性能优化

This commit is contained in:
monitor1394
2019-08-06 18:21:16 +08:00
parent 3b94653a3b
commit 6424a2c440
2 changed files with 21 additions and 2 deletions

View File

@@ -12,6 +12,19 @@ namespace XCharts
public static float CRICLE_SMOOTHNESS = 2f;
private static UIVertex[] vertex = new UIVertex[4];
public static void SetActive(GameObject gameObject,bool active){
SetActive(gameObject.transform,active);
}
/// <summary>
/// 通过设置scale实现是否显示优化性能减少GC
/// </summary>
/// <param name="transform"></param>
/// <param name="active"></param>
public static void SetActive(Transform transform,bool active){
if(active) transform.localScale = Vector3.one;
else transform.localScale = Vector3.zero;
}
public static void HideAllObject(GameObject obj, string match = null)
{
HideAllObject(obj.transform, match);
@@ -22,13 +35,15 @@ namespace XCharts
for (int i = 0; i < parent.childCount; i++)
{
if (match == null)
parent.GetChild(i).gameObject.SetActive(false);
SetActive(parent.GetChild(i),false);
//parent.GetChild(i).gameObject.SetActive(false);
else
{
var go = parent.GetChild(i);
if (go.name.StartsWith(match))
{
go.gameObject.SetActive(false);
SetActive(go,false);
//go.gameObject.SetActive(false);
}
}
}
@@ -79,6 +94,7 @@ namespace XCharts
obj = parent.Find(name).gameObject;
obj.SetActive(true);
obj.transform.localPosition = Vector3.zero;
obj.transform.localScale = Vector3.one;
}
else
{