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https://github.com/XCharts-Team/XCharts.git
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0.2版本,重构代码,增加Editor
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240
Scripts/UI/Internal/Location.cs
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240
Scripts/UI/Internal/Location.cs
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using System;
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using UnityEngine;
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namespace XCharts
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{
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[Serializable]
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public class Location : IPropertyChanged, IEquatable<Location>
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{
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public enum Align
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{
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TopLeft,
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TopRight,
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TopCenter,
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BottomLeft,
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BottomRight,
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BottomCenter,
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Center,
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CenterLeft,
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CenterRight
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}
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[SerializeField] private Align m_Align = Align.TopCenter;
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[SerializeField] private float m_Left;
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[SerializeField] private float m_Right;
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[SerializeField] private float m_Top;
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[SerializeField] private float m_Bottom;
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private TextAnchor m_TextAnchor;
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private Vector2 m_AnchorMin;
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private Vector2 m_AnchorMax;
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private Vector2 m_Pivot;
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public Align align { get { return m_Align; } set { m_Align = value; UpdateAlign(); } }
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public float left { get { return m_Left; } set { m_Left = value; UpdateAlign(); } }
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public float right { get { return m_Right; } set { m_Right = value; UpdateAlign(); } }
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public float top { get { return m_Top; } set { m_Top = value; UpdateAlign(); } }
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public float bottom { get { return m_Bottom; } set { m_Bottom = value; UpdateAlign(); } }
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public TextAnchor textAnchor { get { return m_TextAnchor; } }
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public Vector2 anchorMin { get { return m_AnchorMin; } }
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public Vector2 anchorMax { get { return m_AnchorMax; } }
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public Vector2 pivot { get { return m_Pivot; } }
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public static Location defaultLeft
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{
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get
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{
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return new Location()
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{
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align = Align.CenterRight,
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left = 5,
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right = 0,
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top = 0,
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bottom = 0
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};
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}
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}
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public static Location defaultRight
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{
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get
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{
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return new Location()
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{
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align = Align.CenterRight,
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left = 0,
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right = 5,
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top = 0,
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bottom = 0
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};
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}
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}
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public static Location defaultTop
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{
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get
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{
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return new Location()
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{
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align = Align.TopCenter,
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left = 0,
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right = 0,
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top = 5,
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bottom = 0
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};
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}
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}
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public static Location defaultBottom
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{
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get
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{
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return new Location()
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{
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align = Align.BottomCenter,
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left = 0,
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right = 0,
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top = 0,
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bottom = 5
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};
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}
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}
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private void UpdateAlign()
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{
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switch (m_Align)
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{
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case Align.BottomCenter:
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m_TextAnchor = TextAnchor.LowerCenter;
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m_AnchorMin = new Vector2(0.5f, 0);
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m_AnchorMax = new Vector2(0.5f, 0);
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m_Pivot = new Vector2(0.5f, 0);
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break;
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case Align.BottomLeft:
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m_TextAnchor = TextAnchor.LowerLeft;
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m_AnchorMin = new Vector2(0, 0);
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m_AnchorMax = new Vector2(0, 0);
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m_Pivot = new Vector2(0, 0);
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break;
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case Align.BottomRight:
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m_TextAnchor = TextAnchor.LowerRight;
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m_AnchorMin = new Vector2(1, 0);
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m_AnchorMax = new Vector2(1, 0);
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m_Pivot = new Vector2(1, 0);
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break;
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case Align.Center:
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m_TextAnchor = TextAnchor.MiddleCenter;
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m_AnchorMin = new Vector2(0.5f, 0.5f);
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m_AnchorMax = new Vector2(0.5f, 0.5f);
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m_Pivot = new Vector2(0.5f, 0.5f);
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break;
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case Align.CenterLeft:
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m_TextAnchor = TextAnchor.MiddleLeft;
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m_AnchorMin = new Vector2(0, 0.5f);
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m_AnchorMax = new Vector2(0, 0.5f);
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m_Pivot = new Vector2(0, 0.5f);
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break;
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case Align.CenterRight:
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m_TextAnchor = TextAnchor.MiddleRight;
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m_AnchorMin = new Vector2(1, 0.5f);
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m_AnchorMax = new Vector2(1, 0.5f);
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m_Pivot = new Vector2(1, 0.5f);
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break;
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case Align.TopCenter:
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m_TextAnchor = TextAnchor.UpperCenter;
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m_AnchorMin = new Vector2(0.5f, 1);
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m_AnchorMax = new Vector2(0.5f, 1);
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m_Pivot = new Vector2(0.5f, 1);
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break;
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case Align.TopLeft:
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m_TextAnchor = TextAnchor.UpperLeft;
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m_AnchorMin = new Vector2(0, 1);
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m_AnchorMax = new Vector2(0, 1);
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m_Pivot = new Vector2(0, 1);
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break;
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case Align.TopRight:
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m_TextAnchor = TextAnchor.UpperRight;
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m_AnchorMin = new Vector2(1, 1);
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m_AnchorMax = new Vector2(1, 1);
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m_Pivot = new Vector2(1, 1);
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break;
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default:
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break;
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}
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}
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public Vector2 GetPosition(float chartWidht, float chartHeight)
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{
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switch (align)
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{
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case Align.BottomCenter:
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return new Vector2(chartWidht / 2, bottom);
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case Align.BottomLeft:
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return new Vector2(left, bottom);
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case Align.BottomRight:
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return new Vector2(chartWidht - right, bottom);
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case Align.Center:
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return new Vector2(chartWidht / 2, chartHeight / 2);
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case Align.CenterLeft:
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return new Vector2(left, chartHeight / 2);
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case Align.CenterRight:
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return new Vector2(chartWidht - right, chartHeight / 2);
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case Align.TopCenter:
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return new Vector2(chartWidht / 2, chartHeight - top);
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case Align.TopLeft:
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return new Vector2(left, chartHeight - top);
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case Align.TopRight:
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return new Vector2(chartWidht - right, chartHeight - top);
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default:
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return Vector2.zero;
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}
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}
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public void Copy(Location location)
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{
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m_Align = location.align;
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m_Left = location.left;
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m_Right = location.right;
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m_Top = location.top;
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m_Bottom = location.bottom;
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}
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public override bool Equals(object obj)
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{
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if (!(obj is Location))
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return false;
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return Equals((Location)obj);
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}
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public bool Equals(Location other)
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{
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return align == other.align &&
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left == other.left &&
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right == other.right &&
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top == other.top &&
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bottom == other.bottom;
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}
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public static bool operator ==(Location point1, Location point2)
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{
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return point1.Equals(point2);
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}
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public static bool operator !=(Location point1, Location point2)
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{
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return !point1.Equals(point2);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public void OnChanged()
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{
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UpdateAlign();
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}
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}
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}
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