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https://github.com/XCharts-Team/XCharts.git
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0.2版本,重构代码,增加Editor
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74
Scripts/UI/Internal/Tooltip.cs
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74
Scripts/UI/Internal/Tooltip.cs
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace XCharts
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{
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[System.Serializable]
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public class Tooltip
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{
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[SerializeField] private bool m_Show;
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[NonSerialized] private GameObject m_GameObject;
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[NonSerialized] private Text m_Text;
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[NonSerialized] private RectTransform m_BackgroudRect;
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public bool show { get { return m_Show; }set { m_Show = value; } }
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public int dataIndex { get; set; }
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public int lastDataIndex { get; set; }
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public float width { get { return m_BackgroudRect.sizeDelta.x; } }
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public float height { get { return m_BackgroudRect.sizeDelta.y; } }
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public static Tooltip defaultTooltip
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{
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get
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{
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var tooltip = new Tooltip
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{
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m_Show = true
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};
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return tooltip;
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}
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}
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public void SetObj(GameObject obj)
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{
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m_GameObject = obj;
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m_BackgroudRect = m_GameObject.GetComponent<RectTransform>();
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m_Text = m_GameObject.GetComponentInChildren<Text>();
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}
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public void SetBackgroundColor(Color color)
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{
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m_GameObject.GetComponent<Image>().color = color;
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}
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public void SetTextColor(Color color)
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{
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m_Text.color = color;
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}
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public void UpdateTooltipText(string txt)
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{
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m_Text.text = txt;
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m_BackgroudRect.sizeDelta = new Vector2(m_Text.preferredWidth + 8, m_Text.preferredHeight + 8);
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}
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public void SetActive(bool flag)
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{
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if(m_GameObject)
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m_GameObject.SetActive(flag);
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}
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public void UpdatePos(Vector2 pos)
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{
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if(m_GameObject)
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m_GameObject.transform.localPosition = pos;
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}
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public Vector3 GetPos()
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{
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return m_GameObject.transform.localPosition;
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}
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}
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}
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