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增加垂直簇状柱形图
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@@ -30,28 +30,58 @@ namespace xcharts
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{
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base.OnPopulateMesh(vh);
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float seriesCount = seriesList.Count;
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
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float offset = (scaleWid - barWid * seriesCount - barData.space *(seriesCount-1)) / 2;
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float max = GetMaxValue();
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for (int j = 0; j < seriesCount; j++)
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if(yAxis.type == AxisType.category)
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{
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if (!legend.IsShowSeries(j)) continue;
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Series series = seriesList[j];
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Color color = legend.GetColor(j);
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for (int i = 0; i < series.dataList.Count; i++)
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float seriesCount = seriesList.Count;
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float scaleWid = coordinateHig / (yAxis.scaleNum - 1);
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float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
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float offset = (scaleWid - barWid * seriesCount - barData.space * (seriesCount - 1)) / 2;
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float max = GetMaxValue();
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for (int j = 0; j < seriesCount; j++)
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{
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SeriesData data = series.dataList[i];
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float pX = zeroX + i * coordinateWid / (xAxis.scaleNum - 1);
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float pY = zeroY + coordinate.tickness;
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float barHig = data.value / max * coordinateHig;
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float space = offset + j * (barWid + barData.space);
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Vector3 p1 = new Vector3(pX + space, pY);
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Vector3 p2 = new Vector3(pX + space, pY + barHig);
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Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig);
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Vector3 p4 = new Vector3(pX + space + barWid, pY);
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ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
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if (!legend.IsShowSeries(j)) continue;
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Series series = seriesList[j];
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Color color = legend.GetColor(j);
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for (int i = 0; i < series.dataList.Count; i++)
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{
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SeriesData data = series.dataList[i];
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float pX = zeroX + coordinate.tickness;
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float pY = zeroY + i * coordinateHig / (yAxis.scaleNum - 1);
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float barHig = data.value / max * coordinateWid;
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float space = offset + j * (barWid + barData.space);
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Vector3 p1 = new Vector3(pX, pY + space + barWid);
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Vector3 p2 = new Vector3(pX + barHig, pY + space + barWid);
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Vector3 p3 = new Vector3(pX + barHig, pY + space);
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Vector3 p4 = new Vector3(pX, pY + space);
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ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
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}
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}
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}
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else
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{
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float seriesCount = seriesList.Count;
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float scaleWid = coordinateWid / (xAxis.scaleNum - 1);
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float barWid = barData.barWid > 1 ? barData.barWid : scaleWid * barData.barWid;
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float offset = (scaleWid - barWid * seriesCount - barData.space * (seriesCount - 1)) / 2;
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float max = GetMaxValue();
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for (int j = 0; j < seriesCount; j++)
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{
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if (!legend.IsShowSeries(j)) continue;
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Series series = seriesList[j];
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Color color = legend.GetColor(j);
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for (int i = 0; i < series.dataList.Count; i++)
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{
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SeriesData data = series.dataList[i];
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float pX = zeroX + i * coordinateWid / (xAxis.scaleNum - 1);
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float pY = zeroY + coordinate.tickness;
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float barHig = data.value / max * coordinateHig;
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float space = offset + j * (barWid + barData.space);
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Vector3 p1 = new Vector3(pX + space, pY);
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Vector3 p2 = new Vector3(pX + space, pY + barHig);
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Vector3 p3 = new Vector3(pX + space + barWid, pY + barHig);
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Vector3 p4 = new Vector3(pX + space + barWid, pY);
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ChartUtils.DrawPolygon(vh, p1, p2, p3, p4, color);
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}
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}
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}
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}
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