增加SerieavoidLabelOverlap参数避免饼图标签堆叠的情况#56

This commit is contained in:
monitor1394
2020-06-16 09:33:34 +08:00
parent 590a13688d
commit 5835a372f5
8 changed files with 198 additions and 103 deletions

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@@ -1,6 +1,8 @@
# 更新日志
* (2020.06.16) 增加`Serie``avoidLabelOverlap`参数避免饼图标签堆叠的情况#56
* (2020.06.15) 修复`SerieLabel`单独控制显示时可能错乱的问题
* (2020.06.11) 修复`Check warning`不生效的问题
* (2020.06.11) 修复`PieChart``RingChart`在数据占比很小时不显示的问题
* (2020.06.11) 增加`Tooltip``titleFormatter`支持配置占位符`{i}`表示忽略不显示标题

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@@ -574,6 +574,7 @@
* `roundCap`:是否启用圆弧效果。
* `ignore`:是否开启忽略数据。当为 `true` 时,数据值为 `ignoreValue` 时不进行绘制,对应的`Label``Legend`也不会显示。
* `ignoreValue`忽略数据的默认值。默认值默认为0`ignore``true` 才有效。
* `avoidLabelOverlap`:在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
* `label`:图形上的文本标签 [SerieLabel](#SerieLabel),可用于说明图形的一些数据信息,比如值,名称等。
* `emphasis`:高亮样式 [Emphasis](#Emphasis)。
* `animation`:起始动画 [SerieAnimation](#SerieAnimation)。

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@@ -77,6 +77,7 @@ namespace XCharts
SerializedProperty m_ShowAsPositiveNumber = prop.FindPropertyRelative("m_ShowAsPositiveNumber");
SerializedProperty m_Large = prop.FindPropertyRelative("m_Large");
SerializedProperty m_LargeThreshold = prop.FindPropertyRelative("m_LargeThreshold");
SerializedProperty m_AvoidLabelOverlap = prop.FindPropertyRelative("m_AvoidLabelOverlap");
SerializedProperty m_Datas = prop.FindPropertyRelative("m_Data");
int index = InitToggle(prop);
@@ -213,6 +214,8 @@ namespace XCharts
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_IgnoreValue);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_AvoidLabelOverlap);
drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
EditorGUI.PropertyField(drawRect, m_ItemStyle);
drawRect.y += EditorGUI.GetPropertyHeight(m_ItemStyle);
EditorGUI.PropertyField(drawRect, m_Label);
@@ -532,7 +535,7 @@ namespace XCharts
height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Animation"));
break;
case SerieType.Pie:
height += 11 * EditorGUIUtility.singleLineHeight + 10 * EditorGUIUtility.standardVerticalSpacing;
height += 12 * EditorGUIUtility.singleLineHeight + 11 * EditorGUIUtility.standardVerticalSpacing;
height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_ItemStyle"));
height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Label"));
height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Emphasis"));

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@@ -273,6 +273,7 @@ namespace XCharts
[SerializeField] private bool m_ShowAsPositiveNumber = false;
[SerializeField] private bool m_Large = true;
[SerializeField] private int m_LargeThreshold = 200;
[SerializeField] private bool m_AvoidLabelOverlap = false;
[SerializeField] private RadarType m_RadarType = RadarType.Multiple;
[SerializeField] private List<SerieData> m_Data = new List<SerieData>();
@@ -787,6 +788,14 @@ namespace XCharts
}
}
/// <summary>
/// 在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
/// </summary>
public bool avoidLabelOverlap
{
get { return m_AvoidLabelOverlap; }
set { if (PropertyUtility.SetStruct(ref m_AvoidLabelOverlap, value)) SetVerticesDirty(); }
}
/// <summary>
/// 系列中的数据内容数组。SerieData可以设置1到n维数据。
/// </summary>
public List<SerieData> data { get { return m_Data; } }

