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增加Serie的avoidLabelOverlap参数避免饼图标签堆叠的情况#56
This commit is contained in:
@@ -1,6 +1,8 @@
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# 更新日志
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* (2020.06.16) 增加`Serie`的`avoidLabelOverlap`参数避免饼图标签堆叠的情况#56
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* (2020.06.15) 修复`SerieLabel`单独控制显示时可能错乱的问题
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* (2020.06.11) 修复`Check warning`不生效的问题
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* (2020.06.11) 修复`PieChart`和`RingChart`在数据占比很小时不显示的问题
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* (2020.06.11) 增加`Tooltip`的`titleFormatter`支持配置占位符`{i}`表示忽略不显示标题
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@@ -574,6 +574,7 @@
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* `roundCap`:是否启用圆弧效果。
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* `ignore`:是否开启忽略数据。当为 `true` 时,数据值为 `ignoreValue` 时不进行绘制,对应的`Label`和`Legend`也不会显示。
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* `ignoreValue`:忽略数据的默认值。默认值默认为0,当 `ignore` 为 `true` 才有效。
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* `avoidLabelOverlap`:在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
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* `label`:图形上的文本标签 [SerieLabel](#SerieLabel),可用于说明图形的一些数据信息,比如值,名称等。
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* `emphasis`:高亮样式 [Emphasis](#Emphasis)。
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* `animation`:起始动画 [SerieAnimation](#SerieAnimation)。
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@@ -77,6 +77,7 @@ namespace XCharts
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SerializedProperty m_ShowAsPositiveNumber = prop.FindPropertyRelative("m_ShowAsPositiveNumber");
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SerializedProperty m_Large = prop.FindPropertyRelative("m_Large");
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SerializedProperty m_LargeThreshold = prop.FindPropertyRelative("m_LargeThreshold");
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SerializedProperty m_AvoidLabelOverlap = prop.FindPropertyRelative("m_AvoidLabelOverlap");
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SerializedProperty m_Datas = prop.FindPropertyRelative("m_Data");
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int index = InitToggle(prop);
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@@ -213,6 +214,8 @@ namespace XCharts
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_IgnoreValue);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_AvoidLabelOverlap);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_ItemStyle);
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drawRect.y += EditorGUI.GetPropertyHeight(m_ItemStyle);
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EditorGUI.PropertyField(drawRect, m_Label);
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@@ -532,7 +535,7 @@ namespace XCharts
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height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Animation"));
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break;
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case SerieType.Pie:
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height += 11 * EditorGUIUtility.singleLineHeight + 10 * EditorGUIUtility.standardVerticalSpacing;
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height += 12 * EditorGUIUtility.singleLineHeight + 11 * EditorGUIUtility.standardVerticalSpacing;
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height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_ItemStyle"));
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height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Label"));
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height += EditorGUI.GetPropertyHeight(prop.FindPropertyRelative("m_Emphasis"));
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@@ -273,6 +273,7 @@ namespace XCharts
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[SerializeField] private bool m_ShowAsPositiveNumber = false;
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[SerializeField] private bool m_Large = true;
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[SerializeField] private int m_LargeThreshold = 200;
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[SerializeField] private bool m_AvoidLabelOverlap = false;
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[SerializeField] private RadarType m_RadarType = RadarType.Multiple;
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[SerializeField] private List<SerieData> m_Data = new List<SerieData>();
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@@ -787,6 +788,14 @@ namespace XCharts
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}
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}
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/// <summary>
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/// 在饼图且标签外部显示的情况下,是否启用防止标签重叠策略,默认关闭,在标签拥挤重叠的情况下会挪动各个标签的位置,防止标签间的重叠。
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/// </summary>
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public bool avoidLabelOverlap
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{
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get { return m_AvoidLabelOverlap; }
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set { if (PropertyUtility.SetStruct(ref m_AvoidLabelOverlap, value)) SetVerticesDirty(); }
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}
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/// <summary>
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/// 系列中的数据内容数组。SerieData可以设置1到n维数据。
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/// </summary>
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public List<SerieData> data { get { return m_Data; } }
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@@ -175,5 +175,134 @@ namespace XCharts
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}
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}
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}
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public static void UpdatePieLabelPosition(Serie serie, SerieData serieData)
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{
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if (serieData.labelObject == null) return;
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var currAngle = serieData.runtimePieHalfAngle;
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var currRad = currAngle * Mathf.Deg2Rad;
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var offsetRadius = serieData.runtimePieOffsetRadius;
