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0.2版本,重构代码,增加Editor
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113
Scripts/Editor/Utility/ChartEditorHelper.cs
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113
Scripts/Editor/Utility/ChartEditorHelper.cs
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using UnityEngine;
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using UnityEditor;
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public class ChartEditorHelper
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{
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public static GUIStyle headerStyle = EditorStyles.boldLabel;
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public static GUIStyle foldoutStyle = new GUIStyle(EditorStyles.foldout)
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{
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font = headerStyle.font,
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fontStyle = headerStyle.fontStyle,
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};
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public static void SecondField(Rect drawRect, SerializedProperty prop)
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{
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RectOffset offset = new RectOffset(-(int)EditorGUIUtility.labelWidth, 0, 0, 0);
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drawRect = offset.Add(drawRect);
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EditorGUI.PropertyField(drawRect, prop, GUIContent.none);
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drawRect = offset.Remove(drawRect);
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}
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public static void MakeJsonData(ref Rect drawRect, ref bool showTextArea, ref string inputString,
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SerializedProperty prop)
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{
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SerializedProperty stringDataProp = prop.FindPropertyRelative("m_JsonData");
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SerializedProperty needParseProp = prop.FindPropertyRelative("m_DataFromJson");
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float defalutX = drawRect.x;
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drawRect.x = EditorGUIUtility.labelWidth + 40;
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drawRect.width = EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 60;
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if (GUI.Button(drawRect, new GUIContent("Parse Json", "Parse data from input json")))
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{
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showTextArea = !showTextArea;
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bool needParse = !showTextArea;
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if (needParse)
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{
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stringDataProp.stringValue = inputString;
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needParseProp.boolValue = true;
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}
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}
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drawRect.x = defalutX;
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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if (showTextArea)
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{
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drawRect.width = EditorGUIUtility.currentViewWidth - drawRect.x - 20;
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drawRect.height = EditorGUIUtility.singleLineHeight * 3;
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inputString = EditorGUI.TextArea(drawRect, inputString);
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drawRect.y += EditorGUIUtility.singleLineHeight * 3 + EditorGUIUtility.standardVerticalSpacing;
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drawRect.height = EditorGUIUtility.singleLineHeight;
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}
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}
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public static void MakeFoldout(ref Rect drawRect, ref bool moduleToggle, string content,
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SerializedProperty prop = null, bool bold = true)
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{
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float defaultWidth = drawRect.width;
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float defaultX = drawRect.x;
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drawRect.width = EditorGUIUtility.labelWidth;
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moduleToggle = EditorGUI.Foldout(drawRect, moduleToggle, content, bold ? foldoutStyle : EditorStyles.foldout);
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drawRect.x = EditorGUIUtility.labelWidth - (EditorGUI.indentLevel - 1) * 15 - 2;
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drawRect.width = EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 70;
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if (prop != null)
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{
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EditorGUI.PropertyField(drawRect, prop, GUIContent.none);
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}
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drawRect.width = defaultWidth;
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drawRect.x = defaultX;
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}
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public static void MakeList(ref Rect drawRect, ref int listSize, SerializedProperty listProp, SerializedProperty large = null)
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{
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EditorGUI.indentLevel++;
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listSize = listProp.arraySize;
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listSize = EditorGUI.IntField(drawRect, "Size", listSize);
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if (listSize < 0) listSize = 0;
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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if (listSize != listProp.arraySize)
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{
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while (listSize > listProp.arraySize)
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listProp.InsertArrayElementAtIndex(listProp.arraySize);
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while (listSize < listProp.arraySize)
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listProp.DeleteArrayElementAtIndex(listProp.arraySize - 1);
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}
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if (listSize > 50)
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{
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SerializedProperty element;
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int num = listSize > 10 ? 10 : listSize;
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for (int i = 0; i < num; i++)
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{
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element = listProp.GetArrayElementAtIndex(i);
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EditorGUI.PropertyField(drawRect, element);
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drawRect.y += EditorGUI.GetPropertyHeight(element) + EditorGUIUtility.standardVerticalSpacing;
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}
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if (num >= 10)
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{
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EditorGUI.LabelField(drawRect, "...");
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drawRect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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element = listProp.GetArrayElementAtIndex(listSize - 1);
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EditorGUI.PropertyField(drawRect, element);
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drawRect.y += EditorGUI.GetPropertyHeight(element) + EditorGUIUtility.standardVerticalSpacing;
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}
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}
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else
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{
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for (int i = 0; i < listProp.arraySize; i++)
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{
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SerializedProperty element = listProp.GetArrayElementAtIndex(i);
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EditorGUI.PropertyField(drawRect, element);
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drawRect.y += EditorGUI.GetPropertyHeight(element) + EditorGUIUtility.standardVerticalSpacing;
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}
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}
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EditorGUI.indentLevel--;
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}
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}
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