View File

@@ -175,5 +175,134 @@ namespace XCharts
}
}
}
public static void UpdatePieLabelPosition(Serie serie, SerieData serieData)
{
if (serieData.labelObject == null) return;
var currAngle = serieData.runtimePieHalfAngle;
var currRad = currAngle * Mathf.Deg2Rad;
var offsetRadius = serieData.runtimePieOffsetRadius;
var insideRadius = serieData.runtimePieInsideRadius;
var outsideRadius = serieData.runtimePieOutsideRadius;
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
switch (serieLabel.position)
{
case SerieLabel.Position.Center:
serieData.labelPosition = serie.runtimeCenterPos;
break;
case SerieLabel.Position.Inside:
var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
serieData.labelPosition = labelCenter;
break;
case SerieLabel.Position.Outside:
if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
{
var radius1 = serie.runtimeOutsideRadius;
var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
var currSin = Mathf.Sin(currRad);
var currCos = Mathf.Cos(currRad);
var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
if (currAngle > 180)
{
currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
}
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
r4 += serieData.labelObject.label.preferredWidth / 2;
serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
}
else
{
labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
float labelWidth = serieData.labelObject.label.preferredWidth;
serieData.labelPosition = labelCenter;
}
break;
}
}
internal static void AvoidLabelOverlap(Serie serie)
{
if (!serie.avoidLabelOverlap) return;
var lastCheckPos = Vector3.zero;
var data = serie.data;
var splitCount = 0;
for (int n = 0; n < data.Count; n++)
{
var serieData = data[n];
if (serieData.labelPosition.x != 0 && serieData.labelPosition.x < serie.runtimeCenterPos.x)
{
splitCount = n;
break;
}
}
if (splitCount <= 0) return;
for (int n = 0; n < splitCount; n++)
{
var serieData = data[n];
CheckSerieDataLabel(serie, serieData, false, ref lastCheckPos);
}
lastCheckPos = Vector3.zero;
for (int n = data.Count - 1; n >= splitCount; n--)
{
var serieData = data[n];
CheckSerieDataLabel(serie, serieData, true, ref lastCheckPos);
}
}
private static void CheckSerieDataLabel(Serie serie, SerieData serieData, bool isLeft, ref Vector3 lastCheckPos)
{
if (!serieData.canShowLabel)
{
serieData.SetLabelActive(false);
return;
}
if (!serieData.show) return;
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
if (serieLabel.position != SerieLabel.Position.Outside) return;
if (lastCheckPos == Vector3.zero)
{
lastCheckPos = serieData.labelPosition;
}
else if (serieData.labelPosition.x != 0)
{
float hig = serieLabel.fontSize;
if (lastCheckPos.y - serieData.labelPosition.y < hig)
{
var labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
var y1 = lastCheckPos.y - hig;
var cy = serie.runtimeCenterPos.y;
var diff = Mathf.Abs(y1 - cy);
var diffX = labelRadius * labelRadius - diff * diff;
diffX = diffX <= 0 ? 0 : diffX;
var x1 = serie.runtimeCenterPos.x + Mathf.Sqrt(diffX) * (isLeft ? -1 : 1);
serieData.labelPosition = new Vector3(x1, y1);
}
lastCheckPos = serieData.labelPosition;
serieData.labelObject.SetPosition(SerieLabelHelper.GetRealLabelPosition(serieData, serieLabel));
}
}
internal static Vector3 GetRealLabelPosition(SerieData serieData, SerieLabel label)
{
if (label.position == SerieLabel.Position.Outside && label.lineType != SerieLabel.LineType.HorizontalLine)
{
var currAngle = serieData.runtimePieHalfAngle;
var offset = label.lineLength2 + serieData.labelObject.GetLabelWidth() / 2;
if (currAngle > 180)
return serieData.labelPosition + new Vector3(-offset, 0, 0);
else
return serieData.labelPosition + new Vector3(offset, 0, 0);
}
else
{
return serieData.labelPosition;
}
}
}
}