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var insideRadius = serieData.runtimePieInsideRadius;
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var outsideRadius = serieData.runtimePieOutsideRadius;
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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switch (serieLabel.position)
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{
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case SerieLabel.Position.Center:
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serieData.labelPosition = serie.runtimeCenterPos;
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break;
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case SerieLabel.Position.Inside:
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var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
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var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
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serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
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serieData.labelPosition = labelCenter;
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break;
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case SerieLabel.Position.Outside:
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if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
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{
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var radius1 = serie.runtimeOutsideRadius;
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var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
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var currSin = Mathf.Sin(currRad);
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var currCos = Mathf.Cos(currRad);
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var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
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if (currAngle > 180)
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{
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currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
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currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
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}
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
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r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
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r4 += serieData.labelObject.label.preferredWidth / 2;
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serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
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}
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else
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{
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labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
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labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
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serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
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float labelWidth = serieData.labelObject.label.preferredWidth;
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serieData.labelPosition = labelCenter;
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}
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break;
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}
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}
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internal static void AvoidLabelOverlap(Serie serie)
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{
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if (!serie.avoidLabelOverlap) return;
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var lastCheckPos = Vector3.zero;
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var data = serie.data;
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var splitCount = 0;
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for (int n = 0; n < data.Count; n++)
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{
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var serieData = data[n];
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if (serieData.labelPosition.x != 0 && serieData.labelPosition.x < serie.runtimeCenterPos.x)
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{
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splitCount = n;
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break;
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}
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}
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if (splitCount <= 0) return;
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for (int n = 0; n < splitCount; n++)
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{
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var serieData = data[n];
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CheckSerieDataLabel(serie, serieData, false, ref lastCheckPos);
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}
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lastCheckPos = Vector3.zero;
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for (int n = data.Count - 1; n >= splitCount; n--)
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{
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var serieData = data[n];
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CheckSerieDataLabel(serie, serieData, true, ref lastCheckPos);
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}
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}
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private static void CheckSerieDataLabel(Serie serie, SerieData serieData, bool isLeft, ref Vector3 lastCheckPos)
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{
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if (!serieData.canShowLabel)
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{
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serieData.SetLabelActive(false);
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return;
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}
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if (!serieData.show) return;
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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if (serieLabel.position != SerieLabel.Position.Outside) return;
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if (lastCheckPos == Vector3.zero)
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{
