerializeField] private Color32 m_Color;
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[SerializeField] private Color32 m_BackgroundColor;
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[SerializeField] private bool m_AutoColor = true;
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[SerializeField] private float[] m_Center = new float[2] { 0.5f, 0.5f };
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[SerializeField] private float m_Radius = 0.5f;
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[SerializeField] private float m_Radius = 0.35f;
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[SerializeField] [Range(0.5f, 10f)] private float m_Smoothness = 1f;
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[SerializeField] private float m_Width = 0.5f;
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[SerializeField] private float m_Height = 0.7f;
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[SerializeField] private float[] m_CornerRadius = new float[] { 0, 0, 0, 0 };
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/// <summary>
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/// Whether to show the vessel.
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@@ -108,7 +111,7 @@ namespace XCharts
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}
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/// <summary>
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/// The radius of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 半径。
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/// [default: 0.35f]
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/// </summary>
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@@ -118,6 +121,28 @@ namespace XCharts
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set { if (PropertyUtil.SetStruct(ref m_Radius, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The width of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 容器的宽。shape为Rect时有效。
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/// [default: 0.35f]
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/// </summary>
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public float width
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{
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get { return m_Width; }
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set { if (PropertyUtil.SetStruct(ref m_Width, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The height of vessel.
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/// When value between 0 and 1 represents a percentage relative to the chart.
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/// 容器的高。shape为Rect时有效。
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/// [default: 0.35f]
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/// </summary>
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public float height
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{
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get { return m_Height; }
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set { if (PropertyUtil.SetStruct(ref m_Height, value)) SetAllDirty(); }
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}
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/// <summary>
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/// The smoothness of wave.
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/// 水波平滑度。
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/// [default: 1f]
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@@ -156,6 +181,15 @@ namespace XCharts
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get { return m_AutoColor; }
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set { if (PropertyUtil.SetStruct(ref m_AutoColor, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// The radius of rounded corner. Its unit is px. Use array to respectively specify the 4 corner radiuses((clockwise upper left, upper right, bottom right and bottom left)).
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/// 容器的圆角半径。用数组分别指定4个圆角半径(顺时针左上,右上,右下,左下)。shape为Rect时有效。
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/// </summary>
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public float[] cornerRadius
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{
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get { return m_CornerRadius; }
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set { if (PropertyUtil.SetClass(ref m_CornerRadius, value, true)) SetVerticesDirty(); }
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}
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public int index { get; internal set; }
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/// <summary>
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/// the runtime center position of vessel.
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@@ -172,6 +206,8 @@ namespace XCharts
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/// 运行时内半径。扣除厚度和间隙后的实际半径。
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/// </summary>
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public float runtimeInnerRadius { get; internal set; }
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public float runtimeWidth { get; set; }
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public float runtimeHeight { get; set; }
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public static Vessel defaultVessel
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{
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get
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@@ -181,8 +217,10 @@ namespace XCharts
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m_Show = true,
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m_Shape = Shape.Circle,
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m_ShapeWidth = 5,
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m_Gap = 10,
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m_Gap = 5,
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m_Radius = 0.35f,
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m_Width = 0.5f,
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m_Height = 0.7f,
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m_AutoColor = true,
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m_Color = new Color32(70, 70, 240, 255),
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m_Smoothness = 1
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@@ -113,9 +113,24 @@ namespace XCharts
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{
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if (vessel.backgroundColor.a != 0)
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{
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var cenPos = vessel.runtimeCenterPos;
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var radius = vessel.runtimeRadius;
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UGL.DrawCricle(vh, cenPos, vessel.runtimeInnerRadius, vessel.backgroundColor, chart.settings.cicleSmoothness);
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switch (vessel.shape)
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{
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case Vessel.Shape.Circle:
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var cenPos = vessel.runtimeCenterPos;
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var radius = vessel.runtimeRadius;
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UGL.DrawCricle(vh, cenPos, vessel.runtimeInnerRadius + vessel.gap, vessel.backgroundColor,
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chart.settings.cicleSmoothness);
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UGL.DrawDoughnut(vh, cenPos, vessel.runtimeInnerRadius, vessel.runtimeInnerRadius + vessel.gap,
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vessel.backgroundColor, Color.clear, chart.settings.cicleSmoothness);
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break;
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case Vessel.Shape.Rect:
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UGL.DrawRectangle(vh, vessel.runtimeCenterPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2,
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vessel.backgroundColor);
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break;
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default:
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break;
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}
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}
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}
