增加AreaStyle对虚线、点线、点划线的支持

This commit is contained in:
monitor1394
2019-10-16 13:02:42 +08:00
parent 8a4b9fd2bf
commit 620cdf78c7
2 changed files with 61 additions and 15 deletions

View File

@@ -42,83 +42,100 @@ namespace XCharts
}
public static void DrawDashLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
float dashLen = 15f, float blankLen = 7f)
float dashLen = 15f, float blankLen = 7f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(p1, p2);
if (dist < 0.1f) return;
int segment = Mathf.CeilToInt(dist / (dashLen + blankLen));
Vector3 dir = (p2 - p1).normalized;
Vector3 sp = p1, np;
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = p1 + dir * dist * i / segment;
var dashep = np - dir * blankLen;
DrawLine(vh, sp, dashep, size, color);
sp = np;
}
if (posList != null) posList.Add(p2);
DrawLine(vh, sp, p2, size, color);
}
public static void DrawDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
float dotLen = 5f, float blankLen = 5f)
float dotLen = 5f, float blankLen = 5f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(p1, p2);
if (dist < 0.1f) return;
int segment = Mathf.CeilToInt(dist / (dotLen + blankLen));
Vector3 dir = (p2 - p1).normalized;
Vector3 sp = p1, np;
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = p1 + dir * dist * i / segment;
var dashep = np - dir * blankLen;
DrawLine(vh, sp, dashep, size, color);
sp = np;
}
if (posList != null) posList.Add(p2);
DrawLine(vh, sp, p2, size, color);
}
public static void DrawDashDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
float dashLen = 15f, float blankDotLen = 15f)
float dashLen = 15f, float blankDotLen = 15f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(p1, p2);
if (dist < 0.1f) return;
int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen));
Vector3 dir = (p2 - p1).normalized;
Vector3 sp = p1, np;
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = p1 + dir * dist * i / segment;
var dashep = np - dir * blankDotLen;
DrawLine(vh, sp, dashep, size, color);
if (posList != null) posList.Add(dashep);
var dotsp = dashep + (blankDotLen - 2 * size) / 2 * dir;
var dotep = dotsp + 2 * size * dir;
DrawLine(vh, dotsp, dotep, size, color);
if (posList != null) posList.Add(dotsp);
sp = np;
}
if (posList != null) posList.Add(p2);
DrawLine(vh, sp, p2, size, color);
}
public static void DrawDashDotDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size,
Color32 color, float dashLen = 15f, float blankDotLen = 20f)
Color32 color, float dashLen = 15f, float blankDotLen = 20f, List<Vector3> posList = null)
{
float dist = Vector3.Distance(p1, p2);
if (dist < 0.1f) return;
int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen));
Vector3 dir = (p2 - p1).normalized;
Vector3 sp = p1, np;
if (posList != null) posList.Clear();
for (int i = 1; i <= segment; i++)
{
if (posList != null) posList.Add(sp);
np = p1 + dir * dist * i / segment;
var dashep = np - dir * blankDotLen;
DrawLine(vh, sp, dashep, size, color);
if (posList != null) posList.Add(dashep);
var dotsp = dashep + (blankDotLen / 2 - 2 * size) / 2 * dir;
var dotep = dotsp + 2 * size * dir;
DrawLine(vh, dotsp, dotep, size, color);
if (posList != null) posList.Add(dotep);
var dotsp2 = dashep + blankDotLen / 2 * dir;
dotsp2 = dotsp2 + (blankDotLen / 4 - 2 * size) / 2 * dir;
var dotep2 = dotsp2 + 2 * size * dir;
DrawLine(vh, dotsp2, dotep2, size, color);
if (posList != null) posList.Add(dotep2);
sp = np;
}
if (posList != null) posList.Add(p2);
DrawLine(vh, sp, p2, size, color);
}