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lastCheckPos = serieData.labelPosition;
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}
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else if (serieData.labelPosition.x != 0)
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{
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float hig = serieLabel.fontSize;
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if (lastCheckPos.y - serieData.labelPosition.y < hig)
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{
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var labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
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var y1 = lastCheckPos.y - hig;
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var cy = serie.runtimeCenterPos.y;
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var diff = Mathf.Abs(y1 - cy);
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var diffX = labelRadius * labelRadius - diff * diff;
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diffX = diffX <= 0 ? 0 : diffX;
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var x1 = serie.runtimeCenterPos.x + Mathf.Sqrt(diffX) * (isLeft ? -1 : 1);
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serieData.labelPosition = new Vector3(x1, y1);
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}
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lastCheckPos = serieData.labelPosition;
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serieData.labelObject.SetPosition(SerieLabelHelper.GetRealLabelPosition(serieData, serieLabel));
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}
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}
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internal static Vector3 GetRealLabelPosition(SerieData serieData, SerieLabel label)
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{
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if (label.position == SerieLabel.Position.Outside && label.lineType != SerieLabel.LineType.HorizontalLine)
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{
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var currAngle = serieData.runtimePieHalfAngle;
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var offset = label.lineLength2 + serieData.labelObject.GetLabelWidth() / 2;
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if (currAngle > 180)
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return serieData.labelPosition + new Vector3(-offset, 0, 0);
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else
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return serieData.labelPosition + new Vector3(offset, 0, 0);
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}
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else
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{
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return serieData.labelPosition;
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}
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}
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}
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}
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@@ -18,6 +18,8 @@ namespace XCharts
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private Text m_LabelText;
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private RectTransform m_LabelRect;
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private RectTransform m_IconRect;
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private RectTransform m_ObjectRect;
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private Image m_IconImage;
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public GameObject gameObject { get { return m_GameObject; } }
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@@ -36,6 +38,7 @@ namespace XCharts
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m_LabelPaddingTopBottom = paddingTopBottom;
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m_LabelText = labelObj.GetComponentInChildren<Text>();
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m_LabelRect = m_LabelText.GetComponent<RectTransform>();
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m_ObjectRect = labelObj.GetComponent<RectTransform>();
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}
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public void SetIcon(Image image)
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@@ -137,7 +140,11 @@ namespace XCharts
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new Vector2(m_LabelText.preferredWidth + m_LabelPaddingLeftRight * 2,
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m_LabelText.preferredHeight + m_LabelPaddingTopBottom * 2);
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var sizeChange = newSize.x != m_LabelRect.sizeDelta.x || newSize.y != m_LabelRect.sizeDelta.y;
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if (sizeChange) m_LabelRect.sizeDelta = newSize;
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if (sizeChange)
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{
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m_LabelRect.sizeDelta = newSize;
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m_ObjectRect.sizeDelta = newSize;
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}
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return sizeChange;
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}
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}
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@@ -5,7 +5,6 @@
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/* */
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/******************************************/
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using System.Text;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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@@ -203,17 +202,15 @@ namespace XCharts
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.type == SerieType.Pie)
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if (serie.type != SerieType.Pie) continue;
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foreach (var serieData in serie.data)
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{
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foreach (var serieData in serie.data)
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
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{
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
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{
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int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(colorIndex);
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DrawLabelLine(vh, serie, serieData, color);
