mirror of
https://github.com/XCharts-Team/XCharts.git
synced 2026-05-16 05:10:12 +00:00
增加AreaStyle对虚线、点线、点划线的支持
This commit is contained in:
@@ -42,83 +42,100 @@ namespace XCharts
|
||||
}
|
||||
|
||||
public static void DrawDashLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
|
||||
float dashLen = 15f, float blankLen = 7f)
|
||||
float dashLen = 15f, float blankLen = 7f, List<Vector3> posList = null)
|
||||
{
|
||||
float dist = Vector3.Distance(p1, p2);
|
||||
if (dist < 0.1f) return;
|
||||
int segment = Mathf.CeilToInt(dist / (dashLen + blankLen));
|
||||
Vector3 dir = (p2 - p1).normalized;
|
||||
Vector3 sp = p1, np;
|
||||
if (posList != null) posList.Clear();
|
||||
for (int i = 1; i <= segment; i++)
|
||||
{
|
||||
if (posList != null) posList.Add(sp);
|
||||
np = p1 + dir * dist * i / segment;
|
||||
var dashep = np - dir * blankLen;
|
||||
DrawLine(vh, sp, dashep, size, color);
|
||||
sp = np;
|
||||
}
|
||||
if (posList != null) posList.Add(p2);
|
||||
DrawLine(vh, sp, p2, size, color);
|
||||
}
|
||||
public static void DrawDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
|
||||
float dotLen = 5f, float blankLen = 5f)
|
||||
float dotLen = 5f, float blankLen = 5f, List<Vector3> posList = null)
|
||||
{
|
||||
float dist = Vector3.Distance(p1, p2);
|
||||
if (dist < 0.1f) return;
|
||||
int segment = Mathf.CeilToInt(dist / (dotLen + blankLen));
|
||||
Vector3 dir = (p2 - p1).normalized;
|
||||
Vector3 sp = p1, np;
|
||||
if (posList != null) posList.Clear();
|
||||
for (int i = 1; i <= segment; i++)
|
||||
{
|
||||
if (posList != null) posList.Add(sp);
|
||||
np = p1 + dir * dist * i / segment;
|
||||
var dashep = np - dir * blankLen;
|
||||
DrawLine(vh, sp, dashep, size, color);
|
||||
sp = np;
|
||||
}
|
||||
if (posList != null) posList.Add(p2);
|
||||
DrawLine(vh, sp, p2, size, color);
|
||||
}
|
||||
|
||||
public static void DrawDashDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size, Color32 color,
|
||||
float dashLen = 15f, float blankDotLen = 15f)
|
||||
float dashLen = 15f, float blankDotLen = 15f, List<Vector3> posList = null)
|
||||
{
|
||||
float dist = Vector3.Distance(p1, p2);
|
||||
if (dist < 0.1f) return;
|
||||
int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen));
|
||||
Vector3 dir = (p2 - p1).normalized;
|
||||
Vector3 sp = p1, np;
|
||||
if (posList != null) posList.Clear();
|
||||
for (int i = 1; i <= segment; i++)
|
||||
{
|
||||
if (posList != null) posList.Add(sp);
|
||||
np = p1 + dir * dist * i / segment;
|
||||
var dashep = np - dir * blankDotLen;
|
||||
DrawLine(vh, sp, dashep, size, color);
|
||||
if (posList != null) posList.Add(dashep);
|
||||
var dotsp = dashep + (blankDotLen - 2 * size) / 2 * dir;
|
||||
var dotep = dotsp + 2 * size * dir;
|
||||
DrawLine(vh, dotsp, dotep, size, color);
|
||||
if (posList != null) posList.Add(dotsp);
|
||||
sp = np;
|
||||
}
|
||||
if (posList != null) posList.Add(p2);
|
||||
DrawLine(vh, sp, p2, size, color);
|
||||
}
|
||||
|
||||
public static void DrawDashDotDotLine(VertexHelper vh, Vector3 p1, Vector3 p2, float size,
|
||||
Color32 color, float dashLen = 15f, float blankDotLen = 20f)
|
||||
Color32 color, float dashLen = 15f, float blankDotLen = 20f, List<Vector3> posList = null)
|
||||
{
|
||||
float dist = Vector3.Distance(p1, p2);
|
||||
if (dist < 0.1f) return;
|
||||
int segment = Mathf.CeilToInt(dist / (dashLen + blankDotLen));
|
||||
Vector3 dir = (p2 - p1).normalized;
|
||||
Vector3 sp = p1, np;
|
||||
if (posList != null) posList.Clear();
|
||||
for (int i = 1; i <= segment; i++)
|
||||
{
|
||||
if (posList != null) posList.Add(sp);
|
||||
np = p1 + dir * dist * i / segment;
|
||||
var dashep = np - dir * blankDotLen;
|
||||
DrawLine(vh, sp, dashep, size, color);
|
||||
if (posList != null) posList.Add(dashep);
|
||||
var dotsp = dashep + (blankDotLen / 2 - 2 * size) / 2 * dir;
|
||||
var dotep = dotsp + 2 * size * dir;
|
||||
DrawLine(vh, dotsp, dotep, size, color);
|
||||
if (posList != null) posList.Add(dotep);
|
||||
var dotsp2 = dashep + blankDotLen / 2 * dir;
|
||||
dotsp2 = dotsp2 + (blankDotLen / 4 - 2 * size) / 2 * dir;
|
||||
var dotep2 = dotsp2 + 2 * size * dir;
|
||||
DrawLine(vh, dotsp2, dotep2, size, color);
|
||||
if (posList != null) posList.Add(dotep2);
|
||||
sp = np;
|
||||
}
|
||||
if (posList != null) posList.Add(p2);
|
||||
DrawLine(vh, sp, p2, size, color);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user