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}
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@@ -125,7 +140,18 @@ namespace XCharts
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var vessel = chart.GetVessel(serie.vesselIndex);
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if (vessel != null)
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{
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DrawCirleVessel(vh, vessel);
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switch (vessel.shape)
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{
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case Vessel.Shape.Circle:
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DrawCirleVessel(vh, vessel);
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break;
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case Vessel.Shape.Rect:
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DrawRectVessel(vh, vessel);
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break;
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default:
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DrawCirleVessel(vh, vessel);
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break;
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}
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}
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}
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@@ -135,7 +161,26 @@ namespace XCharts
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var radius = vessel.runtimeRadius;
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var serie = SeriesHelper.GetSerieByVesselIndex(chart.series, vessel.index);
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var vesselColor = VesselHelper.GetColor(vessel, serie, chart.theme, chart.m_LegendRealShowName);
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UGL.DrawDoughnut(vh, cenPos, radius - vessel.shapeWidth, radius, vesselColor, Color.clear, chart.settings.cicleSmoothness);
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if (vessel.gap != 0)
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{
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UGL.DrawDoughnut(vh, cenPos, vessel.runtimeInnerRadius, vessel.runtimeInnerRadius + vessel.gap,
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vessel.backgroundColor, Color.clear, chart.settings.cicleSmoothness);
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}
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UGL.DrawDoughnut(vh, cenPos, radius - vessel.shapeWidth, radius, vesselColor, Color.clear,
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chart.settings.cicleSmoothness);
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}
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private void DrawRectVessel(VertexHelper vh, Vessel vessel)
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{
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var serie = SeriesHelper.GetSerieByVesselIndex(chart.series, vessel.index);
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var vesselColor = VesselHelper.GetColor(vessel, serie, chart.theme, chart.m_LegendRealShowName);
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if (vessel.gap != 0)
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{
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UGL.DrawBorder(vh, vessel.runtimeCenterPos, vessel.runtimeWidth,
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vessel.runtimeHeight, vessel.gap, vessel.backgroundColor, 0, vessel.cornerRadius);
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}
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UGL.DrawBorder(vh, vessel.runtimeCenterPos, vessel.runtimeWidth + 2 * vessel.gap,
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vessel.runtimeHeight + 2 * vessel.gap, vessel.shapeWidth, vesselColor, 0, vessel.cornerRadius);
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}
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private void DrawLiquid(VertexHelper vh, Serie serie)
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@@ -144,6 +189,22 @@ namespace XCharts
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if (serie.animation.HasFadeOut()) return;
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var vessel = chart.GetVessel(serie.vesselIndex);
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if (vessel == null) return;
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switch (vessel.shape)
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{
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case Vessel.Shape.Circle:
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DrawCirleLiquid(vh, serie, vessel);
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break;
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case Vessel.Shape.Rect:
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DrawRectLiquid(vh, serie, vessel);
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break;
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default:
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DrawCirleLiquid(vh, serie, vessel);
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break;
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}
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}
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private void DrawCirleLiquid(VertexHelper vh, Serie serie, Vessel vessel)
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{
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var cenPos = vessel.runtimeCenterPos;
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var radius = vessel.runtimeInnerRadius;
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var serieData = serie.GetSerieData(0);
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@@ -160,7 +221,7 @@ namespace XCharts
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serieData.labelPosition = cenPos;
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m_UpdateLabelText = true;
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}
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if (value == 0) return;
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if (value <= 0) return;
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var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);
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var realHig = (value - serie.min) / (serie.max - serie.min) * radius * 2;
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@@ -255,5 +316,120 @@ namespace XCharts
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chart.RefreshPainter(serie);
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}
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}
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private void DrawRectLiquid(VertexHelper vh, Serie serie, Vessel vessel)
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{
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var cenPos = vessel.runtimeCenterPos;
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var serieData = serie.GetSerieData(0);
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if (serieData == null) return;
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var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
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var value = serieData.GetCurrData(1, dataChangeDuration);
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if (serie.runtimeCheckValue != value)
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{
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serie.runtimeCheckValue = value;
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m_UpdateLabelText = true;
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}
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if (serieData.labelPosition != cenPos)
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{
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serieData.labelPosition = cenPos;
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m_UpdateLabelText = true;
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}
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if (value <= 0) return;
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var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);
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var realHig = (value - serie.min) / (serie.max - serie.min) * vessel.runtimeHeight;
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serie.animation.InitProgress(1, 0, realHig);
