mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-23 17:30:10 +00:00
增加LiquidChart的方形水位图支持
This commit is contained in:
@@ -113,9 +113,24 @@ namespace XCharts
|
||||
{
|
||||
if (vessel.backgroundColor.a != 0)
|
||||
{
|
||||
var cenPos = vessel.runtimeCenterPos;
|
||||
var radius = vessel.runtimeRadius;
|
||||
UGL.DrawCricle(vh, cenPos, vessel.runtimeInnerRadius, vessel.backgroundColor, chart.settings.cicleSmoothness);
|
||||
switch (vessel.shape)
|
||||
{
|
||||
case Vessel.Shape.Circle:
|
||||
var cenPos = vessel.runtimeCenterPos;
|
||||
var radius = vessel.runtimeRadius;
|
||||
UGL.DrawCricle(vh, cenPos, vessel.runtimeInnerRadius + vessel.gap, vessel.backgroundColor,
|
||||
chart.settings.cicleSmoothness);
|
||||
UGL.DrawDoughnut(vh, cenPos, vessel.runtimeInnerRadius, vessel.runtimeInnerRadius + vessel.gap,
|
||||
vessel.backgroundColor, Color.clear, chart.settings.cicleSmoothness);
|
||||
break;
|
||||
case Vessel.Shape.Rect:
|
||||
UGL.DrawRectangle(vh, vessel.runtimeCenterPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2,
|
||||
vessel.backgroundColor);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -125,7 +140,18 @@ namespace XCharts
|
||||
var vessel = chart.GetVessel(serie.vesselIndex);
|
||||
if (vessel != null)
|
||||
{
|
||||
DrawCirleVessel(vh, vessel);
|
||||
switch (vessel.shape)
|
||||
{
|
||||
case Vessel.Shape.Circle:
|
||||
DrawCirleVessel(vh, vessel);
|
||||
break;
|
||||
case Vessel.Shape.Rect:
|
||||
DrawRectVessel(vh, vessel);
|
||||
break;
|
||||
default:
|
||||
DrawCirleVessel(vh, vessel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -135,7 +161,26 @@ namespace XCharts
|
||||
var radius = vessel.runtimeRadius;
|
||||
var serie = SeriesHelper.GetSerieByVesselIndex(chart.series, vessel.index);
|
||||
var vesselColor = VesselHelper.GetColor(vessel, serie, chart.theme, chart.m_LegendRealShowName);
|
||||
UGL.DrawDoughnut(vh, cenPos, radius - vessel.shapeWidth, radius, vesselColor, Color.clear, chart.settings.cicleSmoothness);
|
||||
if (vessel.gap != 0)
|
||||
{
|
||||
UGL.DrawDoughnut(vh, cenPos, vessel.runtimeInnerRadius, vessel.runtimeInnerRadius + vessel.gap,
|
||||
vessel.backgroundColor, Color.clear, chart.settings.cicleSmoothness);
|
||||
}
|
||||
UGL.DrawDoughnut(vh, cenPos, radius - vessel.shapeWidth, radius, vesselColor, Color.clear,
|
||||
chart.settings.cicleSmoothness);
|
||||
}
|
||||
|
||||
private void DrawRectVessel(VertexHelper vh, Vessel vessel)
|
||||
{
|
||||
var serie = SeriesHelper.GetSerieByVesselIndex(chart.series, vessel.index);
|
||||
var vesselColor = VesselHelper.GetColor(vessel, serie, chart.theme, chart.m_LegendRealShowName);
|
||||
if (vessel.gap != 0)
|
||||
{
|
||||
UGL.DrawBorder(vh, vessel.runtimeCenterPos, vessel.runtimeWidth,
|
||||
vessel.runtimeHeight, vessel.gap, vessel.backgroundColor, 0, vessel.cornerRadius);
|
||||
}
|
||||
UGL.DrawBorder(vh, vessel.runtimeCenterPos, vessel.runtimeWidth + 2 * vessel.gap,
|
||||
vessel.runtimeHeight + 2 * vessel.gap, vessel.shapeWidth, vesselColor, 0, vessel.cornerRadius);
|
||||
}
|
||||
|
||||
private void DrawLiquid(VertexHelper vh, Serie serie)