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}
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int colorIndex = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(colorIndex);
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DrawLabelLine(vh, serie, serieData, color);
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}
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}
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}
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@@ -223,16 +220,14 @@ namespace XCharts
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{
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foreach (var serie in m_Series.list)
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{
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if (serie.type == SerieType.Pie)
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if (serie.type != SerieType.Pie) continue;
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foreach (var serieData in serie.data)
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{
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foreach (var serieData in serie.data)
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
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{
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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if (SerieLabelHelper.CanShowLabel(serie, serieData, serieLabel, 1))
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{
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UpdateLabelPostion(serie, serieData);
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DrawLabelBackground(vh, serie, serieData);
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}
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SerieLabelHelper.UpdatePieLabelPosition(serie, serieData);
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DrawLabelBackground(vh, serie, serieData);
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}
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}
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}
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@@ -261,7 +256,11 @@ namespace XCharts
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radius1 -= 0.1f;
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var pos0 = new Vector3(center.x + radius3 * currSin, center.y + radius3 * currCos);
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var pos1 = new Vector3(center.x + radius1 * currSin, center.y + radius1 * currCos);
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var pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
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var pos2 = serieData.labelPosition;
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if (pos2.x == 0)
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{
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pos2 = new Vector3(center.x + radius2 * currSin, center.y + radius2 * currCos);
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}
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float tx, ty;
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Vector3 pos3, pos4, pos6;
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var horizontalLineCircleRadius = serieLabel.lineWidth * 4f;
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@@ -337,7 +336,6 @@ namespace XCharts
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serie.index = i;
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if (!serie.show) continue;
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var data = serie.data;
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for (int n = 0; n < data.Count; n++)
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{
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var serieData = data[n];
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@@ -349,9 +347,9 @@ namespace XCharts
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if (!serieData.show) continue;
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serieNameCount = m_LegendRealShowName.IndexOf(serieData.name);
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Color color = m_ThemeInfo.GetColor(serieNameCount);
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DrawLabel(serie, n, serieData, color);
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}
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SerieLabelHelper.AvoidLabelOverlap(serie);
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}
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}
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@@ -392,8 +390,7 @@ namespace XCharts
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serieData.labelObject.label.fontSize = fontSize;
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serieData.labelObject.label.fontStyle = fontStyle;
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serieData.labelObject.SetLabelRotate(rotate);
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UpdateLabelPostion(serie, serieData);
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SerieLabelHelper.UpdatePieLabelPosition(serie, serieData);
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if (!string.IsNullOrEmpty(serieLabel.formatter))
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{
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var value = serieData.data[1];
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@@ -405,7 +402,7 @@ namespace XCharts
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{
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if (serieData.labelObject.SetText(serieData.name)) RefreshChart();
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}
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serieData.labelObject.SetPosition(serieData.labelPosition);
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serieData.labelObject.SetPosition(SerieLabelHelper.GetRealLabelPosition(serieData, serieLabel));
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if (showLabel) serieData.labelObject.SetLabelPosition(serieLabel.offset);
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else serieData.SetLabelActive(false);
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}
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@@ -416,63 +413,6 @@ namespace XCharts
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serieData.labelObject.UpdateIcon(serieData.iconStyle);
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}
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protected void UpdateLabelPostion(Serie serie, SerieData serieData)
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{
