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调整代码结构
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52
Scripts/UI/Component/Main/Settings.cs
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52
Scripts/UI/Component/Main/Settings.cs
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using UnityEngine;
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using System;
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namespace XCharts
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{
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/// <summary>
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/// Global parameter setting component. The default value can be used in general, and can be adjusted when necessary.
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/// 全局参数设置组件。一般情况下可使用默认值,当有需要时可进行调整。
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/// </summary>
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[Serializable]
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public class Settings
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{
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[SerializeField] [Range(1, 10)] protected float m_LineSmoothStyle = 3f;
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[SerializeField] [Range(1f, 20)] protected float m_LineSmoothness = 2f;
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[SerializeField] [Range(1f, 20)] protected float m_LineSegmentDistance = 3f;
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[SerializeField] [Range(1, 10)] protected float m_CicleSmoothness = 2f;
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[SerializeField] [Range(10, 50)] protected float m_VisualMapTriangeLen = 20f;
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/// <summary>
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/// Curve smoothing factor. By adjusting the smoothing coefficient, the curvature of the curve can be changed,
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/// and different curves with slightly different appearance can be obtained.
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/// 曲线平滑系数。通过调整平滑系数可以改变曲线的曲率,得到外观稍微有变化的不同曲线。
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/// </summary>
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public float lineSmoothStyle { get { return m_LineSmoothStyle; } set { m_LineSmoothStyle = value <= 0 ? 1f : value; } }
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/// <summary>
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/// Smoothness of curve. The smaller the value, the smoother the curve, but the number of vertices will increase.
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/// When the area with gradient is filled, the larger the value, the worse the transition effect.
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/// 曲线平滑度。值越小曲线越平滑,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
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/// </summary>
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/// <value></value>
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public float lineSmoothness { get { return m_LineSmoothness; } set { m_LineSmoothness = value <= 0 ? 1f : value; } }
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/// <summary>
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/// The partition distance of a line segment. A line in a normal line chart is made up of many segments,
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/// the number of which is determined by the change in value. The smaller the number of segments,
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/// the higher the number of vertices. When the area with gradient is filled, the larger the value, the worse the transition effect.
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/// 线段的分割距离。普通折线图的线是由很多线段组成,段数由该数值决定。值越小段数越多,但顶点数也会随之增加。当开启有渐变的区域填充时,数值越大渐变过渡效果越差。
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/// </summary>
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/// <value></value>
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public float lineSegmentDistance { get { return m_LineSegmentDistance; } set { m_LineSegmentDistance = value <= 0 ? 1f : value; } }
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/// <summary>
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/// the smoothess of cricle.
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/// 圆形的平滑度。数越小圆越平滑,但顶点数也会随之增加。
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/// </summary>
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public float cicleSmoothness { get { return m_CicleSmoothness; } set { m_CicleSmoothness = value <= 0 ? 1f : value; } }
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/// <summary>
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/// 可视化组件的调节三角形变长。
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/// </summary>
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/// <value></value>
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public float visualMapTriangeLen { get { return m_VisualMapTriangeLen; } set { m_VisualMapTriangeLen = value <= 0 ? 1f : value; } }
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}
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}
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