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0.2版本,重构代码,增加Editor
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54
Demo/Scripts/Demo_Dynamic.cs
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54
Demo/Scripts/Demo_Dynamic.cs
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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using XCharts;
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public class Demo_Dynamic : MonoBehaviour
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{
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public int maxCacheDataNumber = 100;
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public float initDataTime = 2;
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private CoordinateChart chart;
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private float updateTime;
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private float initTime;
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private int initCount;
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private int count;
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private bool isInited;
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private DateTime timeNow;
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void Awake()
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{
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chart = gameObject.GetComponentInChildren<CoordinateChart>();
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chart.xAxis.ClearData();
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chart.series.ClearData();
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chart.maxCacheDataNumber = maxCacheDataNumber;
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timeNow = DateTime.Now;
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initCount = maxCacheDataNumber;
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}
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void Update()
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{
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if (initCount>0)
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{
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int count = (int)(maxCacheDataNumber / initDataTime * Time.deltaTime);
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for (int i = 0; i < count; i++)
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{
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timeNow = timeNow.AddSeconds(-initCount);
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chart.AddXAxisData(timeNow.ToString("hh:mm:ss"));
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chart.AddData(0, UnityEngine.Random.Range(60, 150));
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initCount--;
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if (initCount <= 0) break;
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}
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chart.RefreshChart();
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}
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updateTime += Time.deltaTime;
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if (updateTime >= 1)
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{
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updateTime = 0;
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count++;
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chart.AddXAxisData(DateTime.Now.ToString("hh:mm:ss"));
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chart.AddData(0, UnityEngine.Random.Range(60, 150));
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chart.RefreshChart();
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}
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}
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}
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