View File

@@ -18,6 +18,8 @@ namespace XCharts
private Text m_LabelText;
private RectTransform m_LabelRect;
private RectTransform m_IconRect;
private RectTransform m_ObjectRect;
private Image m_IconImage;
public GameObject gameObject { get { return m_GameObject; } }
@@ -36,6 +38,7 @@ namespace XCharts
m_LabelPaddingTopBottom = paddingTopBottom;
m_LabelText = labelObj.GetComponentInChildren<Text>();
m_LabelRect = m_LabelText.GetComponent<RectTransform>();
m_ObjectRect = labelObj.GetComponent<RectTransform>();
}
public void SetIcon(Image image)
@@ -137,7 +140,11 @@ namespace XCharts
new Vector2(m_LabelText.preferredWidth + m_LabelPaddingLeftRight * 2,
m_LabelText.preferredHeight + m_LabelPaddingTopBottom * 2);
var sizeChange = newSize.x != m_LabelRect.sizeDelta.x || newSize.y != m_LabelRect.sizeDelta.y;
if (sizeChange) m_LabelRect.sizeDelta = newSize;
if (sizeChange)
{
m_LabelRect.sizeDelta = newSize;
m_ObjectRect.sizeDelta = newSize;
}
return sizeChange;
}
}

View File

@@ -5,7 +5,6 @@
/* */
/******************************************/
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
@@ -203,17 +202,15 @@ namespace XCharts
{
foreach (var serie in m_Series.list)
{
if (serie.type == SerieType.Pie)
if (serie.type != SerieType.Pie) continue;
foreach (var serieData in serie.data)
{
foreach (var serieData in serie.data)
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
{
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
{
int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
Color color = m_ThemeInfo.GetColor(colorIndex);
DrawLabelLine(vh, serie, serieData, color);
}
int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
Color color = m_ThemeInfo.GetColor(colorIndex);
DrawLabelLine(vh, serie, serieData, color);
}
}
}
@@ -223,16 +220,14 @@ namespace XCharts
{
foreach (var serie in m_Series.list)
{
if (serie.type == SerieType.Pie)
if (serie.type != SerieType.Pie) continue;
foreach (var serieData in serie.data)
{
foreach (var serieData in serie.data)
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
{
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
{
UpdateLabelPostion(serie, serieData);
DrawLabelBackground(vh, serie, serieData);
}
SerieLabelHelper.UpdatePieLabelPosition(serie, serieData);
DrawLabelBackground(vh, serie, serieData);
}
}
}
@@ -261,7 +256,11 @@ namespace XCharts
radius1 -= 0.1f;
var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
var pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
var pos2 = serieData.labelPosition;
if (pos2.x == 0)
{
pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
}
float tx, ty;
Vector3 pos3, pos4, pos6;
var horizontalLineCircleRadius = serieLabel.lineWidth * 4f;
@@ -337,7 +336,6 @@ namespace XCharts
serie.index = i;
if (!serie.show) continue;
var data = serie.data;
for (int n = 0; n < data.Count; n++)
{
var serieData = data[n];
@@ -349,9 +347,9 @@ namespace XCharts
if (!serieData.show) continue;
serieNameCount = m_LegendRealShowName.IndexOf(serieData.name);
Color color = m_ThemeInfo.GetColor(serieNameCount);
DrawLabel(serie, n, serieData, color);
}
SerieLabelHelper.AvoidLabelOverlap(serie);
}
}
@@ -392,8 +390,7 @@ namespace XCharts
serieData.labelObject.label.fontSize = fontSize;
serieData.labelObject.label.fontStyle = fontStyle;
serieData.labelObject.SetLabelRotate(rotate);
UpdateLabelPostion(serie, serieData);
SerieLabelHelper.UpdatePieLabelPosition(serie, serieData);
if (!string.IsNullOrEmpty(serieLabel.formatter))
{
var value = serieData.data[1];
@@ -405,7 +402,7 @@ namespace XCharts
{
if (serieData.labelObject.SetText(serieData.name)) RefreshChart();
}
serieData.labelObject.SetPosition(serieData.labelPosition);
serieData.labelObject.SetPosition(SerieLabelHelper.GetRealLabelPosition(serieData, serieLabel));
if (showLabel) serieData.labelObject.SetLabelPosition(serieLabel.offset);
else serieData.SetLabelActive(false);