|
||||
@@ -144,6 +189,22 @@ namespace XCharts
|
||||
if (serie.animation.HasFadeOut()) return;
|
||||
var vessel = chart.GetVessel(serie.vesselIndex);
|
||||
if (vessel == null) return;
|
||||
switch (vessel.shape)
|
||||
{
|
||||
case Vessel.Shape.Circle:
|
||||
DrawCirleLiquid(vh, serie, vessel);
|
||||
break;
|
||||
case Vessel.Shape.Rect:
|
||||
DrawRectLiquid(vh, serie, vessel);
|
||||
break;
|
||||
default:
|
||||
DrawCirleLiquid(vh, serie, vessel);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawCirleLiquid(VertexHelper vh, Serie serie, Vessel vessel)
|
||||
{
|
||||
var cenPos = vessel.runtimeCenterPos;
|
||||
var radius = vessel.runtimeInnerRadius;
|
||||
var serieData = serie.GetSerieData(0);
|
||||
@@ -160,7 +221,7 @@ namespace XCharts
|
||||
serieData.labelPosition = cenPos;
|
||||
m_UpdateLabelText = true;
|
||||
}
|
||||
if (value == 0) return;
|
||||
if (value <= 0) return;
|
||||
var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);
|
||||
|
||||
var realHig = (value - serie.min) / (serie.max - serie.min) * radius * 2;
|
||||
@@ -255,5 +316,120 @@ namespace XCharts
|
||||
chart.RefreshPainter(serie);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRectLiquid(VertexHelper vh, Serie serie, Vessel vessel)
|
||||
{
|
||||
var cenPos = vessel.runtimeCenterPos;
|
||||
var serieData = serie.GetSerieData(0);
|
||||
if (serieData == null) return;
|
||||
var dataChangeDuration = serie.animation.GetUpdateAnimationDuration();
|
||||
var value = serieData.GetCurrData(1, dataChangeDuration);
|
||||
if (serie.runtimeCheckValue != value)
|
||||
{
|
||||
serie.runtimeCheckValue = value;
|
||||
m_UpdateLabelText = true;
|
||||
}
|
||||
if (serieData.labelPosition != cenPos)
|
||||
{
|
||||
serieData.labelPosition = cenPos;
|
||||
m_UpdateLabelText = true;
|
||||
}
|
||||
if (value <= 0) return;
|
||||
var colorIndex = chart.m_LegendRealShowName.IndexOf(serie.name);
|
||||
|
||||
var realHig = (value - serie.min) / (serie.max - serie.min) * vessel.runtimeHeight;
|
||||
serie.animation.InitProgress(1, 0, realHig);
|
||||
var hig = serie.animation.IsFinish() ? realHig : serie.animation.GetCurrDetail();
|
||||
var color = SerieHelper.GetItemColor(serie, serieData, chart.theme, colorIndex, false);
|
||||
var toColor = SerieHelper.GetItemToColor(serie, serieData, chart.theme, colorIndex, false);
|
||||
var isNeedGradient = !ChartHelper.IsValueEqualsColor(color, toColor);
|
||||
var isFull = hig >= vessel.runtimeHeight;
|
||||
if (hig >= vessel.runtimeHeight) hig = vessel.runtimeHeight;
|
||||
if (isFull && !isNeedGradient)
|
||||
{
|
||||
UGL.DrawRectangle(vh, cenPos, vessel.runtimeWidth / 2, vessel.runtimeHeight / 2, toColor);
|
||||
}
|
||||
else
|
||||
{
|
||||
var startY = cenPos.y - vessel.runtimeHeight / 2 + hig;
|
||||
var waveStartPos = new Vector3(cenPos.x - vessel.runtimeWidth / 2, startY);
|
||||
var waveEndPos = new Vector3(cenPos.x + vessel.runtimeWidth / 2, startY);
|
||||
var startX = waveStartPos.x;
|
||||
var endX = waveEndPos.x;
|
||||
|
||||
var step = vessel.smoothness;
|
||||
if (step < 0.5f) step = 0.5f;