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if (serieData.labelObject == null) return;
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var currAngle = serieData.runtimePieHalfAngle;
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var currRad = currAngle * Mathf.Deg2Rad;
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var offsetRadius = serieData.runtimePieOffsetRadius;
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var insideRadius = serieData.runtimePieInsideRadius;
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var outsideRadius = serieData.runtimePieOutsideRadius;
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var serieLabel = SerieHelper.GetSerieLabel(serie, serieData);
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switch (serieLabel.position)
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{
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case SerieLabel.Position.Center:
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serieData.labelPosition = serie.runtimeCenterPos;
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break;
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case SerieLabel.Position.Inside:
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var labelRadius = offsetRadius + insideRadius + (outsideRadius - insideRadius) / 2;
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var labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
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serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
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serieData.labelPosition = labelCenter;
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break;
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case SerieLabel.Position.Outside:
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if (serieLabel.lineType == SerieLabel.LineType.HorizontalLine)
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{
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var radius1 = serie.runtimeOutsideRadius;
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var radius3 = insideRadius + (outsideRadius - insideRadius) / 2;
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var currSin = Mathf.Sin(currRad);
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var currCos = Mathf.Cos(currRad);
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var pos0 = new Vector3(serie.runtimeCenterPos.x + radius3 * currSin, serie.runtimeCenterPos.y + radius3 * currCos);
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if (currAngle > 180)
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{
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currSin = Mathf.Sin((360 - currAngle) * Mathf.Deg2Rad);
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currCos = Mathf.Cos((360 - currAngle) * Mathf.Deg2Rad);
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}
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var r4 = Mathf.Sqrt(radius1 * radius1 - Mathf.Pow(currCos * radius3, 2)) - currSin * radius3;
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r4 += serieLabel.lineLength1 + serieLabel.lineWidth * 4;
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r4 += serieData.labelObject.label.preferredWidth / 2;
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serieData.labelPosition = pos0 + (currAngle > 180 ? Vector3.left : Vector3.right) * r4;
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}
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else
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{
|
||||
labelRadius = serie.runtimeOutsideRadius + serieLabel.lineLength1;
|
||||
labelCenter = new Vector2(serie.runtimeCenterPos.x + labelRadius * Mathf.Sin(currRad),
|
||||
serie.runtimeCenterPos.y + labelRadius * Mathf.Cos(currRad));
|
||||
float labelWidth = serieData.labelObject.label.preferredWidth;
|
||||
if (currAngle > 180)
|
||||
{
|
||||
serieData.labelPosition = new Vector2(labelCenter.x - serieLabel.lineLength2 - 5 - labelWidth / 2, labelCenter.y);
|
||||
}
|
||||
else
|
||||
{
|
||||
serieData.labelPosition = new Vector2(labelCenter.x + serieLabel.lineLength2 + 5 + labelWidth / 2, labelCenter.y);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnLegendButtonClick(int index, string legendName, bool show)
|
||||
{
|
||||
LegendHelper.CheckDataShow(m_Series, legendName, show);
|
||||
@@ -532,7 +472,7 @@ namespace XCharts
|
||||
var dist = Vector2.Distance(local, serie.runtimeCenterPos);
|
||||
if (dist < serie.runtimeInsideRadius || dist > serie.runtimeOutsideRadius) return -1;
|
||||
Vector2 dir = local - new Vector2(serie.runtimeCenterPos.x, serie.runtimeCenterPos.y);
|
||||
float angle = VectorAngle(Vector2.up, dir);
|
||||
float angle = ChartHelper.GetAngle360(Vector2.up, dir);
|
||||
for (int i = 0; i < serie.data.Count; i++)
|
||||
{
|
||||
var serieData = serie.data[i];
|
||||
@@ -544,17 +484,6 @@ namespace XCharts
|
||||
return -1;
|
||||
}
|
||||
|
||||
float VectorAngle(Vector2 from, Vector2 to)
|
||||
{
|
||||
float angle;
|
||||
|
||||
Vector3 cross = Vector3.Cross(from, to);
|
||||
angle = Vector2.Angle(from, to);
|
||||
angle = cross.z > 0 ? -angle : angle;
|
||||
angle = (angle + 360) % 360;
|
||||
return angle;
|
||||
}
|
||||
|
||||
protected override void UpdateTooltip()
|
||||
{
|
||||
base.UpdateTooltip();
|
||||
@@ -583,16 +512,14 @@ namespace XCharts
|
||||
for (int i = 0; i < m_Series.Count; i++)
|
||||
{
|
||||
var serie = m_Series.GetSerie(i);
|
||||
if (serie.type == SerieType.Pie)
|
||||
if (serie.type != SerieType.Pie) continue;
|
||||
var index = GetPosPieIndex(serie, local);
|
||||
if (index >= 0)
|
||||
{
|
||||
var index = GetPosPieIndex(serie, local);
|
||||
if (index >= 0)
|
||||
for (int j = 0; j < serie.data.Count; j++)
|
||||
{
|
||||
for (int j = 0; j < serie.data.Count; j++)
|
||||
{
|
||||
if (j == index) serie.data[j].selected = !serie.data[j].selected;
|
||||
else serie.data[j].selected = false;
|
||||
}
|
||||
if (j == index) serie.data[j].selected = !serie.data[j].selected;
|
||||
else serie.data[j].selected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -742,5 +742,22 @@ namespace XCharts
|
||||
var py = Mathf.Cos(rad) * radius;
|
||||
return center + new Vector3(px, py);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得0-360的角度(12点钟方向为0度)
|
||||
/// </summary>
|
||||
/// <param name="from"></param>
|
||||
/// <param name="to"></param>
|
||||
/// <returns></returns>
|
||||
public static float GetAngle360(Vector2 from, Vector2 to)
|
||||
{
|
||||
float angle;
|
||||
|
||||
Vector3 cross = Vector3.Cross(from, to);
|
||||
angle = Vector2.Angle(from, to);
|
||||
angle = cross.z > 0 ? -angle : angle;
|
||||
angle = (angle + 360) % 360;
|
||||
return angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user