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https://github.com/XCharts-Team/XCharts.git
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增加TextLimit组件可以设置AxisLabel的文本自适应
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53
Editor/PropertyDrawers/TextLimitDrawer.cs
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53
Editor/PropertyDrawers/TextLimitDrawer.cs
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/******************************************/
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/* */
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/* Copyright (c) 2018 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/******************************************/
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace XCharts
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{
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[CustomPropertyDrawer(typeof(TextLimit), true)]
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public class TextLimitDrawer : PropertyDrawer
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{
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private Dictionary<string, bool> m_TextLimitToggle = new Dictionary<string, bool>();
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public override void OnGUI(Rect pos, SerializedProperty prop, GUIContent label)
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{
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Rect drawRect = pos;
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drawRect.height = EditorGUIUtility.singleLineHeight;
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SerializedProperty m_Enable = prop.FindPropertyRelative("m_Enable");
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SerializedProperty m_MaxWidth = prop.FindPropertyRelative("m_MaxWidth");
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SerializedProperty m_Gap = prop.FindPropertyRelative("m_Gap");
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SerializedProperty m_LimitSuffix = prop.FindPropertyRelative("m_Suffix");
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ChartEditorHelper.MakeFoldout(ref drawRect, ref m_TextLimitToggle, prop, "Text Limit", m_Enable, false);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop))
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{
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++EditorGUI.indentLevel;
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EditorGUI.PropertyField(drawRect, m_MaxWidth);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_Gap);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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EditorGUI.PropertyField(drawRect, m_LimitSuffix);
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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--EditorGUI.indentLevel;
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}
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}
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public override float GetPropertyHeight(SerializedProperty prop, GUIContent label)
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{
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float height = 0;
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if (ChartEditorHelper.IsToggle(m_TextLimitToggle, prop))
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{
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height += 3 * EditorGUIUtility.singleLineHeight + 2 * EditorGUIUtility.standardVerticalSpacing;
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}
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return height;
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}
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}
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}
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