3.0 - optimize code

This commit is contained in:
monitor1394
2022-03-04 22:17:32 +08:00
parent 1ee0df09eb
commit 5745fea9a1
59 changed files with 482 additions and 435 deletions

View File

@@ -1,5 +1,8 @@
using System.Collections.Generic;
using UnityEngine.UI;
namespace XCharts.Runtime
{
/// <summary>
@@ -10,7 +13,7 @@ namespace XCharts.Runtime
/// <param name="value">当前label对应的数值数据Value轴或Time轴有效</param>
/// <param name="category">当前label对应的类目数据Category轴有效</param>
/// <returns>最终显示的文本内容</returns>
public delegate string DelegateAxisLabelFormatter(int labelIndex, double value, string category);
public delegate string AxisLabelFormatterFunction(int labelIndex, double value, string category);
/// <summary>
/// The delegate function for SerieLabels formatter.
/// SerieLabel的formatter自定义委托。
@@ -18,5 +21,14 @@ namespace XCharts.Runtime
/// <param name="dataIndex">数据索引</param>
/// <param name="value">数值</param>
/// <returns>最终显示的文本内容</returns>
public delegate string DelegateSerieLabelFormatter(int dataIndex, double value);
public delegate string SerieLabelFormatterFunction(int dataIndex, double value);
public delegate float AnimationDelayFunction(int dataIndex);
public delegate float AnimationDurationFunction(int dataIndex);
/// <summary>
/// 获取标记大小的回调。
/// </summary>
/// <param name="data"></param>
/// <returns></returns>
public delegate float SymbolSizeFunction(List<double> data);
public delegate void CustomDrawGaugePointerFunction(VertexHelper vh, int serieIndex, int dataIndex, float currentAngle);
}