将 inputsystem 支持功能添加到 xchart 菜单

顺便简化了 tmp 支持相关逻辑
This commit is contained in:
边上海
2023-01-30 19:48:59 +08:00
parent 7fbaf7af70
commit 633456ada0
2 changed files with 154 additions and 166 deletions

View File

@@ -1,8 +1,14 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using XCharts.Runtime;
using ADB = UnityEditor.AssetDatabase;
namespace XCharts.Editor
{
@@ -22,7 +28,7 @@ namespace XCharts.Editor
canvas = canvasObject.AddComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
var mainCamera = GameObject.FindGameObjectWithTag("MainCamera");
canvas.worldCamera = mainCamera == null? null : mainCamera.GetComponent<Camera>();
canvas.worldCamera = mainCamera == null ? null : mainCamera.GetComponent<Camera>();
canvasObject.AddComponent<CanvasScaler>();
canvasObject.AddComponent<GraphicRaycaster>();
if (GameObject.Find("EventSystem") == null)
@@ -188,23 +194,155 @@ namespace XCharts.Editor
XCThemeMgr.ReloadThemeList();
}
#region Text mesh pro support
#if UNITY_2017_1_OR_NEWER
const string SYMBOL_TMP = "dUI_TextMeshPro";
const string ASMDEF_TMP = "Unity.TextMeshPro";
[MenuItem("XCharts/TextMeshPro Enable")]
public static void EnableTextMeshPro()
{
if (!XChartsMgr.IsExistTMPAssembly())
if (!IsSpecifyAssemblyExist(ASMDEF_TMP))
{
Debug.LogError("TextMeshPro is not in the project, please import TextMeshPro package first.");
return;
}
XChartsMgr.EnableTextMeshPro();
XChartsMgr.ModifyTMPRefence();
DefineSymbolsUtil.AddGlobalDefine(SYMBOL_TMP);
XChartsMgr.RemoveAllChartObject();
InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_TMP);
InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_TMP);
}
[MenuItem("XCharts/TextMeshPro Disable")]
public static void DisableTextMeshPro()
{
XChartsMgr.ModifyTMPRefence(true);
XChartsMgr.DisableTextMeshPro();
RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_TMP);
RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_TMP);
DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_TMP);
XChartsMgr.RemoveAllChartObject();
}
#endif
#endregion
#region InputSystem Support
#if UNITY_2019_1_OR_NEWER
//As InputSystem is released in 2019.1+ ,when unity version is 2019.1+ , enable InputSystem Support
const string SYMBOL_I_S = "INPUT_SYSTEM_ENABLED";
const string ASMDEF_I_S = "Unity.InputSystem";
[MenuItem("XCharts/InputSystem Enable")]
public static void EnableInputSystem()
{
if (!IsSpecifyAssemblyExist(ASMDEF_I_S))
{
Debug.LogError("InputSystem is not in the project, please import InputSystem package first.");
return;
}
// insert input system package into editor and runtime assembly
InsertSpecifyReferenceIntoAssembly(Platform.Editor, ASMDEF_I_S);
InsertSpecifyReferenceIntoAssembly(Platform.Runtime, ASMDEF_I_S);
// add scripting define symbols
DefineSymbolsUtil.AddGlobalDefine(SYMBOL_I_S);
}
[MenuItem("XCharts/InputSystem Disable")]
public static void DisableInputSystem()
{
// remove input system package into editor and runtime assembly
RemoveSpecifyReferenceFromAssembly(Platform.Editor, ASMDEF_I_S);
RemoveSpecifyReferenceFromAssembly(Platform.Runtime, ASMDEF_I_S);
// remove scripting define symbols
DefineSymbolsUtil.RemoveGlobalDefine(SYMBOL_I_S);
}
#endif
#endregion
#region Assistant members
#if UNITY_2017_1_OR_NEWER
// as text mesh pro is released in 2017.1, so we may use these function and types in 2017.1 or later
private static void InsertSpecifyReferenceIntoAssembly(Platform platform, string reference)
{
var file = GetPackageAssemblyDefinitionPath(platform);
var content = File.ReadAllText(file);
var data = new AssemblyDefinitionData();
EditorJsonUtility.FromJsonOverwrite(content, data);
if (!data.references.Contains(reference))
{
data.references.Add(reference);
var json = EditorJsonUtility.ToJson(data, true);
File.WriteAllText(file, json);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
private static void RemoveSpecifyReferenceFromAssembly(Platform platform, string reference)
{
var file = GetPackageAssemblyDefinitionPath(platform);
var content = File.ReadAllText(file);
var data = new AssemblyDefinitionData();
EditorJsonUtility.FromJsonOverwrite(content, data);
if (data.references.Contains(reference))
{
data.references.Remove(reference);
var json = EditorJsonUtility.ToJson(data, true);
File.WriteAllText(file, json);
}
}
public enum Platform { Editor, Runtime }
public static string GetPackageAssemblyDefinitionPath(Platform platform)
{
var p = platform == Platform.Editor ? "Editor" : "Runtime";
var f = "XCharts." + p + ".asmdef";
var sub = Path.Combine(p, f);
string packagePath = Path.GetFullPath("Packages/com.monitor1394.xcharts");
if (!Directory.Exists(packagePath))
{
packagePath = ADB.FindAssets("t:Script")
.Where(v => Path.GetFileNameWithoutExtension(ADB.GUIDToAssetPath(v)) == "XChartsMgr")
.Select(id => ADB.GUIDToAssetPath(id))
.FirstOrDefault();
packagePath = Path.GetDirectoryName(packagePath);
packagePath = packagePath.Substring(0, packagePath.LastIndexOf("Runtime"));
}
return Path.Combine(packagePath, sub);
}
public static bool IsSpecifyAssemblyExist(string name)
{
#if UNITY_2018_1_OR_NEWER
foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies(UnityEditor.Compilation.AssembliesType.Player))
{
if (assembly.name.Equals(name)) return true;
}
#elif UNITY_2017_3_OR_NEWER
foreach (var assembly in UnityEditor.Compilation.CompilationPipeline.GetAssemblies())
{
if (assembly.name.Equals(name)) return true;
}
#endif
return false;
}
[Serializable]
class AssemblyDefinitionData
{
#pragma warning disable 649
public string name;
public List<string> references;
public List<string> includePlatforms;
public List<string> excludePlatforms;
public bool allowUnsafeCode;
public bool overrideReferences;
public List<string> precompiledReferences;
public bool autoReferenced;
public List<string> defineConstraints;
public List<string> versionDefines;
public bool noEngineReferences;
#pragma warning restore 649
}
#endif
#endregion
}
}