}
@@ -416,63 +413,6 @@ namespace XCharts
serieData.labelObject.UpdateIcon(serieData.iconStyle);
}
protected void UpdateLabelPostion(Serie serie, SerieData serieData)
{
if (serieData.labelObject == null) return;
var currAngle = serieData.runtimePieHalfAngle;
var currRad = currAngle * Mathf.Deg2Rad;
var offsetRadius = serieData.runtimePieOffsetRadius;
var insideRadius = serieData.runtimePieInsideRadius;
var outsideRadius = serieData.runtimePieOutsideRadius;
var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
switch (serieLabel.position)
{
case SerieLabel.Position.Center:
serieData.labelPosition = serie.runtimeCenterPos;
break;
case SerieLabel.Position.Inside:
var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
serieData.labelPosition = labelCenter;
break;
case SerieLabel.Position.Outside:
if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
{
var radius1 = serie.runtimeOutsideRadius;
var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
var currSin = Mathf.Sin(currRad);
var currCos = Mathf.Cos(currRad);
var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
if (currAngle > 180)
{
currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
}
var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
r4 += serieData.labelObject.label.preferredWidth / 2;
serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
}
else
{
labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
float labelWidth = serieData.labelObject.label.preferredWidth;
if (currAngle > 180)
{
serieData.labelPosition = new Vector2(labelCenter.x - serieLabel.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
}
else
{
serieData.labelPosition = new Vector2(labelCenter.x + serieLabel.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
}
}
break;
}
}
protected override void OnLegendButtonClick(int index, string legendName, bool show)
{
LegendHelper.CheckDataShow(m_Series, legendName, show);
@@ -532,7 +472,7 @@ namespace XCharts
var dist = Vector2.Distance(local, serie.runtimeCenterPos);
if (dist < serie.runtimeInsideRadius || dist > serie.runtimeOutsideRadius) return -1;
Vector2 dir = local - new Vector2(serie.runtimeCenterPos.x, serie.runtimeCenterPos.y);
float angle = VectorAngle(Vector2.up, dir);
float angle = ChartHelper.GetAngle360(Vector2.up, dir);
for (int i = 0; i < serie.data.Count; i++)
{
var serieData = serie.data[i];
@@ -544,17 +484,6 @@ namespace XCharts
return -1;
}
float VectorAngle(Vector2 from, Vector2 to)
{
float angle;
Vector3 cross = Vector3.Cross(from, to);
angle = Vector2.Angle(from, to);
angle = cross.z > 0 ? -angle : angle;
angle = (angle + 360) % 360;
return angle;
}
protected override void UpdateTooltip()
{
base.UpdateTooltip();
@@ -583,16 +512,14 @@ namespace XCharts
for (int i = 0; i < m_Series.Count; i++)
{
var serie = m_Series.GetSerie(i);
if (serie.type == SerieType.Pie)
if (serie.type != SerieType.Pie) continue;
var index = GetPosPieIndex(serie, local);
if (index >= 0)
{
var index = GetPosPieIndex(serie, local);
if (index >= 0)
for (int j = 0; j < serie.data.Count; j++)
{
for (int j = 0; j < serie.data.Count; j++)
{
if (j == index) serie.data[j].selected = !serie.data[j].selected;
else serie.data[j].selected = false;
}
if (j == index) serie.data[j].selected = !serie.data[j].selected;
else serie.data[j].selected = false;
}
}
}

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@@ -742,5 +742,22 @@ namespace XCharts
var py = Mathf.Cos(rad) * radius;
return center + new Vector3(px, py);
}
/// <summary>
/// 获得0-360的角度12点钟方向为0度
/// </summary>
/// <param name="from"></param>
/// <param name="to"></param>
/// <returns></returns>
public static float GetAngle360(Vector2 from, Vector2 to)
{
float angle;
Vector3 cross = Vector3.Cross(from, to);
angle = Vector2.Angle(from, to);
angle = cross.z > 0 ? -angle : angle;
angle = (angle + 360) % 360;
return angle;
}
}
}