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var hig = serie.animation.IsFinish() ? realHig : serie.animation.GetCurrDetail();
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var color = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, false);
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var toColor = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, false);
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var isNeedGradient = !ChartHelper.IsValueEqualsColor(color, toColor);
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var isFull = hig >= vessel.runtimeHeight;
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if (hig >= vessel.runtimeHeight) hig = vessel.runtimeHeight;
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if (isFull && !isNeedGradient)
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{
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UGL.DrawRectangle(vh, cenPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2, toColor);
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}
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else
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{
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var startY = cenPos.y - vessel.runtimeHeight / 2 + hig;
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var waveStartPos = new Vector3(cenPos.x - vessel.runtimeWidth / 2, startY);
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var waveEndPos = new Vector3(cenPos.x + vessel.runtimeWidth / 2, startY);
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var startX = waveStartPos.x;
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var endX = waveEndPos.x;
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var step = vessel.smoothness;
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if (step < 0.5f) step = 0.5f;
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var lup = waveStartPos;
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var ldp = new Vector3(startX, vessel.runtimeCenterPos.y - vessel.runtimeHeight / 2);
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var nup = Vector3.zero;
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var ndp = Vector3.zero;
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var angle = 0f;
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var isStarted = false;
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var isEnded = false;
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var waveHeight = isFull ? 0 : serie.waveHeight;
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serie.runtimeWaveSpeed += serie.waveSpeed * Time.deltaTime;
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while (startX < endX)
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{
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startX += step;
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if (startX > endX) startX = endX;
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if (startX > waveStartPos.x && !isStarted)
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{
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startX = waveStartPos.x;
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isStarted = true;
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}
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if (startX > waveEndPos.x && !isEnded)
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{
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startX = waveEndPos.x;
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isEnded = true;
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}
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var py = Mathf.Sqrt(Mathf.Pow(vessel.runtimeHeight, 2) - Mathf.Pow(Mathf.Abs(cenPos.x - startX), 2));
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if (startX < waveStartPos.x || startX > waveEndPos.x)
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{
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nup = new Vector3(startX, cenPos.y + py);
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}
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else
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{
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var py2 = waveHeight * Mathf.Sin(1 / serie.waveLength * angle + serie.runtimeWaveSpeed + serie.waveOffset);
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var nupY = waveStartPos.y + py2;
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nup = new Vector3(startX, nupY);
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angle += step;
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}
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ndp = new Vector3(startX, cenPos.y - vessel.runtimeHeight / 2);
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if (nup.y > cenPos.y + vessel.runtimeHeight / 2)
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{
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nup.y = cenPos.y + vessel.runtimeHeight / 2;
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}
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if (nup.y < cenPos.y - vessel.runtimeHeight / 2)
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{
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nup.y = cenPos.y - vessel.runtimeHeight / 2;
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}
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if (!ChartHelper.IsValueEqualsColor(color, toColor))
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{
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var colorMin = cenPos.y - vessel.runtimeHeight;
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var colorMax = startY + serie.waveHeight;
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var tcolor1 = Color32.Lerp(color, toColor, 1 - (lup.y - colorMin) / (colorMax - colorMin));
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var tcolor2 = Color32.Lerp(color, toColor, 1 - (ldp.y - colorMin) / (colorMax - colorMin));
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UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, tcolor1, tcolor2);
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}
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else
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{
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UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, color);
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}
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lup = nup;
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ldp = ndp;
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}
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}
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if (serie.waveSpeed != 0 && Application.isPlaying && !isFull)
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{
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chart.RefreshPainter(serie);
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}
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if (!serie.animation.IsFinish())
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{
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serie.animation.CheckProgress(realHig);
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chart.m_IsPlayingAnimation = true;
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chart.RefreshPainter(serie);
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}
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}
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}
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}
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@@ -34,6 +34,8 @@ namespace XCharts
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vessel.runtimeCenterPos = chartPosition + new Vector3(centerX, centerY);
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vessel.runtimeRadius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth);
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vessel.runtimeInnerRadius = vessel.runtimeRadius - vessel.shapeWidth - vessel.gap;
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vessel.runtimeWidth = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.width, checkWidth) - 2 * vessel.gap;
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vessel.runtimeHeight = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.height, chartHeight) - 2 * vessel.gap;
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}
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}
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}
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