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https://github.com/XCharts-Team/XCharts.git
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增加chartName检测
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@@ -1,7 +1,7 @@
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# 更新日志
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* (2020.05.18) 增加`chartName`属性,可通过`XChartMgr.Instance.GetChart(chartName)`获取图表
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* (2020.05.18) 增加`chartName`属性可指定图表的别称,可通过`XChartMgr.Instance.GetChart(chartName)`获取图表
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* (2020.05.16) 增加部分鼠标事件回调
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* (2020.05.15) 优化自带例子,`Demo`改名为`Example`
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* (2020.05.13) 增加`Serie`的`large`和`largeThreshold`参数配置折线图和柱状图的性能模式
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@@ -16,12 +16,6 @@ namespace XCharts
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public class BarChart : CoordinateChart
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{
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protected override void Awake()
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{
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base.Awake();
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XChartsMgr.Instance.AddChart(this);
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}
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#if UNITY_EDITOR
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protected override void Reset()
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{
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@@ -19,6 +19,7 @@ namespace XCharts
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{
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var sb = ChartHelper.sb;
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sb.Length = 0;
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CheckName(chart, sb);
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CheckSize(chart, sb);
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CheckTheme(chart, sb);
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CheckTitle(chart, sb);
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@@ -28,6 +29,16 @@ namespace XCharts
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return sb.ToString();
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}
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private static void CheckName(BaseChart chart, StringBuilder sb)
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{
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if (string.IsNullOrEmpty(chart.chartName)) return;
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var list = XChartsMgr.Instance.GetCharts(chart.chartName);
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if (list.Count > 1)
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{
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sb.AppendFormat("warning:chart name is repeated: {0}\n", chart.chartName);
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}
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}
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private static void CheckSize(BaseChart chart, StringBuilder sb)
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{
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if (chart.chartWidth == 0 || chart.chartHeight == 0)
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@@ -52,33 +52,33 @@ namespace XCharts
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[SerializeField] protected Series m_Series = Series.defaultSeries;
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[SerializeField] protected Settings m_Settings = new Settings();
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[NonSerialized] protected Action<VertexHelper> m_OnCustomDrawCallback;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnPointerClick;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnPointerDown;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnPointerUp;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnPointerEnter;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnPointerExit;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnBeginDrag;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnDrag;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnEndDrag;
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[NonSerialized] protected Action<BaseChart, PointerEventData> m_OnScroll;
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protected Action<VertexHelper> m_OnCustomDrawCallback;
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protected Action<BaseChart, PointerEventData> m_OnPointerClick;
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protected Action<BaseChart, PointerEventData> m_OnPointerDown;
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protected Action<BaseChart, PointerEventData> m_OnPointerUp;
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protected Action<BaseChart, PointerEventData> m_OnPointerEnter;
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protected Action<BaseChart, PointerEventData> m_OnPointerExit;
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protected Action<BaseChart, PointerEventData> m_OnBeginDrag;
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protected Action<BaseChart, PointerEventData> m_OnDrag;
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protected Action<BaseChart, PointerEventData> m_OnEndDrag;
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protected Action<BaseChart, PointerEventData> m_OnScroll;
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[NonSerialized] protected Vector3 m_ChartPosition = Vector3.zero;
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[NonSerialized] protected Vector2 m_ChartMinAnchor;
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[NonSerialized] protected Vector2 m_ChartMaxAnchor;
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[NonSerialized] protected Vector2 m_ChartPivot;
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[NonSerialized] protected Vector2 m_ChartSizeDelta;
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[NonSerialized] protected Rect m_ChartRect = new Rect(0, 0, 0, 0);
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protected Vector3 m_ChartPosition = Vector3.zero;
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protected Vector2 m_ChartMinAnchor;
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protected Vector2 m_ChartMaxAnchor;
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protected Vector2 m_ChartPivot;
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protected Vector2 m_ChartSizeDelta;
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protected Rect m_ChartRect = new Rect(0, 0, 0, 0);
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[NonSerialized] protected bool m_RefreshChart = false;
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[NonSerialized] protected bool m_RefreshLabel = false;
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[NonSerialized] protected bool m_ReinitLabel = false;
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[NonSerialized] protected bool m_ReinitTitle = false;
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[NonSerialized] protected bool m_CheckAnimation = false;
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[NonSerialized] protected bool m_IsPlayingAnimation = false;
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[NonSerialized] protected List<string> m_LegendRealShowName = new List<string>();
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[NonSerialized] protected GameObject m_SerieLabelRoot;
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[NonSerialized] protected bool m_ForceOpenRaycastTarget;
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protected bool m_RefreshChart = false;
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protected bool m_RefreshLabel = false;
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protected bool m_ReinitLabel = false;
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protected bool m_ReinitTitle = false;
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protected bool m_CheckAnimation = false;
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protected bool m_IsPlayingAnimation = false;
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protected List<string> m_LegendRealShowName = new List<string>();
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protected GameObject m_SerieLabelRoot;
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protected bool m_ForceOpenRaycastTarget;
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protected Vector2 chartAnchorMax { get { return m_ChartMinAnchor; } }
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protected Vector2 chartAnchorMin { get { return m_ChartMaxAnchor; } }
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