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增加BarChart的Animation初始化动画配置支持
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@@ -71,11 +71,14 @@ namespace XCharts
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float barHig = (xAxis.minValue > 0 ? value - xAxis.minValue : value)
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/ (xAxis.maxValue - xAxis.minValue) * coordinateWid;
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seriesHig[i] += barHig;
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float currHig = CheckAnimation(serie,i,barHig);
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Vector3 p1 = new Vector3(pX, pY + space + barWidth);
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Vector3 p2 = new Vector3(pX + barHig, pY + space + barWidth);
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Vector3 p3 = new Vector3(pX + barHig, pY + space);
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Vector3 p2 = new Vector3(pX + currHig, pY + space + barWidth);
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Vector3 p3 = new Vector3(pX + currHig, pY + space);
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Vector3 p4 = new Vector3(pX, pY + space);
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serie.dataPoints.Add(new Vector3(pX + barHig, pY + space + barWidth / 2));
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serie.dataPoints.Add(new Vector3(pX + currHig, pY + space + barWidth / 2));
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var highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i))
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|| serie.data[i].highlighted
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|| serie.highlighted;
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@@ -92,6 +95,28 @@ namespace XCharts
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}
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}
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private float CheckAnimation(Serie serie, int dataIndex, float barHig)
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{
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float currHig = barHig;
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if (!serie.animation.IsFinish())
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{
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if (serie.animation.IsInDelay()) currHig = 0;
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else
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{
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var speed = serie.animation.duration > 0 ? barHig / serie.animation.duration * 1000 : barHig;
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currHig = serie.animation.GetDataState(dataIndex) + speed * Time.deltaTime;
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serie.animation.SetDataState(dataIndex, currHig);
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if (Mathf.Abs(currHig) >= Mathf.Abs(barHig))
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{
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serie.animation.End();
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currHig = barHig;
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}
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}
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RefreshChart();
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}
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return currHig;
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}
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private void DrawXBarSerie(VertexHelper vh, int serieIndex, int stackCount,
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Serie serie, int colorIndex, ref List<float> seriesHig)
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{
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@@ -133,11 +158,13 @@ namespace XCharts
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/ (yAxis.maxValue - yAxis.minValue) * coordinateHig;
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seriesHig[i] += barHig;
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float currHig = CheckAnimation(serie,i,barHig);
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Vector3 p1 = new Vector3(pX + space, pY);
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Vector3 p2 = new Vector3(pX + space, pY + barHig);
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Vector3 p3 = new Vector3(pX + space + barWidth, pY + barHig);
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Vector3 p2 = new Vector3(pX + space, pY + currHig);
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Vector3 p3 = new Vector3(pX + space + barWidth, pY + currHig);
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Vector3 p4 = new Vector3(pX + space + barWidth, pY);
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serie.dataPoints.Add(new Vector3(pX + space + barWidth / 2, pY + barHig));
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serie.dataPoints.Add(new Vector3(pX + space + barWidth / 2, pY + currHig));
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var highlight = (m_Tooltip.show && m_Tooltip.IsSelected(i))
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|| serie.data[i].highlighted
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|| serie.highlighted;
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