|
||||
var lup = waveStartPos;
|
||||
var ldp = new Vector3(startX, vessel.runtimeCenterPos.y - vessel.runtimeHeight / 2);
|
||||
var nup = Vector3.zero;
|
||||
var ndp = Vector3.zero;
|
||||
var angle = 0f;
|
||||
var isStarted = false;
|
||||
var isEnded = false;
|
||||
var waveHeight = isFull ? 0 : serie.waveHeight;
|
||||
serie.runtimeWaveSpeed += serie.waveSpeed * Time.deltaTime;
|
||||
while (startX < endX)
|
||||
{
|
||||
startX += step;
|
||||
if (startX > endX) startX = endX;
|
||||
if (startX > waveStartPos.x && !isStarted)
|
||||
{
|
||||
startX = waveStartPos.x;
|
||||
isStarted = true;
|
||||
}
|
||||
if (startX > waveEndPos.x && !isEnded)
|
||||
{
|
||||
startX = waveEndPos.x;
|
||||
isEnded = true;
|
||||
}
|
||||
var py = Mathf.Sqrt(Mathf.Pow(vessel.runtimeHeight, 2) - Mathf.Pow(Mathf.Abs(cenPos.x - startX), 2));
|
||||
if (startX < waveStartPos.x || startX > waveEndPos.x)
|
||||
{
|
||||
nup = new Vector3(startX, cenPos.y + py);
|
||||
}
|
||||
else
|
||||
{
|
||||
var py2 = waveHeight * Mathf.Sin(1 / serie.waveLength * angle + serie.runtimeWaveSpeed + serie.waveOffset);
|
||||
var nupY = waveStartPos.y + py2;
|
||||
nup = new Vector3(startX, nupY);
|
||||
angle += step;
|
||||
}
|
||||
|
||||
ndp = new Vector3(startX, cenPos.y - vessel.runtimeHeight / 2);
|
||||
if (nup.y > cenPos.y + vessel.runtimeHeight / 2)
|
||||
{
|
||||
nup.y = cenPos.y + vessel.runtimeHeight / 2;
|
||||
}
|
||||
if (nup.y < cenPos.y - vessel.runtimeHeight / 2)
|
||||
{
|
||||
nup.y = cenPos.y - vessel.runtimeHeight / 2;
|
||||
}
|
||||
if (!ChartHelper.IsValueEqualsColor(color, toColor))
|
||||
{
|
||||
var colorMin = cenPos.y - vessel.runtimeHeight;
|
||||
var colorMax = startY + serie.waveHeight;
|
||||
var tcolor1 = Color32.Lerp(color, toColor, 1 - (lup.y - colorMin) / (colorMax - colorMin));
|
||||
var tcolor2 = Color32.Lerp(color, toColor, 1 - (ldp.y - colorMin) / (colorMax - colorMin));
|
||||
UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, tcolor1, tcolor2);
|
||||
}
|
||||
else
|
||||
{
|
||||
UGL.DrawQuadrilateral(vh, lup, nup, ndp, ldp, color);
|
||||
}
|
||||
lup = nup;
|
||||
ldp = ndp;
|
||||
}
|
||||
}
|
||||
if (serie.waveSpeed != 0 && Application.isPlaying && !isFull)
|
||||
{
|
||||
chart.RefreshPainter(serie);
|
||||
}
|
||||
if (!serie.animation.IsFinish())
|
||||
{
|
||||
serie.animation.CheckProgress(realHig);
|
||||
chart.m_IsPlayingAnimation = true;
|
||||
chart.RefreshPainter(serie);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -34,6 +34,8 @@ namespace XCharts
|
||||
vessel.runtimeCenterPos = chartPosition + new Vector3(centerX, centerY);
|
||||
vessel.runtimeRadius = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.radius, checkWidth);
|
||||
vessel.runtimeInnerRadius = vessel.runtimeRadius - vessel.shapeWidth - vessel.gap;
|
||||
vessel.runtimeWidth = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.width, checkWidth) - 2 * vessel.gap;
|
||||
vessel.runtimeHeight = ChartHelper.GetRuntimeRelativeOrAbsoluteValue(vessel.height, chartHeight) - 2 * vessel.gap;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user